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📄 testvmx.c

📁 The Valgrind distribution has multiple tools. The most popular is the memory checking tool (called M
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    printf("Function vec_andc [type char]             ===> Error\n");  else    printf("Function vec_andc [type char]             ===> OK\n");  err = 0;  UCaux1.v = vec_andc( UCcons1, UCcons2 );  UCaux2.v = UCcons1;  UCaux3.v = UCcons2;  for( i=0; i< 16; i++ )    if (UCaux1.e[i] != (UCaux2.e[i] & ~UCaux3.e[i]))      err++;  if (err)    printf("Function vec_andc [type unsigned char]    ===> Error\n");  else    printf("Function vec_andc [type unsigned char]    ===> OK\n");  err = 0;  Saux1.v = vec_andc( Scons1, Scons2 );  Saux2.v = Scons1;  Saux3.v = Scons2;  for( i=0; i< 8; i++ )    if (Saux1.e[i] != (Saux2.e[i] & ~Saux3.e[i]))      err++;  if (err)    printf("Function vec_andc [type short]            ===> Error\n");  else    printf("Function vec_andc [type short]            ===> OK\n");  err = 0;  USaux1.v = vec_andc( UScons1, UScons2 );  USaux2.v = UScons1;  USaux3.v = UScons2;  for( i=0; i< 8; i++ )    if (USaux1.e[i] != (USaux2.e[i] & ~USaux3.e[i]))      err++;  if (err)    printf("Function vec_andc [type unsigned short]   ===> Error\n");  else    printf("Function vec_andc [type unsigned short]   ===> OK\n");  err = 0;  Iaux1.v = vec_andc( Icons1, Icons2 );  Iaux2.v = Icons1;  Iaux3.v = Icons2;  for( i=0; i< 4; i++ )    if (Iaux1.e[i] != (Iaux2.e[i] & ~Iaux3.e[i]))      err++;  if (err)    printf("Function vec_andc [type integer]          ===> Error\n");  else    printf("Function vec_andc [type integer]          ===> OK\n");  err = 0;  UIaux1.v = vec_andc( UIcons1, UIcons2 );  UIaux2.v = UIcons1;  UIaux3.v = UIcons2;  for( i=0; i< 4; i++ )    if (UIaux1.e[i] != (UIaux2.e[i] & ~UIaux3.e[i]))      err++;  if (err)    printf("Function vec_andc [type unsigned int]     ===> Error\n");  else    printf("Function vec_andc [type unsigned int]     ===> OK\n");#if defined TEST_FLOATS  err = 0;  Faux1.v = vec_andc( Fcons1, Fcons2 );  Faux2.v = Fcons1;  Faux3.v = Fcons2;  for( i=0; i< 4; i++ )  {    Ivec1 = Faux1.i[i];    Ivec2 = Faux2.i[i];    Ivec3 = Faux3.i[i];    if ((Ivec1) != ((Ivec2) & ~(Ivec3)))      err++;  }  if (err)    printf("Function vec_andc [type float]            ===> Error\n");  else    printf("Function vec_andc [type float]            ===> OK\n");#endif/*    Function vec_avg    */  printf("\n:::::::::::::::::::::::::::::::::::::::\n");  err = 0;  Caux1.v = vec_avg( Ccons1, Ccons2 );  Caux2.v = Ccons1;  Caux3.v = Ccons2;  for( i=0; i< 16; i++ )  {    j = (Caux2.e[i]+Caux3.e[i]+1) >> 1;    if (Caux1.e[i] != j)      err++;  }  if (err)    printf("Function vec_avg [type char]              ===> Error\n");  else    printf("Function vec_avg [type char]              ===> OK\n");  err = 0;  UCaux1.v = vec_avg( UCcons1, UCcons2 );  UCaux2.v = UCcons1;  UCaux3.v = UCcons2;  for( i=0; i< 16; i++ )  {    j = (UCaux2.e[i]+UCaux3.e[i]+1) >> 1;    if (UCaux1.e[i] != j)      err++;  }  if (err)    printf("Function vec_avg [type unsigned char]     ===> Error\n");  else    printf("Function vec_avg [type unsigned char]     ===> OK\n");  err = 0;  Saux1.v = vec_avg( Scons1, Scons2 );  Saux2.v = Scons1;  Saux3.v = Scons2;  for( i=0; i< 8; i++ )  {    j = (Saux2.e[i]+Saux3.e[i]+1) >> 1;    if (Saux1.e[i] != j)      err++;  }  if (err)    printf("Function vec_avg [type short]             ===> Error\n");  else    printf("Function vec_avg [type short]             ===> OK\n");  err = 0;  USaux1.v = vec_avg( UScons1, UScons2 );  USaux2.v = UScons1;  USaux3.v = UScons2;  for( i=0; i< 8; i++ )  {    j = (USaux2.e[i]+USaux3.e[i]+1) >> 1;    if (USaux1.e[i] != j)      err++;  }  if (err)    printf("Function vec_avg [type unsigned short]    ===> Error\n");  else    printf("Function vec_avg [type unsigned short]    ===> OK\n");  err = 0;  Iaux1.v = vec_avg( Icons1, Icons2 );  Iaux2.v = Icons1;  Iaux3.v = Icons2;  for( i=0; i< 4; i++ )  {    Iaux = Iaux2.e[i]%2;    if (Iaux2.e[i]<0)      Iaux = -Iaux;    if (Iaux3.e[i]<0)      Iaux = (Iaux - Iaux3.e[i]%2 + 1)>>1;    else      Iaux = (Iaux + Iaux3.e[i]%2 + 1)>>1;    Iaux = (Iaux2.e[i] >> 1) + (Iaux3.e[i] >> 1) + Iaux;    if (Iaux1.e[i] != Iaux)      err++;  }  if (err)    printf("Function vec_avg [type integer]           ===> Error\n");  else    printf("Function vec_avg [type integer]           ===> OK\n");  err = 0;  UIaux1.v = vec_avg( UIcons1, UIcons2 );  UIaux2.v = UIcons1;  UIaux3.v = UIcons2;  for( i=0; i< 4; i++ )  {    UIaux = (UIaux2.e[i] >> 1) + (UIaux3.e[i] >> 1) +            ((UIaux2.e[i]%2 + UIaux3.e[i]%2 + 1 )>>1);    if (UIaux1.e[i] != UIaux)      err++;  }  if (err)    printf("Function vec_avg [type unsigned int]      ===> Error\n");  else    printf("Function vec_avg [type unsigned int]      ===> OK\n");#if defined TEST_FLOATS/*    Function vec_ceil    */  printf("\n:::::::::::::::::::::::::::::::::::::::\n");  err = 0;  Faux1.v = vec_ceil( Fcons1 );  Faux2.v = Fcons1;  for( i=0; i< 4; i++ )    if (Faux1.e[i] != ceil(Faux2.e[i]))      err++;  if (err)    printf("Function vec_ceil [type float]            ===> Error\n");  else    printf("Function vec_ceil [type float]            ===> OK\n");#endif#if defined TEST_FLOATS/*    Function vec_cmpb    */  printf("\n:::::::::::::::::::::::::::::::::::::::\n");  err = 0;  Iaux1.v = vec_cmpb( Fcons1, Fcons2 );  Faux2.v = Fcons1;  Faux3.v = Fcons2;  for( i=0; i< 4; i++ )  {    j = 0;    if (Faux2.e[i]>Faux3.e[i])     j+=(1 << 31);    if (Faux2.e[i]<-Faux3.e[i])     j+=(1 << 30);    if (Iaux1.e[i] != j)      err++;  }  if (err)    printf("Function vec_cmpb [type float]            ===> Error\n");  else    printf("Function vec_cmpb [type float]            ===> OK\n");#endif/*    Function vec_cmpeq    */  printf("\n:::::::::::::::::::::::::::::::::::::::\n");  err = 0;  BCaux1.v = vec_cmpeq( Ccons1, Ccons2 );  Caux2.v = Ccons1;  Caux3.v = Ccons2;  for( i=0; i< 16; i++ )  {    if (Caux2.e[i] == Caux3.e[i])      BCaux = 0xFF;    else      BCaux = 0;    if (BCaux1.e[i] != BCaux)      err++;  }  if (err)    printf("Function vec_cmpeq [type char]            ===> Error\n");  else    printf("Function vec_cmpeq [type char]            ===> OK\n");  err = 0;  BCaux1.v = vec_cmpeq( UCcons1, UCcons2 );  UCaux2.v = UCcons1;  UCaux3.v = UCcons2;  for( i=0; i< 16; i++ )  {    if (UCaux2.e[i] == UCaux3.e[i])      BCaux = 0xFF;    else      BCaux = 0;    if (BCaux1.e[i] != BCaux)      err++;  }  if (err)    printf("Function vec_cmpeq [type unsigned char]   ===> Error\n");  else    printf("Function vec_cmpeq [type unsigned char]   ===> OK\n");  err = 0;  BSaux1.v = vec_cmpeq( Scons1, Scons2 );  Saux2.v = Scons1;  Saux3.v = Scons2;  for( i=0; i< 8; i++ )  {    if (Saux2.e[i] == Saux3.e[i])      BSaux = 0xFFFF;    else      BSaux = 0;    if (BSaux1.e[i] != BSaux)      err++;  }  if (err)    printf("Function vec_cmpeq [type short]           ===> Error\n");  else    printf("Function vec_cmpeq [type short]           ===> OK\n");  err = 0;  BSaux1.v = vec_cmpeq( UScons1, UScons2 );  USaux2.v = UScons1;  USaux3.v = UScons2;  for( i=0; i< 8; i++ )  {    if (USaux2.e[i] == USaux3.e[i])      BSaux = 0xFFFF;    else      BSaux = 0;    if (BSaux1.e[i] != BSaux)      err++;  }  if (err)    printf("Function vec_cmpeq [type unsigned short]  ===> Error\n");  else    printf("Function vec_cmpeq [type unsigned short]  ===> OK\n");  err = 0;  BIaux1.v = vec_cmpeq( Icons1, Icons2 );  Iaux2.v = Icons1;  Iaux3.v = Icons2;  for( i=0; i< 4; i++ )  {    if (Iaux2.e[i] == Iaux3.e[i])      BIaux = 0xFFFFFFFF;    else      BIaux = 0;    if (BIaux1.e[i] != BIaux)      err++;  }  if (err)    printf("Function vec_cmpeq [type integer]         ===> Error\n");  else    printf("Function vec_cmpeq [type integer]         ===> OK\n");  err = 0;  BIaux1.v = vec_cmpeq( UIcons1, UIcons2 );  UIaux2.v = UIcons1;  UIaux3.v = UIcons2;  for( i=0; i< 4; i++ )  {    if (UIaux2.e[i] == UIaux3.e[i])      BIaux = 0xFFFFFFFF;    else      BIaux = 0;    if (BIaux1.e[i] != BIaux)      err++;  }  if (err)    printf("Function vec_cmpeq [type unsigned int]    ===> Error\n");  else    printf("Function vec_cmpeq [type unsigned int]    ===> OK\n");#if defined TEST_FLOATS  err = 0;  BIaux1.v = vec_cmpeq( Fcons1, Fcons2 );  Faux2.v = Fcons1;  Faux3.v = Fcons2;  for( i=0; i< 4; i++ )  {    if (Faux2.e[i] == Faux3.e[i])      BIaux = 0xFFFFFFFF;    else      BIaux = 0;    if (BIaux1.e[i] != BIaux)      err++;  }  if (err)    printf("Function vec_cmpeq [type float]           ===> Error\n");  else    printf("Function vec_cmpeq [type float]           ===> OK\n");#endif#if defined TEST_FLOATS/*    Function vec_cmpge    */  printf("\n:::::::::::::::::::::::::::::::::::::::\n");  err = 0;  BIaux1.v = vec_cmpge( Fcons1, Fcons2 );  Faux2.v = Fcons1;  Faux3.v = Fcons2;  for( i=0; i< 4; i++ )  {    if (Faux2.e[i] >= Faux3.e[i])      BIaux = 0xFFFFFFFF;    else      BIaux = 0;    if (BIaux1.e[i] != BIaux)      err++;  }  if (err)    printf("Function vec_cmpge [type float]           ===> Error\n");  else    printf("Function vec_cmpge [type float]           ===> OK\n");#endif/*    Function vec_cmpgt    */  printf("\n:::::::::::::::::::::::::::::::::::::::\n");  err = 0;  BCaux1.v = vec_cmpgt( Ccons1, Ccons2 );  Caux2.v = Ccons1;  Caux3.v = Ccons2;  for( i=0; i< 16; i++ )  {    if (Caux2.e[i] > Caux3.e[i])      BCaux = 0xFF;    else      BCaux = 0;    if (BCaux1.e[i] != BCaux)      err++;  }  if (err)    printf("Function vec_cmpgt [type char]            ===> Error\n");  else    printf("Function vec_cmpgt [type char]            ===> OK\n");  err = 0;  BCaux1.v = vec_cmpgt( UCcons1, UCcons2 );  UCaux2.v = UCcons1;  UCaux3.v = UCcons2;  for( i=0; i< 16; i++ )  {    if (UCaux2.e[i] > UCaux3.e[i])      BCaux = 0xFF;    else      BCaux = 0;    if (BCaux1.e[i] != BCaux)      err++;  }  if (err)    printf("Function vec_cmpgt [type unsigned char]   ===> Error\n");  else    printf("Function vec_cmpgt [type unsigned char]   ===> OK\n");  err = 0;  BSaux1.v = vec_cmpgt( Scons1, Scons2 );  Saux2.v = Scons1;  Saux3.v = Scons2;  for( i=0; i< 8; i++ )  {    if (Saux2.e[i] > Saux3.e[i])      BSaux = 0xFFFF;    else      BSaux = 0;    if (BSaux1.e[i] != BSaux)      err++;  }  if (err)    printf("Function vec_cmpgt [type short]           ===> Error\n");  else    printf("Function vec_cmpgt [type short]           ===> OK\n");  err = 0;  BSaux1.v = vec_cmpgt( UScons1, UScons2 );  USaux2.v = UScons1;  USaux3.v = UScons2;  for( i=0; i< 8; i++ )  {    if (USaux2.e[i] > USaux3.e[i])      BSaux = 0xFFFF;    else      BSaux = 0;    if (BSaux1.e[i] != BSaux)      err++;  }  if (err)    printf("Function vec_cmpgt [type unsigned short]  ===> Error\n");  else    printf("Function vec_cmpgt [type unsigned short]  ===> OK\n");  err = 0;  BIaux1.v = vec_cmpgt( Icons1, Icons2 );  Iaux2.v = Icons1;  Iaux3.v = Icons2;  for( i=0; i< 4; i++ )  {    if (Iaux2.e[i] > Iaux3.e[i])      BIaux = 0xFFFFFFFF;    else      BIaux = 0;    if (BIaux1.e[i] != BIaux)      err++;  }  if (err)    printf("Function vec_cmpgt [type integer]         ===> Error\n");

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