📄 highsocre.cs
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
namespace NumPuzzle
{
/// <summary>
/// HighSocre 的摘要说明。
/// </summary>
public class HighSocre : System.Windows.Forms.Form
{
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.Label label7;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label16;
private System.Windows.Forms.Label e_player;
private System.Windows.Forms.Label n_player;
private System.Windows.Forms.Label h_player;
private System.Windows.Forms.Label b_player;
private System.Windows.Forms.Label e_move;
private System.Windows.Forms.Label n_move;
private System.Windows.Forms.Label h_move;
private System.Windows.Forms.Label b_move;
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.Container components = null;
public HighSocre()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.label6 = new System.Windows.Forms.Label();
this.label7 = new System.Windows.Forms.Label();
this.e_player = new System.Windows.Forms.Label();
this.n_player = new System.Windows.Forms.Label();
this.h_player = new System.Windows.Forms.Label();
this.b_player = new System.Windows.Forms.Label();
this.e_move = new System.Windows.Forms.Label();
this.n_move = new System.Windows.Forms.Label();
this.h_move = new System.Windows.Forms.Label();
this.b_move = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.label16 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// label1
//
this.label1.Location = new System.Drawing.Point(32, 32);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(72, 16);
this.label1.TabIndex = 0;
this.label1.Text = "Game Diff";
//
// label2
//
this.label2.Location = new System.Drawing.Point(144, 32);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(56, 16);
this.label2.TabIndex = 1;
this.label2.Text = "Player";
//
// label3
//
this.label3.Location = new System.Drawing.Point(240, 32);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(64, 16);
this.label3.TabIndex = 2;
this.label3.Text = "MoveMent";
//
// label4
//
this.label4.Location = new System.Drawing.Point(32, 64);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(72, 16);
this.label4.TabIndex = 3;
this.label4.Text = "Easy:";
//
// label5
//
this.label5.Location = new System.Drawing.Point(32, 96);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(72, 16);
this.label5.TabIndex = 4;
this.label5.Text = "Normal:";
//
// label6
//
this.label6.Location = new System.Drawing.Point(32, 128);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(56, 16);
this.label6.TabIndex = 5;
this.label6.Text = "Hard:";
//
// label7
//
this.label7.Location = new System.Drawing.Point(32, 160);
this.label7.Name = "label7";
this.label7.Size = new System.Drawing.Size(56, 16);
this.label7.TabIndex = 6;
this.label7.Text = "BT:";
//
// e_player
//
this.e_player.Location = new System.Drawing.Point(120, 64);
this.e_player.Name = "e_player";
this.e_player.Size = new System.Drawing.Size(112, 16);
this.e_player.TabIndex = 7;
this.e_player.Text = "-";
this.e_player.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// n_player
//
this.n_player.Location = new System.Drawing.Point(120, 96);
this.n_player.Name = "n_player";
this.n_player.Size = new System.Drawing.Size(112, 16);
this.n_player.TabIndex = 8;
this.n_player.Text = "-";
this.n_player.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// h_player
//
this.h_player.Location = new System.Drawing.Point(120, 127);
this.h_player.Name = "h_player";
this.h_player.Size = new System.Drawing.Size(112, 16);
this.h_player.TabIndex = 9;
this.h_player.Text = "-";
this.h_player.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// b_player
//
this.b_player.Location = new System.Drawing.Point(120, 160);
this.b_player.Name = "b_player";
this.b_player.Size = new System.Drawing.Size(112, 16);
this.b_player.TabIndex = 10;
this.b_player.Text = "-";
this.b_player.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// e_move
//
this.e_move.Location = new System.Drawing.Point(256, 64);
this.e_move.Name = "e_move";
this.e_move.Size = new System.Drawing.Size(48, 16);
this.e_move.TabIndex = 11;
this.e_move.Text = "-";
//
// n_move
//
this.n_move.Location = new System.Drawing.Point(256, 96);
this.n_move.Name = "n_move";
this.n_move.Size = new System.Drawing.Size(48, 16);
this.n_move.TabIndex = 12;
this.n_move.Text = "-";
//
// h_move
//
this.h_move.Location = new System.Drawing.Point(256, 128);
this.h_move.Name = "h_move";
this.h_move.Size = new System.Drawing.Size(48, 16);
this.h_move.TabIndex = 13;
this.h_move.Text = "-";
//
// b_move
//
this.b_move.Location = new System.Drawing.Point(256, 160);
this.b_move.Name = "b_move";
this.b_move.Size = new System.Drawing.Size(48, 16);
this.b_move.TabIndex = 14;
this.b_move.Text = "-";
//
// button1
//
this.button1.DialogResult = System.Windows.Forms.DialogResult.OK;
this.button1.Location = new System.Drawing.Point(136, 232);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(72, 24);
this.button1.TabIndex = 15;
this.button1.Text = "OK";
//
// label16
//
this.label16.Location = new System.Drawing.Point(40, 208);
this.label16.Name = "label16";
this.label16.Size = new System.Drawing.Size(264, 16);
this.label16.TabIndex = 16;
this.label16.Text = "Are You In There? ^_^ Code By Red_angelX";
//
// HighSocre
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(338, 270);
this.Controls.Add(this.label16);
this.Controls.Add(this.button1);
this.Controls.Add(this.b_move);
this.Controls.Add(this.h_move);
this.Controls.Add(this.n_move);
this.Controls.Add(this.e_move);
this.Controls.Add(this.b_player);
this.Controls.Add(this.h_player);
this.Controls.Add(this.n_player);
this.Controls.Add(this.e_player);
this.Controls.Add(this.label7);
this.Controls.Add(this.label6);
this.Controls.Add(this.label5);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.Name = "HighSocre";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "HighSocre Top";
this.Load += new System.EventHandler(this.HighSocre_Load);
this.ResumeLayout(false);
}
#endregion
private void HighSocre_Load(object sender, System.EventArgs e)
{
try
{
if(System.IO.File.Exists("NumPuzzlePlayer") == false)
return;
System.IO.StreamReader sr = new System.IO.StreamReader("NumPuzzlePlayer",System.Text.Encoding.Default);
string temp = sr.ReadToEnd();
sr.Close();
int e_index=-1;
int n_index=-1;
int h_index=-1;
int b_index=-1;
char[] dela = "\r\n".ToCharArray();
string[] temps = temp.Split(dela);
for(int i=0;i<temps.Length;i++)
{
if(temps[i] != "")
{
string[] record = temps[i].Split('\t');
if(record.Length == 3)
{
switch(int.Parse(record[2]))
{
case 3:
if(e_index == -1)
{
e_index = i;
}
else
{
if(int.Parse(record[1]) < int.Parse(temps[e_index].Split('\t')[1]))
{
e_index = i;
}
}
break;
case 4:
if(n_index == -1)
{
n_index = i;
}
else
{
if(int.Parse(record[1]) < int.Parse(temps[n_index].Split('\t')[1]))
{
n_index = i;
}
}
break;
case 5:
if(h_index == -1)
{
h_index = i;
}
else
{
if(int.Parse(record[1]) < int.Parse(temps[h_index].Split('\t')[1]))
{
h_index = i;
}
}
break;
case 6:
if(b_index == -1)
{
b_index = i;
}
else
{
if(int.Parse(record[1]) < int.Parse(temps[b_index].Split('\t')[1]))
{
b_index = i;
}
}
break;
} // END SWITCH
}
}
}// END FOR
if(e_index != -1)
{
this.e_player.Text = temps[e_index].Split('\t')[0];
this.e_move.Text = temps[e_index].Split('\t')[1];
}
if(n_index != -1)
{
this.n_player.Text = temps[n_index].Split('\t')[0];
this.n_move.Text = temps[n_index].Split('\t')[1];
}
if(h_index != -1)
{
this.h_player.Text = temps[h_index].Split('\t')[0];
this.h_move.Text = temps[h_index].Split('\t')[1];
}
if(b_index != -1)
{
this.b_player.Text = temps[b_index].Split('\t')[0];
this.b_move.Text = temps[b_index].Split('\t')[1];
}
}
catch(Exception)
{
}
}
}
}
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