📄 dibimage.h
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// DibImage.h: interface for the CDibImage class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DIBIMAGE_H__254F3D1E_BB20_40DA_AE07_E8E0219DFA8C__INCLUDED_)
#define AFX_DIBIMAGE_H__254F3D1E_BB20_40DA_AE07_E8E0219DFA8C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
DECLARE_HANDLE(HDIB); // DIB句柄
#define PALVERSION 0x300 // DIB常量
/* DIB宏 */
// 判断是否是Win 3.0的DIB
#define IS_WIN30_DIB(lpbi) ((*(LPDWORD)(lpbi)) == sizeof(BITMAPINFOHEADER))
// 计算矩形区域的宽度
#define RECTWIDTH(lpRect) ((lpRect)->right - (lpRect)->left)
// 计算矩形区域的高度
#define RECTHEIGHT(lpRect) ((lpRect)->bottom - (lpRect)->top)
// 在计算图像大小时,采用公式:biSizeImage = biWidth' × biHeight。
// 是biWidth',而不是biWidth,这里的biWidth'必须是4的整倍数,表示
// 大于或等于biWidth的,离4最近的整倍数。WIDTHBYTES就是用来计算
// biWidth'
#define WIDTHBYTES(bits) (((bits) + 31) / 32 * 4)
// Dib文件头标志(字符串"BM",写DIB时用到该常数)
#define DIB_HEADER_MARKER ((WORD) ('M' << 8) | 'B')
// 图像几何变换函数//////////////////////////////////////////
// 常数π
#define PI 3.1415926535
//角度到弧度转化的宏
#define RADIAN(angle) ((angle)*PI/180.0)
/////////////////////////////////////////////////////////////
// 图像正交变换函数//////////////////////////////////////////
#include <complex>
using namespace std;
/////////////////////////////////////////////////////////////
class CDibImage
{
// Constructor and Destructor ///////////////////////////////
public:
CDibImage();
virtual ~CDibImage();
// function /////////////////////////////////////////////////
public:
// DIB(Independent Bitmap) 函数
BOOL PaintDIB (HDC, LPRECT, HDIB, LPRECT, CPalette* pPal);
BOOL CreateDIBPalette(HDIB hDIB, CPalette* cPal);
LPSTR FindDIBBits (LPSTR lpbi);
DWORD DIBWidth (LPSTR lpDIB);
DWORD DIBHeight (LPSTR lpDIB);
WORD PaletteSize (LPSTR lpbi);
WORD DIBNumColors (LPSTR lpbi);
HGLOBAL CopyHandle (HGLOBAL h);
BOOL SaveDIB (HDIB hDib, CFile& file);
HDIB ReadDIBFile(CFile& file);
// 图像点运算函数
BOOL LinerTrans(LPSTR lpDIBBits, LONG lWidth, LONG lHeight, FLOAT fA,
FLOAT fB);
BOOL ThresholdTrans(LPSTR lpDIBBits, LONG lWidth, LONG lHeight, BYTE bThre);
BOOL WindowTrans(LPSTR lpDIBBits, LONG lWidth, LONG lHeight, BYTE bLow,
BYTE bUp);
BOOL GrayStretch(LPSTR lpDIBBits, LONG lWidth, LONG lHeight, BYTE bX1,
BYTE bY1, BYTE bX2, BYTE bY2);
BOOL InteEqualize(LPSTR lpDIBBits, LONG lWidth, LONG lHeight);
// 图像几何变换函数
BOOL TranslationDIB1 (LPSTR lpDIBBits, LONG lWidth, LONG lHeight,
LONG lXOffset, LONG lYOffset);
BOOL TranslationDIB (LPSTR lpDIBBits, LONG lWidth, LONG lHeight,
LONG lXOffset, LONG lYOffset);
BOOL MirrorDIB(LPSTR lpDIBBits, LONG lWidth, LONG lHeight, BOOL bDirection);
BOOL TransposeDIB(LPSTR lpbi);
HGLOBAL ZoomDIB(LPSTR lpbi, float fXZoomRatio, float fYZoomRatio);
HGLOBAL RotateDIB(LPSTR lpbi, int iRotateAngle);
HGLOBAL RotateDIB2(LPSTR lpbi, int iRotateAngle);
unsigned char Interpolation (LPSTR lpDIBBits, LONG lWidth, LONG lHeight,
FLOAT x, FLOAT y);
// 图像正交变换函数
VOID FFT(complex<double> * TD, complex<double> * FD, int r);
VOID IFFT(complex<double> * FD, complex<double> * TD, int r);
VOID DCT(double *f, double *F, int power);
VOID IDCT(double *F, double *f, int power);
VOID WALSH(double *f, double *F, int r);
VOID IWALSH(double *F, double *f, int r);
BOOL Fourier(LPSTR lpDIBBits, LONG lWidth, LONG lHeight);
BOOL DIBDct(LPSTR lpDIBBits, LONG lWidth, LONG lHeight);
BOOL DIBWalsh(LPSTR lpDIBBits, LONG lWidth, LONG lHeight);
BOOL DIBWalsh1(LPSTR lpDIBBits, LONG lWidth, LONG lHeight);
// 图像模板变换函数
BOOL Template(LPSTR lpDIBBits, LONG lWidth, LONG lHeight,
int iTempH, int iTempW,
int iTempMX, int iTempMY,
FLOAT * fpArray, FLOAT fCoef);
BOOL MedianFilter(LPSTR lpDIBBits, LONG lWidth, LONG lHeight,
int iFilterH, int iFilterW,
int iFilterMX, int iFilterMY);
unsigned char GetMedianNum(unsigned char * bArray, int iFilterLen);
BOOL GradSharp(LPSTR lpDIBBits, LONG lWidth, LONG lHeight, BYTE bThre);
BOOL ReplaceColorPal(LPSTR lpDIB, BYTE * bpColorsTable);
};
#endif // !defined(AFX_DIBIMAGE_H__254F3D1E_BB20_40DA_AE07_E8E0219DFA8C__INCLUDED_)
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