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📄 socketreceivethread.h

📁 Cisco CVP 的Call Serve与第3方CTI的通信协议
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#if !defined(AFX_SOCKETRECEIVETHREAD_H__573AA368_F99C_4424_81CB_5BF6F7E194DC__INCLUDED_)
#define AFX_SOCKETRECEIVETHREAD_H__573AA368_F99C_4424_81CB_5BF6F7E194DC__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SocketReceiveThread.h : header file
//

#define WM_RECV_SOCKET WM_USER+601

/////////////////////////////////////////////////////////////////////////////
// CSocketReceiveThread thread
class CSocketControl;
class CSocketReceiveThread : public CWinThread
{
	DECLARE_DYNCREATE(CSocketReceiveThread)
public:
	CSocketReceiveThread();           // protected constructor used by dynamic creation
	CSocketReceiveThread(CSocketControl* _control); 

// Attributes
public:
	CSocketControl* m_control;

// Operations
public:
	HANDLE m_event;
	

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSocketReceiveThread)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CSocketReceiveThread();

	// Generated message map functions
	//{{AFX_MSG(CSocketReceiveThread)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG
	afx_msg void OnRecvSocket(WPARAM wp,LPARAM lp);
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SOCKETRECEIVETHREAD_H__573AA368_F99C_4424_81CB_5BF6F7E194DC__INCLUDED_)

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