📄 socketreceivethread.h
字号:
#if !defined(AFX_SOCKETRECEIVETHREAD_H__573AA368_F99C_4424_81CB_5BF6F7E194DC__INCLUDED_)
#define AFX_SOCKETRECEIVETHREAD_H__573AA368_F99C_4424_81CB_5BF6F7E194DC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SocketReceiveThread.h : header file
//
#define WM_RECV_SOCKET WM_USER+601
/////////////////////////////////////////////////////////////////////////////
// CSocketReceiveThread thread
class CSocketControl;
class CSocketReceiveThread : public CWinThread
{
DECLARE_DYNCREATE(CSocketReceiveThread)
public:
CSocketReceiveThread(); // protected constructor used by dynamic creation
CSocketReceiveThread(CSocketControl* _control);
// Attributes
public:
CSocketControl* m_control;
// Operations
public:
HANDLE m_event;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSocketReceiveThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CSocketReceiveThread();
// Generated message map functions
//{{AFX_MSG(CSocketReceiveThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
afx_msg void OnRecvSocket(WPARAM wp,LPARAM lp);
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOCKETRECEIVETHREAD_H__573AA368_F99C_4424_81CB_5BF6F7E194DC__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -