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📄 fbvga16.h

📁 mini gui 1.6.8 lib and source
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/*** $Id: fbvga16.h,v 1.2 2003/08/01 09:50:43 weiym Exp $**** fbvga16.h: Header file for EGA/VGA 16 color 4 planes screen driver.**** Copyright (C) 2003 Feynman Software. */#ifndef GUI_GAL_FBVGA16_H    #define GUI_GAL_FBVGA16_H#ifdef __cplusplusextern "C" {#endif  /* __cplusplus  */#define SLOWVGA        0    /* =1 for outb rather than outw instructions  */#include <sys/io.h>         /* for outb def's, requires -O option of gcc  *//* get byte at address  */#define GETBYTE(addr)       (*(gal_uint8*)(addr))/* put byte at address  */#define PUTBYTE(addr,val)   ((*(gal_uint8*)(addr)) = (val))/* read-modify-write at address  */#define RMW(addr)           ((*(gal_uint8*)(addr)) |= 1)/* or byte at address  */#define ORBYTE(addr,val)    ((*(gal_uint8*)(addr)) |= (val))/* and byte at address  */#define ANDBYTE(addr,val)   ((*(gal_uint8*)(addr)) &= (val))#if SLOWVGA/* use outb rather than outw instructions for older, slower VGA's *//* Program the Set/Reset Register for drawing in color COLOR for write   mode 0.  */#define set_color(c)        { outb (0, 0x3ce); outb (c, 0x3cf); }/* Set the Enable Set/Reset Register.  */#define set_enable_sr(mask) { outb (1, 0x3ce); outb (mask, 0x3cf); }/* Select the Bit Mask Register on the Graphics Controller.  */#define select_mask()       { outb (8, 0x3ce); }/* Program the Bit Mask Register to affect only the pixels selected in   MASK.  The Bit Mask Register must already have been selected with   select_mask ().  */#define set_mask(mask)      { outb (mask, 0x3cf); }#define select_and_set_mask(mask)   { outb (8, 0x3ce); outb (mask, 0x3cf); }/* Set the Data Rotate Register.  Bits 0-2 are rotate count, bits 3-4   are logical operation (0=NOP, 1=AND, 2=OR, 3=XOR).  */#define set_op(op)          { outb (3, 0x3ce); outb (op, 0x3cf); }/* Set the Memory Plane Write Enable register.  */#define set_write_planes(mask)  { outb (2, 0x3c4); outb (mask, 0x3c5); }/* Set the Read Map Select register.  */#define set_read_plane(plane)   { outb (4, 0x3ce); outb (plane, 0x3cf); }/* Set the Graphics Mode Register.  The write mode is in bits 0-1, the   read mode is in bit 3.  */#define set_mode(mode)          { outb (5, 0x3ce); outb (mode, 0x3cf); }#else /* !SLOWVGA  *//* use outw rather than outb instructions for new VGAs *//* Program the Set/Reset Register for drawing in color COLOR for write   mode 0.  */#define set_color(c)            { outw ((c)<<8, 0x3ce); }/* Set the Enable Set/Reset Register.  */#define set_enable_sr(mask)     { outw (1|((mask)<<8), 0x3ce); }/* Select the Bit Mask Register on the Graphics Controller.  */#define select_mask()           { outb (8, 0x3ce); }/* Program the Bit Mask Register to affect only the pixels selected in   MASK.  The Bit Mask Register must already have been selected with   select_mask ().  */#define set_mask(mask)          { outb (mask, 0x3cf); }#define select_and_set_mask(mask)   { outw (8|((mask)<<8), 0x3ce); }/* Set the Data Rotate Register.  Bits 0-2 are rotate count, bits 3-4   are logical operation (0=NOP, 1=AND, 2=OR, 3=XOR).  */#define set_op(op)              { outw (3|((op)<<8), 0x3ce); }/* Set the Memory Plane Write Enable register.  */#define set_write_planes(mask)  { outw (2|((mask)<<8), 0x3c4); }/* Set the Read Map Select register.  */#define set_read_plane(plane)   { outw (4|((plane)<<8), 0x3ce); }/* Set the Graphics Mode Register.  The write mode is in bits 0-1, the   read mode is in bit 3.  */#define set_mode(mode)          { outw (5|((mode)<<8), 0x3ce); }#endif /* SLOWVGA */#ifdef __cplusplus}#endif  /* __cplusplus  */#endif  /* GUI_GAL_FBVGA16_H  */

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