📄 animation.h
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/** * \file animation.h * \author Wei Yongming <ymwei@minigui.org> * \date 2002/01/06 * * The header file of MiniGUI extension library. * \verbatim Copyright (C) 2002-2005 Feynman Software Copyright (C) 1998-2002 Wei Yongming This file is part of MiniGUI, a compact cross-platform Graphics User Interface (GUI) support system for real-time embedded systems. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA If you are using MiniGUI for developing commercial, proprietary, or other software not covered by the GPL terms, you must have a commercial license for MiniGUI. Please see http://www.minigui.com/product/index.html for how to obtain this. If you are interested in the commercial MiniGUI licensing, please write to sales@minigui.com. \endverbatim *//* * $Id: animation.h,v 1.5 2005/09/02 14:42:38 weiym Exp $ * * MiniGUI for Linux/uClinux, eCos, uC/OS-II, VxWorks, * and ThreadX version 1.6.x * Copyright (C) 2002-2005 Feynman Software. * Copyright (C) 1998-2002 Wei Yongming. */#ifndef EXT_ANIMATION_H#define EXT_ANIMATION_H#ifdef __cplusplusextern "C" {#endif /** * \addtogroup mgext_fns * @{ */ /** * \addtogroup mgext_controls * @{ */ /** * \defgroup mgext_ctrl_animation ANIMATION control and animation GIF (GIF87a/GIF89a) support * @{ *//** Animation frame structure. */typedef struct _ANIMATIONFRAME{ /** The disposal method (from GIF89a specification): * Indicates the way in which the graphic is to be treated after being displayed. * - 0\n No disposal specified. The decoder is not required to take any action. * - 1\n Do not dispose. The graphic is to be left in place. * - 2\n Restore to background color. The area used by the frame must be restored to * the background color. * - 3\n Restore to previous. The decoder is required to restore the area overwritten by * the frmae with what was there prior to rendering the frame. */ int disposal; /** the x-coordinate of top-left corner of the frame in whole animation screen. */ int off_x; /** the y-coordinate of top-left corner of the frame in whole animation screen. */ int off_y; /** the width of the frame. */ unsigned int width; /** the height of the frame. */ unsigned int height; /** the time of the frame will be display, in the unit of animation time_unit. */ unsigned int delay_time;#ifdef _USE_NEWGAL /** the memdc compatible with the gif image. */ HDC mem_dc; /** the bits of the mem_dc, should be freed after deleting the mem_dc. */ Uint8* bits;#else /** the bitmap of the frame. */ BITMAP bmp;#endif /** The next frame */ struct _ANIMATIONFRAME* next; /** The previous frame */ struct _ANIMATIONFRAME* prev;} ANIMATIONFRAME;/** Animation structure */typedef struct _ANIMATION{ /** The width of the animation. */ unsigned int width; /** The height of the animation. */ unsigned int height; /** The background color */ RGB bk; /** The number of all frames. */ int nr_frames; /** * The unit of the time will be used count the delay time of every frame. * The default is 1, equal to 10ms. */ int time_unit; /** Pointer to the animation frame.*/ ANIMATIONFRAME* frames;} ANIMATION;/** * \fn ANIMATION* CreateAnimationFromGIF89a (HDC hdc, MG_RWops* area) * \brief Creates an ANIMATION obeject from a GIF 89a data source. * * This function load a GIF 89a graphic from the data source \a area, * and create an ANIMATION object from the GIF 89a data. * * \param hdc The dc will be used to create BITMAP object for the animation frame. * \param area The data source. * * \return This function returns an ANIMATION object when success, otherwise NULL. * * \sa DestroyAnimation, ANIMATION */ANIMATION* CreateAnimationFromGIF89a (HDC hdc, MG_RWops* area);/** * \fn ANIMATION* CreateAnimationFromGIF89aFile (HDC hdc, const char* file) * \brief Creates an ANIMATION obeject from a GIF 89a file. * * This function load a GIF 89a graphic from the file \a file, * and create an ANIMATION object. * * \param hdc The dc will be used to create BITMAP object for the animation frame. * \param file The file name. * * \return This function returns an ANIMATION object when success, otherwise NULL. * * \sa DestroyAnimation, ANIMATION */MGEXT_EXPORT ANIMATION* CreateAnimationFromGIF89aFile (HDC hdc, const char* file);/** * \fn ANIMATION* CreateAnimationFromGIF89aMem (HDC hdc, const void* mem, int size) * \brief Creates an ANIMATION obeject from a GIF 89a memory data. * * This function load a GIF 89a graphic from the memory \a mem which * is \a size long and create an ANIMATION object from the GIF 89a data. * * \param hdc The dc will be used to create BITMAP object for the animation frame. * \param mem The pointer to the memory. * \param size The size of the memory. * * \return This function returns an ANIMATION object when success, otherwise NULL. * * \sa DestroyAnimation, ANIMATION */MGEXT_EXPORT ANIMATION* CreateAnimationFromGIF89aMem (HDC hdc, const void* mem, int size);/** * \fn void DestroyAnimation (ANIMATION* anim, BOOL free_it) * \brief Destories an ANIMATION object. * * This function destroies the ANIMATION object \a anim, and * free it if \a free_it is TRUE. * * \param anim Pointer to the ANIMATION object. * \param free_it Specify whether free the object by calling \a free(3). * * \sa CreateAnimationFromGIF89a, ANIMATION */MGEXT_EXPORT void DestroyAnimation (ANIMATION* anim, BOOL free_it);/** Control class name of ANIMATION control. */#define CTRL_ANIMATION ("Animation")/** Return values of ANIMATION control. */#define ANIMATION_OKAY 0#define ANIMATION_ERR 1 /** * \defgroup mgext_ctrl_animation_styles Styles of ANIMATION control * * This control can be used to play the animation object, and * you should specify the animation object when you create the * control by using the dwAddData: * * \code * * HWND hwnd; * ANIMATION* anim = CreateAnimationFromGIF89aFile (HDC_SCREEN, "banner.gif"); * * if (anim == NULL) * goto error; * * hwnd = CreateWindow (CTRL_ANIMATION, * "", * WS_VISIBLE | ANS_AUTOLOOP, * 100, * 10, 10, 300, 200, hWnd, (DWORD)anim); * SendMessage (hwnd, ANM_STARTPLAY, 0, 0); * * \endcode * * @{ *//** * \def ANS_AUTOLOOP * \brief Loop playing the animation automatically. */#define ANS_AUTOLOOP 0x0001L/** * \def ANS_SCALED * \brief Scale the animation to the control size. */#define ANS_SCALED 0x0002L/** * \def ANS_FITTOANI * \brief Resize the control to fit the animation. */#define ANS_FITTOANI 0x0004L /** @} end of mgext_ctrl_animation_styles */ /** ** \defgroup mgext_control_animation_msgs Messages of ANIMATION control * @{ *//** * \def ANM_SETANIMATION * \brief Sets the animation object for the control. * * An application can send ANM_SETANIMATION to set the animation object of a control. * * \code * ANM_SETANIMATION * ANIMATION* anim; * * wParam = 0; * lParam = (LPARAM)anim; * \endcode * * \return The old animation object. */#define ANM_SETANIMATION 0xF110/** * \def ANM_GETANIMATION * \brief Gets the animation object of the control. * * An application can send ANM_GETANIMATION to retrive the animation object of a control. * * \code * ANM_GETANIMATION * * wParam = 0; * lParam = 0; * \endcode * * \return The current animation object of the control. */#define ANM_GETANIMATION 0xF111/** * \def ANM_STARTPLAY * \brief Indicates the control to start playing the animation. * * The animation will not be played when create the control, * an application should send ANM_STARTPLAY to an animation control * to start playing the animation. * * \code * ANM_STARTPLAY * * wParam = 0; * lParam = 0; * \endcode * * \return Always be zero. */#define ANM_STARTPLAY 0xF112/** * \def ANM_PAUSE_RESUME * \brief Indicates the control to pause/resume playing the animation. * * An application can send ANM_PAUSE_RESUME to an animation control * to pause/resume playing the animation. * * \code * ANM_PAUSE_RESUME * * wParam = 0; * lParam = 0; * \endcode * * \return Always be zero. */#define ANM_PAUSE_RESUME 0xF113/** * \def ANM_STOPPLAY * \brief Indicates the control to stop playing the animation. * * An application can send ANM_STOPPLAY to an animation control * to stop playing the animation. The control will display the * first frame of the animation. * * \code * ANM_STOPPLAY * * wParam = 0; * lParam = 0; * \endcode * * \return Always be zero. */#define ANM_STOPPLAY 0xF114#define ANM_MSGMAX 0xF120 /** @} end of mgext_ctrl_animation_msgs */ /** * \defgroup mgext_ctrl_animation_ncs Notification code of ANIMATION control * @{ */ /** @} end of mgext_ctrl_animation_ncs *//** * \def ANNC_CLICKED * \brief Indicates the user has clicked the control */#define ANNC_CLICKED 1/** * \def ANNC_CLICKED * \brief Indicates the user has double clicked the control */#define ANNC_DBLCLK 2 /** @} end of mgext_ctrl_animation */ /** @} end of mgext_controls */ /** @} end of mgext_fns */#ifdef __cplusplus}#endif#endif /* EXT_ANIMATION_H */
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