📄 hanoidlg.cpp
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// HanoiDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Hanoi.h"
#include "HanoiDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHanoiDlg dialog
CHanoiDlg::CHanoiDlg(CWnd* pParent /*=NULL*/)
: CDialog(CHanoiDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CHanoiDlg)
m_nTrayNumber = 5;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
A = new CSeat("A", 100,300,0, 80);
B = new CSeat("B", 300,300,0, 80);
C = new CSeat("C", 500,300,0, 80);
}
void CHanoiDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CHanoiDlg)
DDX_Control(pDX, IDC_CB, m_btnCB);
DDX_Control(pDX, IDC_CA, m_btnCA);
DDX_Control(pDX, IDC_BC, m_btnBC);
DDX_Control(pDX, IDC_BA, m_btnBA);
DDX_Control(pDX, IDC_AC, m_btnAC);
DDX_Control(pDX, IDC_AB, m_btnAB);
DDX_Text(pDX, IDC_TRAY_NUMBER, m_nTrayNumber);
DDV_MinMaxUInt(pDX, m_nTrayNumber, 3, 10);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CHanoiDlg, CDialog)
//{{AFX_MSG_MAP(CHanoiDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_DEMO, OnDemo)
ON_BN_CLICKED(IDC_PLAY, OnPlay)
ON_BN_CLICKED(IDC_AB, OnAb)
ON_BN_CLICKED(IDC_AC, OnAc)
ON_BN_CLICKED(IDC_BA, OnBa)
ON_BN_CLICKED(IDC_BC, OnBc)
ON_BN_CLICKED(IDC_CA, OnCa)
ON_BN_CLICKED(IDC_CB, OnCb)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHanoiDlg message handlers
BOOL CHanoiDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CHanoiDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CHanoiDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
Reset();
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CHanoiDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CHanoiDlg::OnDemo()
{
// TODO: Add your control notification handler code here
UpdateData(TRUE);
if(m_nTrayNumber < 3 || m_nTrayNumber >10)
return;
Reset();
m_btnAB.ShowWindow(SW_HIDE);
m_btnAC.ShowWindow(SW_HIDE);
m_btnBA.ShowWindow(SW_HIDE);
m_btnBC.ShowWindow(SW_HIDE);
m_btnCA.ShowWindow(SW_HIDE);
m_btnCB.ShowWindow(SW_HIDE);
CClientDC dc(this); // device context for painting
Hanoi(&dc,m_nTrayNumber,A,B,C);
}
void CHanoiDlg::Hanoi(CDC *pDC, int n, CSeat *one, CSeat *two, CSeat *three)
{
if(n==1)
one->MoveTo(pDC,three);
else
{
Hanoi(pDC,n-1,one,three,two);
one->MoveTo(pDC, three);
Hanoi(pDC,n-1,two,one,three);
}
}
void CHanoiDlg::Reset()
{
CClientDC dc(this); // device context for painting
CBrush brush;
brush.CreateSolidBrush(GetSysColor(COLOR_3DFACE));
CBrush *pOldBrush = dc.SelectObject(&brush);
dc.Rectangle(10,100,590,330);
dc.SelectObject(pOldBrush);
dc.SetBkColor(GetSysColor(COLOR_3DFACE));
A->Draw(&dc);
B->Draw(&dc);
C->Draw(&dc);
A->m_nTrayNumber = 0;
B->m_nTrayNumber = 0;
C->m_nTrayNumber = 0;
if(A)
delete A;
A = new CSeat("A", 100,300,m_nTrayNumber, 80);
A->DrawTray(&dc);
}
void CHanoiDlg::OnPlay()
{
// TODO: Add your control notification handler code here
UpdateData(TRUE);
if(m_nTrayNumber < 3 || m_nTrayNumber >10)
return;
CClientDC dc(this); // device context for painting
Reset();
m_btnAB.ShowWindow(SW_SHOW);
m_btnAC.ShowWindow(SW_SHOW);
m_btnBA.ShowWindow(SW_SHOW);
m_btnBC.ShowWindow(SW_SHOW);
m_btnCA.ShowWindow(SW_SHOW);
m_btnCB.ShowWindow(SW_SHOW);
}
void CHanoiDlg::OnAb()
{
// TODO: Add your control notification handler code here
CClientDC dc(this); // device context for painting
A->MoveTo(&dc, B);
}
void CHanoiDlg::OnAc()
{
// TODO: Add your control notification handler code here
CClientDC dc(this); // device context for painting
A->MoveTo(&dc, C);
}
void CHanoiDlg::OnBa()
{
// TODO: Add your control notification handler code here
CClientDC dc(this); // device context for painting
B->MoveTo(&dc, A);
}
void CHanoiDlg::OnBc()
{
// TODO: Add your control notification handler code here
CClientDC dc(this); // device context for painting
B->MoveTo(&dc, C);
}
void CHanoiDlg::OnCa()
{
// TODO: Add your control notification handler code here
CClientDC dc(this); // device context for painting
C->MoveTo(&dc, A);
}
void CHanoiDlg::OnCb()
{
// TODO: Add your control notification handler code here
CClientDC dc(this); // device context for painting
C->MoveTo(&dc, B);
}
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