⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 vex_util.c

📁 The Valgrind distribution has multiple tools. The most popular is the memory checking tool (called M
💻 C
📖 第 1 页 / 共 2 页
字号:
/*---------------------------------------------------------------*//*---                                                         ---*//*--- This file (vex_util.c) is                               ---*//*--- Copyright (C) OpenWorks LLP.  All rights reserved.      ---*//*---                                                         ---*//*---------------------------------------------------------------*//*   This file is part of LibVEX, a library for dynamic binary   instrumentation and translation.   Copyright (C) 2004-2006 OpenWorks LLP.  All rights reserved.   This library is made available under a dual licensing scheme.   If you link LibVEX against other code all of which is itself   licensed under the GNU General Public License, version 2 dated June   1991 ("GPL v2"), then you may use LibVEX under the terms of the GPL   v2, as appearing in the file LICENSE.GPL.  If the file LICENSE.GPL   is missing, you can obtain a copy of the GPL v2 from the Free   Software Foundation Inc., 51 Franklin St, Fifth Floor, Boston, MA   02110-1301, USA.   For any other uses of LibVEX, you must first obtain a commercial   license from OpenWorks LLP.  Please contact info@open-works.co.uk   for information about commercial licensing.   This software is provided by OpenWorks LLP "as is" and any express   or implied warranties, including, but not limited to, the implied   warranties of merchantability and fitness for a particular purpose   are disclaimed.  In no event shall OpenWorks LLP be liable for any   direct, indirect, incidental, special, exemplary, or consequential   damages (including, but not limited to, procurement of substitute   goods or services; loss of use, data, or profits; or business   interruption) however caused and on any theory of liability,   whether in contract, strict liability, or tort (including   negligence or otherwise) arising in any way out of the use of this   software, even if advised of the possibility of such damage.   Neither the names of the U.S. Department of Energy nor the   University of California nor the names of its contributors may be   used to endorse or promote products derived from this software   without prior written permission.*/#include "libvex_basictypes.h"#include "libvex.h"#include "vex_globals.h"#include "vex_util.h"/*---------------------------------------------------------*//*--- Storage                                           ---*//*---------------------------------------------------------*//* Try to keep this as low as possible -- in particular, less than the   size of the smallest L2 cache we might encounter.  At 50000, my VIA   Nehemiah 1 GHz (a weedy machine) can satisfy 27 million calls/   second to LibVEX_Alloc(16) -- that is, allocate memory at over 400   MByte/sec.  Once the size increases enough to fall out of the cache   into memory, the rate falls by about a factor of 3. */#define N_TEMPORARY_BYTES 4000000static HChar  temporary[N_TEMPORARY_BYTES] __attribute__((aligned(8)));static HChar* temporary_first = &temporary[0];static HChar* temporary_curr  = &temporary[0];static HChar* temporary_last  = &temporary[N_TEMPORARY_BYTES-1];static ULong  temporary_bytes_allocd_TOT = 0;#define N_PERMANENT_BYTES 1000static HChar  permanent[N_TEMPORARY_BYTES] __attribute__((aligned(8)));static HChar* permanent_first = &permanent[0];static HChar* permanent_curr  = &permanent[0];static HChar* permanent_last  = &permanent[N_TEMPORARY_BYTES-1];static VexAllocMode mode = VexAllocModeTEMP;void vexAllocSanityCheck ( void ){   vassert(temporary_first == &temporary[0]);   vassert(temporary_last  == &temporary[N_TEMPORARY_BYTES-1]);   vassert(permanent_first == &permanent[0]);   vassert(permanent_last  == &permanent[N_TEMPORARY_BYTES-1]);   vassert(temporary_first <= temporary_curr);   vassert(temporary_curr  <= temporary_last);   vassert(permanent_first <= permanent_curr);   vassert(permanent_curr  <= permanent_last);   vassert(private_LibVEX_alloc_first <= private_LibVEX_alloc_curr);   vassert(private_LibVEX_alloc_curr  <= private_LibVEX_alloc_last);   if (mode == VexAllocModeTEMP){      vassert(private_LibVEX_alloc_first == temporary_first);      vassert(private_LibVEX_alloc_last  == temporary_last);   }    else   if (mode == VexAllocModePERM) {      vassert(private_LibVEX_alloc_first == permanent_first);      vassert(private_LibVEX_alloc_last  == permanent_last);   }   else       vassert(0);#  define IS_WORD_ALIGNED(p)   (0 == (((HWord)p) & (sizeof(HWord)-1)))   vassert(sizeof(HWord) == 4 || sizeof(HWord) == 8);   vassert(IS_WORD_ALIGNED(temporary_first));   vassert(IS_WORD_ALIGNED(temporary_curr));   vassert(IS_WORD_ALIGNED(temporary_last+1));   vassert(IS_WORD_ALIGNED(permanent_first));   vassert(IS_WORD_ALIGNED(permanent_curr));   vassert(IS_WORD_ALIGNED(permanent_last+1));   vassert(IS_WORD_ALIGNED(private_LibVEX_alloc_first));   vassert(IS_WORD_ALIGNED(private_LibVEX_alloc_curr));   vassert(IS_WORD_ALIGNED(private_LibVEX_alloc_last+1));#  undef IS_WORD_ALIGNED}/* The current allocation mode. */void vexSetAllocMode ( VexAllocMode m ){   vexAllocSanityCheck();   /* Save away the current allocation point .. */   if (mode == VexAllocModeTEMP){      temporary_curr = private_LibVEX_alloc_curr;   }    else   if (mode == VexAllocModePERM) {      permanent_curr = private_LibVEX_alloc_curr;   }   else       vassert(0);   /* Did that screw anything up? */   vexAllocSanityCheck();   if (m == VexAllocModeTEMP){      private_LibVEX_alloc_first = temporary_first;      private_LibVEX_alloc_curr  = temporary_curr;      private_LibVEX_alloc_last  = temporary_last;   }    else   if (m == VexAllocModePERM) {      private_LibVEX_alloc_first = permanent_first;      private_LibVEX_alloc_curr  = permanent_curr;      private_LibVEX_alloc_last  = permanent_last;   }   else       vassert(0);   mode = m;}VexAllocMode vexGetAllocMode ( void ){   return mode;}/* Visible to library client, unfortunately. */HChar* private_LibVEX_alloc_first = &temporary[0];HChar* private_LibVEX_alloc_curr  = &temporary[0];HChar* private_LibVEX_alloc_last  = &temporary[N_TEMPORARY_BYTES-1];__attribute__((noreturn))void private_LibVEX_alloc_OOM(void){   HChar* pool = "???";   if (private_LibVEX_alloc_first == &temporary[0]) pool = "TEMP";   if (private_LibVEX_alloc_first == &permanent[0]) pool = "PERM";   vex_printf("VEX temporary storage exhausted.\n");   vex_printf("Pool = %s,  start %p curr %p end %p (size %lld)\n",              pool,               private_LibVEX_alloc_first,              private_LibVEX_alloc_curr,              private_LibVEX_alloc_last,              (Long)(private_LibVEX_alloc_last - private_LibVEX_alloc_first));   vpanic("VEX temporary storage exhausted.\n"          "Increase N_{TEMPORARY,PERMANENT}_BYTES and recompile.");}void vexSetAllocModeTEMP_and_clear ( void ){   /* vassert(vex_initdone); */ /* causes infinite assert loops */   temporary_bytes_allocd_TOT       += (ULong)(private_LibVEX_alloc_curr - private_LibVEX_alloc_first);   mode = VexAllocModeTEMP;   temporary_curr            = &temporary[0];   private_LibVEX_alloc_curr = &temporary[0];   vexAllocSanityCheck();}/* Exported to library client. */void LibVEX_ShowAllocStats ( void ){   vex_printf("vex storage: T total %lld bytes allocated\n",              (Long)temporary_bytes_allocd_TOT );}/*---------------------------------------------------------*//*--- Bombing out                                       ---*//*---------------------------------------------------------*/__attribute__ ((noreturn))void vex_assert_fail ( const HChar* expr,                       const HChar* file, Int line, const HChar* fn ){   vex_printf( "\nvex: %s:%d (%s): Assertion `%s' failed.\n",               file, line, fn, expr );   (*vex_failure_exit)();}__attribute__ ((noreturn))void vpanic ( HChar* str ){   vex_printf("\nvex: the `impossible' happened:\n   %s\n", str);   (*vex_failure_exit)();}/*---------------------------------------------------------*//*--- vex_printf                                        ---*//*---------------------------------------------------------*//* This should be the only <...> include in the entire VEX library.   New code for vex_util.c should go above this point. */#include <stdarg.h>static Int vex_strlen ( const HChar* str ){   Int i = 0;   while (str[i] != 0) i++;   return i;}Bool vex_streq ( const HChar* s1, const HChar* s2 ){   while (True) {      if (*s1 == 0 && *s2 == 0)         return True;      if (*s1 != *s2)         return False;      s1++;      s2++;   }}/* Convert N0 into ascii in BUF, which is assumed to be big enough (at   least 67 bytes long).  Observe BASE, SYNED and HEXCAPS. */staticvoid convert_int ( /*OUT*/HChar* buf, Long n0,                    Int base, Bool syned, Bool hexcaps ){   ULong u0;   HChar c;   Bool minus = False;   Int i, j, bufi = 0;   buf[bufi] = 0;

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -