📄 dialoggl.plg
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--------------------Configuration: DialogGL - Win32 Release--------------------
Begining build with project "D:\Pierre\Works\Src\OpenGL\Demos\Texturetransparency\DialogGL.dsp", at root.
Active configuration is Win32 (x86) Application (based on Win32 (x86) Application)
Project's tools are:
"32-bit C/C++ Compiler for 80x86" with flags "/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/DialogGL.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c "
"OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 "
"Win32 Resource Compiler" with flags "/l 0x40c /fo"Release/DialogGL.res" /d "NDEBUG" "
"Browser Database Maker" with flags "/nologo /o"Release/DialogGL.bsc" "
"COFF Linker for 80x86" with flags "opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/TextureTransparency.pdb" /machine:I386 /out:"Release/TextureTransparency.exe" "
"Custom Build" with flags ""
"<Component 0xa>" with flags ""
Creating command line "rc.exe /l 0x40c /fo"Release/DialogGL.res" /d "NDEBUG" "D:\Pierre\Works\Src\OpenGL\Demos\Texturetransparency\DialogGL.rc""
Creating temp file "C:\TEMP\RSP17F.tmp" with contents <opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/TextureTransparency.pdb" /machine:I386 /out:"Release/TextureTransparency.exe"
.\Release\DialogAlpha.obj
.\Release\DialogGL.obj
.\Release\DialogGLDlg.obj
.\Release\StdAfx.obj
.\Release\DialogGL.res
.\Release\Texture.obj>
Creating command line "link.exe @C:\TEMP\RSP17F.tmp"
Compiling resources...
Linking...
TextureTransparency.exe - 0 error(s), 0 warning(s)
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