📄 vxserver.c
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/* vxServer.c - simple UDP demo server */
#include "vxWorks.h"
#include "sockLib.h"
#include "sys/socket.h"
#include "netinet/in.h"
#include "inetLib.h"
#include "ioLib.h"
#include "string.h"
#include "stdio.h"
#include "taskLib.h"
typedef int SOCK_FD;
LOCAL void error (char * str);
void vxServer (u_short port)
{
int clientAddrLength;
SOCK_FD sockFd;
struct sockaddr_in clientAddr;
struct sockaddr_in srvAddr;
char inetAddr[INET_ADDR_LEN];
u_short clientPort;
char *reply = "Here is your reply\n";
int val;
clientAddrLength = sizeof (clientAddr);
/* Create a socket */
if ( (sockFd = socket (PF_INET, SOCK_DGRAM,
IPPROTO_UDP)) < 0)
error ("Socket failed");
/*
* Bind to a well known address. INADDR_ANY says
* any network interface will do. htonX()
* routines put things in network byte order.
*/
bzero ((char *)&srvAddr, sizeof(srvAddr));
srvAddr.sin_family = AF_INET;
srvAddr.sin_port = htons(port);
srvAddr.sin_addr.s_addr = INADDR_ANY;
if ( bind (sockFd, (struct sockaddr *) &srvAddr,
sizeof(srvAddr)) < 0 )
{
close (sockFd);
error ("Bind failed");
}
FOREVER
{
if (recvfrom (sockFd, (char *) &val,
sizeof(val), 0,
(struct sockaddr *) &clientAddr,
&clientAddrLength) < 0)
{
close (sockFd);
error ("recvfrom failed");
}
val = ntohl (val);
inet_ntoa_b (clientAddr.sin_addr, inetAddr);
clientPort = ntohl (clientAddr.sin_port);
printf ("Message received from client "
"(port = %d, inet = %s):\n",
clientPort, inetAddr);
printf ("%d\n", val);
if (sendto (sockFd, reply, strlen(reply) + 1,
0,(struct sockaddr *) &clientAddr,
clientAddrLength) < 0)
{
close (sockFd);
error ("sendto failed");
}
}
}
void error (char * str)
{
perror (str);
exit (1);
}
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