📄 md5.h
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// MD5.h: interface for the MD5 class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MD5_H__DA70295D_077D_4432_84CD_2869F6EC8D87__INCLUDED_)
#define AFX_MD5_H__DA70295D_077D_4432_84CD_2869F6EC8D87__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <stdio.h>
#include <fstream.h>
#include <iostream.h>
typedef unsigned int uint4; // assumes integer is 4 words long
typedef unsigned short int uint2; // assumes short integer is 2 words long
typedef unsigned char uint1; // assumes char is 1 word long
class MD5 {
public:
// methods for controlled operation:
MD5 (); // simple initializer
void update (uint1 *input, uint4 input_length);
void update (istream& stream);
void update (FILE *file);
void update (ifstream& stream);
void finalize ();
// constructors for special circumstances. All these constructors finalize
// the MD5 context.
//MD5 (unsigned char *string); // digest string, finalize
MD5 (istream& stream); // digest stream, finalize
MD5 (FILE *file); // digest file, close, finalize
MD5 (ifstream& stream); // digest stream, close, finalize
// methods to acquire finalized result
unsigned char *raw_digest (); // digest as a 16-byte binary array
char * hex_digest (); // digest as a 33-byte ascii-hex string
friend ostream& operator<< (ostream&, MD5 context);
private:
// first, some types:
// next, the private data:
uint4 state[4];
uint4 count[2]; // number of *bits*, mod 2^64
uint1 buffer[64]; // input buffer
public:
uint1 digest[16];
private:
uint1 finalized;
// last, the private methods, mostly static:
void init (); // called by all constructors
void transform (uint1 buffer[64]); // does the real update work. Note
// that length is implied to be 64.
static void encode (uint1 *dest, uint4 *src, uint4 length);
static void decode (uint4 *dest, uint1 *src, uint4 length);
static void memcpy (uint1 *dest, uint1 *src, uint4 length);
static void memset (uint1 *start, uint1 val, uint4 length);
static inline uint4 rotate_left (uint4 x, uint4 n);
static inline uint4 F (uint4 x, uint4 y, uint4 z);
static inline uint4 G (uint4 x, uint4 y, uint4 z);
static inline uint4 H (uint4 x, uint4 y, uint4 z);
static inline uint4 I (uint4 x, uint4 y, uint4 z);
static inline void FF (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac);
static inline void GG (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac);
static inline void HH (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac);
static inline void II (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac);
};
#endif // !defined(AFX_MD5_H__DA70295D_077D_4432_84CD_2869F6EC8D87__INCLUDED_)
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