📄 socketcontrol.h
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// SocketControl.h: interface for the CSocketControl class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOCKETCONTROL_H__F0A3E058_21F4_43B6_B074_BCCFF9F9ABE7__INCLUDED_)
#define AFX_SOCKETCONTROL_H__F0A3E058_21F4_43B6_B074_BCCFF9F9ABE7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SocketReceiveThread.h"
#define MAX_RECV_THREAD 10
typedef struct connection_tag {
time_t m_conntime;
BYTE m_actiontag;
SOCKET m_socket;
}CONN;
typedef void (*HandleSocketData)(SOCKET client);
class CSocketControl
{
public:
void StopListen();
void RunListen();
CSocketControl(HandleSocketData m_func);
virtual ~CSocketControl();
CPtrList m_socklist;
CCriticalSection m_socklock;
CMapPtrToPtr m_sock2conn;
CCriticalSection m_connlock;
bool m_run;
HANDLE m_listevent;
HANDLE m_recvevents [MAX_RECV_THREAD];
HANDLE m_endevents [MAX_RECV_THREAD];
CSocketReceiveThread* m_recvthreads[MAX_RECV_THREAD];
HandleSocketData m_handledatafuction;
bool insertconn(SOCKET sock);
CONN* getconnbysocket(SOCKET _sock,bool lock=false);
void removeallconn();
void removeconn(SOCKET _sock,bool _close=true);
static DWORD CSocketControl::ListenSocketThread(LPVOID lp);
};
#endif // !defined(AFX_SOCKETCONTROL_H__F0A3E058_21F4_43B6_B074_BCCFF9F9ABE7__INCLUDED_)
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