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📄 winner.cs

📁 C#制作的经典游戏:数字拼图 提供源代码参考
💻 CS
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;

namespace NumPuzzle
{
	/// <summary>
	/// Winner 的摘要说明。
	/// </summary>
	public class Winner : System.Windows.Forms.Form
	{
		int Game_Size;
		int Game_Clicks;
		string player;
		private System.Windows.Forms.Label label1;
		private System.Windows.Forms.Label label2;
		private System.Windows.Forms.Label game_diff;
		private System.Windows.Forms.Label label4;
		private System.Windows.Forms.Label game_clicks;
		private System.Windows.Forms.Label label6;
		private System.Windows.Forms.Button button1;
		private System.Windows.Forms.TextBox player_name;
		/// <summary>
		/// 必需的设计器变量。
		/// </summary>
		private System.ComponentModel.Container components = null;

		public Winner(int GameSize,int Clicks)
		{
			//
			// Windows 窗体设计器支持所必需的
			//
			InitializeComponent();

			Game_Size = GameSize;
			Game_Clicks = Clicks;
			switch(GameSize)
			{
				case 3:
					this.game_diff.Text = "Easy";
					break;
				case 4:
					this.game_diff.Text = "Normal";
					break;
				case 5:
					this.game_diff.Text = "Hard";
					break;
				case 6:
					this.game_diff.Text = "BT";
					break;
				default:
					this.game_diff.Text = "UnKnow";
					break;
			}
			this.game_clicks.Text = Game_Clicks.ToString();
		}

		/// <summary>
		/// 清理所有正在使用的资源。
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if(components != null)
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows 窗体设计器生成的代码
		/// <summary>
		/// 设计器支持所需的方法 - 不要使用代码编辑器修改
		/// 此方法的内容。
		/// </summary>
		private void InitializeComponent()
		{
			this.label1 = new System.Windows.Forms.Label();
			this.label2 = new System.Windows.Forms.Label();
			this.game_diff = new System.Windows.Forms.Label();
			this.label4 = new System.Windows.Forms.Label();
			this.game_clicks = new System.Windows.Forms.Label();
			this.label6 = new System.Windows.Forms.Label();
			this.button1 = new System.Windows.Forms.Button();
			this.player_name = new System.Windows.Forms.TextBox();
			this.SuspendLayout();
			// 
			// label1
			// 
			this.label1.Location = new System.Drawing.Point(24, 32);
			this.label1.Name = "label1";
			this.label1.Size = new System.Drawing.Size(312, 16);
			this.label1.TabIndex = 0;
			this.label1.Text = "Congratulations To You Guy,You are The Winner";
			// 
			// label2
			// 
			this.label2.Location = new System.Drawing.Point(32, 72);
			this.label2.Name = "label2";
			this.label2.Size = new System.Drawing.Size(168, 16);
			this.label2.TabIndex = 1;
			this.label2.Text = "Your\'s Game Difficult is: ";
			// 
			// game_diff
			// 
			this.game_diff.ForeColor = System.Drawing.Color.FromArgb(((System.Byte)(0)), ((System.Byte)(192)), ((System.Byte)(0)));
			this.game_diff.Location = new System.Drawing.Point(224, 72);
			this.game_diff.Name = "game_diff";
			this.game_diff.Size = new System.Drawing.Size(96, 16);
			this.game_diff.TabIndex = 2;
			// 
			// label4
			// 
			this.label4.Location = new System.Drawing.Point(32, 112);
			this.label4.Name = "label4";
			this.label4.Size = new System.Drawing.Size(304, 16);
			this.label4.TabIndex = 3;
			this.label4.Text = "You Used MoveTimes To Finish This Completion is: ";
			// 
			// game_clicks
			// 
			this.game_clicks.Font = new System.Drawing.Font("华文新魏", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(134)));
			this.game_clicks.ForeColor = System.Drawing.Color.Red;
			this.game_clicks.Location = new System.Drawing.Point(80, 136);
			this.game_clicks.Name = "game_clicks";
			this.game_clicks.Size = new System.Drawing.Size(192, 32);
			this.game_clicks.TabIndex = 4;
			this.game_clicks.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
			// 
			// label6
			// 
			this.label6.Location = new System.Drawing.Point(16, 176);
			this.label6.Name = "label6";
			this.label6.Size = new System.Drawing.Size(360, 16);
			this.label6.TabIndex = 5;
			this.label6.Text = "You are Really a Genuis Guy,Can You Leave your Name Here?";
			// 
			// button1
			// 
			this.button1.Location = new System.Drawing.Point(144, 232);
			this.button1.Name = "button1";
			this.button1.Size = new System.Drawing.Size(88, 24);
			this.button1.TabIndex = 6;
			this.button1.Text = "OK";
			this.button1.Click += new System.EventHandler(this.button1_Click);
			// 
			// player_name
			// 
			this.player_name.Location = new System.Drawing.Point(56, 200);
			this.player_name.Name = "player_name";
			this.player_name.Size = new System.Drawing.Size(256, 21);
			this.player_name.TabIndex = 7;
			this.player_name.Text = "";
			// 
			// Winner
			// 
			this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
			this.ClientSize = new System.Drawing.Size(386, 262);
			this.Controls.Add(this.player_name);
			this.Controls.Add(this.button1);
			this.Controls.Add(this.label6);
			this.Controls.Add(this.game_clicks);
			this.Controls.Add(this.label4);
			this.Controls.Add(this.game_diff);
			this.Controls.Add(this.label2);
			this.Controls.Add(this.label1);
			this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
			this.Name = "Winner";
			this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
			this.Text = "Welcome Winner";
			this.ResumeLayout(false);

		}
		#endregion

		private void button1_Click(object sender, System.EventArgs e)
		{
			if(this.player_name.Text=="")
			{
				if(MessageBox.Show("大侠难道就是传说中的Red_angelX?","提示",MessageBoxButtons.YesNo,MessageBoxIcon.Question) == DialogResult.Yes)
				{
					player = "传说中的Red_angelX";
				}
				else
				{
					return;
				}
			}
			else
			{
				player = this.player_name.Text;
			}
			try
			{
				System.IO.StreamWriter sw = new System.IO.StreamWriter("NumPuzzlePlayer",true,System.Text.Encoding.Default);
				sw.WriteLine(player+"\t"+this.Game_Clicks.ToString()+"\t"+this.Game_Size.ToString());
				sw.Close();
			}
			catch(System.IO.IOException)
			{
			}
			Close();
		}
	}
}

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