📄 renderer.h
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#ifndef EL__DOCUMENT_HTML_RENDERER_H#define EL__DOCUMENT_HTML_RENDERER_H#include "document/document.h"struct box;struct cache_entry;struct html_context;struct string;void render_html_document(struct cache_entry *cached, struct document *document, struct string *buffer);/* Interface with tables.c *//* This holds some context about what we're currently rendering. We only need * one of these, until we start dealing with tables, at which point the table * code will create short-lived parts to provide context when it calls routines * in the renderer or the parser. */struct part { struct document *document; unsigned char *spaces; int spaces_len; struct box box; int max_width; int xa; int cx, cy; int link_num;};void expand_lines(struct html_context *html_context, struct part *part, int x, int y, int lines, color_T bgcolor);void check_html_form_hierarchy(struct part *part);void draw_frame_hchars(struct part *, int, int, int, unsigned char data, color_T bgcolor, color_T fgcolor, struct html_context *html_context);void draw_frame_vchars(struct part *, int, int, int, unsigned char data, color_T bgcolor, color_T fgcolor, struct html_context *html_context);void free_table_cache(void);struct part *format_html_part(struct html_context *html_context, unsigned char *, unsigned char *, int, int, int, struct document *, int, int, unsigned char *, int);int find_tag(struct document *document, unsigned char *name, int namelen);#endif
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