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📄 pushsource.dsp

📁 MP4播放程序,好的很~~~喜欢就拿去
💻 DSP
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# Microsoft Developer Studio Project File - Name="PushSource" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=PushSource - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "PushSource.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "PushSource.mak" CFG="PushSource - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "PushSource - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "PushSource - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "PushSource - Win32 Release Unicode" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "PushSource - Win32 Debug Unicode" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "PushSource - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PUSHSOURCE_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W4 /GX /O2 /I "..\..\BaseClasses" /I ".\Inc" /I "..\mediastream\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PUSHSOURCE_EXPORTS" /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 strmbase.lib msvcrt.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Ws2_32.lib /nologo /dll /machine:I386 /out:"Release/PushSource.ax" /libpath:"..\..\baseclasses\release" /libpath:"..\mediastream\prjw32\Release" /OPT:NOREF /OPT:ICF /ignore:4089 /ignore:4078
# SUBTRACT LINK32 /pdb:none /nodefaultlib
# Begin Custom Build - Register filter
TargetDir=.\Release
TargetPath=.\Release\PushSource.ax
TargetName=PushSource
InputPath=.\Release\PushSource.ax
SOURCE="$(InputPath)"

"$(TargetDir)\$(TargetName).trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	regsvr32 /s /c "$(TargetPath)" 
	echo regsvr32 exec. time > "$(TargetDir)\$(TargetName).trg" 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "PushSource - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PUSHSOURCE_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W4 /Gm /GX /Zi /Od /I "..\mediastream\include" /I "..\..\BaseClasses" /I ".\Inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PUSHSOURCE_EXPORTS" /FR /FD /GZ /c
# SUBTRACT CPP /u /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 strmbasd.lib msvcrtd.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Ws2_32.lib /nologo /dll /debug /machine:I386 /out:"Debug/PushSource.ax" /pdbtype:sept /libpath:"..\..\baseclasses\debug" /libpath:"..\mediastream\prjw32\Debug" /ignore:4089 /ignore:4078
# SUBTRACT LINK32 /incremental:no /nodefaultlib
# Begin Custom Build - Register filter
TargetDir=.\Debug
TargetPath=.\Debug\PushSource.ax
TargetName=PushSource
InputPath=.\Debug\PushSource.ax
SOURCE="$(InputPath)"

"$(TargetDir)\$(TargetName).trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	regsvr32 /s /c "$(TargetPath)" 
	echo regsvr32 exec. time > "$(TargetDir)\$(TargetName).trg" 
	
# End Custom Build
# Begin Special Build Tool
TargetPath=.\Debug\PushSource.ax
SOURCE="$(InputPath)"
PostBuild_Cmds=regsvr32 /s "$(TargetPath)"
# End Special Build Tool

!ELSEIF  "$(CFG)" == "PushSource - Win32 Release Unicode"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release_Unicode"
# PROP Intermediate_Dir "Release_Unicode"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PUSHSOURCE_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W4 /GX /O2 /I "..\..\BaseClasses" /I ".\Inc" /I "..\mediastream\include" /D "WIN32" /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PUSHSOURCE_EXPORTS" /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 strmbase.lib msvcrt.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Ws2_32.lib /nologo /dll /machine:I386 /out:"Release_Unicode/PushSource.ax" /libpath:"..\..\baseclasses\release_unicode" /OPT:NOREF /OPT:ICF /ignore:4089 /ignore:4078
# SUBTRACT LINK32 /pdb:none /nodefaultlib
# Begin Custom Build - Register filter
TargetDir=.\Release_Unicode
TargetPath=.\Release_Unicode\PushSource.ax
TargetName=PushSource
InputPath=.\Release_Unicode\PushSource.ax
SOURCE="$(InputPath)"

"$(TargetDir)\$(TargetName).trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	regsvr32 /s /c "$(TargetPath)" 
	echo regsvr32 exec. time > "$(TargetDir)\$(TargetName).trg" 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "PushSource - Win32 Debug Unicode"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug_Unicode"
# PROP Intermediate_Dir "Debug_Unicode"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PUSHSOURCE_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W4 /Gm /GX /Zi /Od /I "..\..\BaseClasses" /I ".\Inc" /I "..\mediastream\include" /D "WIN32" /D "UNICODE" /D "_UNICODE" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PUSHSOURCE_EXPORTS" /FR /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 strmbasd.lib msvcrtd.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Ws2_32.lib /nologo /dll /debug /machine:I386 /out:"Debug_Unicode/PushSource.ax" /pdbtype:sept /libpath:"..\..\baseclasses\debug_unicode" /ignore:4089 /ignore:4078
# SUBTRACT LINK32 /nodefaultlib
# Begin Custom Build - Register filter
TargetDir=.\Debug_Unicode
TargetPath=.\Debug_Unicode\PushSource.ax
TargetName=PushSource
InputPath=.\Debug_Unicode\PushSource.ax
SOURCE="$(InputPath)"

"$(TargetDir)\$(TargetName).trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	regsvr32 /s /c "$(TargetPath)" 
	echo regsvr32 exec. time > "$(TargetDir)\$(TargetName).trg" 
	
# End Custom Build
# Begin Special Build Tool
TargetPath=.\Debug_Unicode\PushSource.ax
SOURCE="$(InputPath)"
PostBuild_Cmds=regsvr32 /s "$(TargetPath)"
# End Special Build Tool

!ENDIF 

# Begin Target

# Name "PushSource - Win32 Release"
# Name "PushSource - Win32 Debug"
# Name "PushSource - Win32 Release Unicode"
# Name "PushSource - Win32 Debug Unicode"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\NetPushSource.cpp
# End Source File
# Begin Source File

SOURCE=.\PushSource.def
# End Source File
# Begin Source File

SOURCE=.\PushSource.rc
# End Source File
# Begin Source File

SOURCE=.\PushSourceProp.cpp
# End Source File
# Begin Source File

SOURCE=.\setup.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\iflytype.h
# End Source File
# Begin Source File

SOURCE=.\INetParams.h
# End Source File
# Begin Source File

SOURCE=.\MemSafe.h
# End Source File
# Begin Source File

SOURCE=.\PushGuids.h
# End Source File
# Begin Source File

SOURCE=.\PushSource.h
# End Source File
# Begin Source File

SOURCE=.\PushSourceProp.h
# End Source File
# Begin Source File

SOURCE=.\resource.h
# End Source File
# End Group
# End Target
# End Project

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