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📄 dialoggldlg.h

📁 basica program eg
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// DialogGLDlg.h : header file
//

#if !defined(AFX_DIALOGGLDLG_H__A779FD07_4258_11D1_88DD_A4B001C10000__INCLUDED_)
#define AFX_DIALOGGLDLG_H__A779FD07_4258_11D1_88DD_A4B001C10000__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

/////////////////////////////////////////////////////////////////////////////
// CDialogGLDlg dialog

#include "../Src/Texture.h"

class CDialogGLDlg : public CDialog
{
// Construction
public:
	void BuildList();
	CDialogGLDlg(CWnd* pParent = NULL);	// standard constructor

	BOOL SetWindowPixelFormat(HDC hDC);
	BOOL CreateViewGLContext(HDC hDC);
	void RenderScene();
	void Rotate();


	BOOL m_Rotate;

	HGLRC m_hGLContext;
	int m_GLPixelIndex;


	CTexture m_Texture;

	double m_transY;
	double m_transX;
	double m_angle1;
	double m_angle2;

	float	m_ScaleX;
	float m_ScaleY;
	float m_ScaleZ;

	GLdouble m_xRotate;
	GLdouble m_yRotate;

	int m_width;
	int m_height;
	int m_exp;

	float m_size;


	CPoint m_RightDownPos;
	CPoint m_LeftDownPos;
	BOOL m_RightButtonDown;
	BOOL m_LeftButtonDown;



// Dialog Data
	//{{AFX_DATA(CDialogGLDlg)
	enum { IDD = IDD_DIALOGGL_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDialogGLDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	afx_msg void OnContextMenu(CWnd*, CPoint point);
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CDialogGLDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnDestroy();
	afx_msg void OnSize(UINT nType, int cx, int cy);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnPopupRotate();
	afx_msg void OnPopupSizeDecrease();
	afx_msg void OnPopupSizeIncrease();
	afx_msg void OnPopupTexturefile();
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DIALOGGLDLG_H__A779FD07_4258_11D1_88DD_A4B001C10000__INCLUDED_)

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