📄 pieplot3d.html
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<FONT color="green">276</FONT> // if we are drawing a perfect circle, we need to readjust the top left<a name="line.276"></a><FONT color="green">277</FONT> // coordinates of the drawing area for the arcs to arrive at this<a name="line.277"></a><FONT color="green">278</FONT> // effect.<a name="line.278"></a><FONT color="green">279</FONT> if (isCircular()) {<a name="line.279"></a><FONT color="green">280</FONT> double min = Math.min(plotArea.getWidth(), <a name="line.280"></a><FONT color="green">281</FONT> plotArea.getHeight()) / 2;<a name="line.281"></a><FONT color="green">282</FONT> plotArea = new Rectangle2D.Double(<a name="line.282"></a><FONT color="green">283</FONT> plotArea.getCenterX() - min, plotArea.getCenterY() - min, <a name="line.283"></a><FONT color="green">284</FONT> 2 * min, 2 * min<a name="line.284"></a><FONT color="green">285</FONT> );<a name="line.285"></a><FONT color="green">286</FONT> }<a name="line.286"></a><FONT color="green">287</FONT> // get a list of keys...<a name="line.287"></a><FONT color="green">288</FONT> List sectionKeys = dataset.getKeys();<a name="line.288"></a><FONT color="green">289</FONT> <a name="line.289"></a><FONT color="green">290</FONT> if (sectionKeys.size() == 0) {<a name="line.290"></a><FONT color="green">291</FONT> return;<a name="line.291"></a><FONT color="green">292</FONT> }<a name="line.292"></a><FONT color="green">293</FONT> <a name="line.293"></a><FONT color="green">294</FONT> // establish the coordinates of the top left corner of the drawing area<a name="line.294"></a><FONT color="green">295</FONT> double arcX = pieArea.getX();<a name="line.295"></a><FONT color="green">296</FONT> double arcY = pieArea.getY();<a name="line.296"></a><FONT color="green">297</FONT> <a name="line.297"></a><FONT color="green">298</FONT> //g2.clip(clipArea);<a name="line.298"></a><FONT color="green">299</FONT> Composite originalComposite = g2.getComposite();<a name="line.299"></a><FONT color="green">300</FONT> g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, <a name="line.300"></a><FONT color="green">301</FONT> getForegroundAlpha()));<a name="line.301"></a><FONT color="green">302</FONT> <a name="line.302"></a><FONT color="green">303</FONT> double totalValue = DatasetUtilities.calculatePieDatasetTotal(dataset);<a name="line.303"></a><FONT color="green">304</FONT> double runningTotal = 0;<a name="line.304"></a><FONT color="green">305</FONT> if (depth < 0) {<a name="line.305"></a><FONT color="green">306</FONT> return; // if depth is negative don't draw anything<a name="line.306"></a><FONT color="green">307</FONT> }<a name="line.307"></a><FONT color="green">308</FONT> <a name="line.308"></a><FONT color="green">309</FONT> ArrayList arcList = new ArrayList();<a name="line.309"></a><FONT color="green">310</FONT> Arc2D.Double arc;<a name="line.310"></a><FONT color="green">311</FONT> Paint paint;<a name="line.311"></a><FONT color="green">312</FONT> Paint outlinePaint;<a name="line.312"></a><FONT color="green">313</FONT> Stroke outlineStroke;<a name="line.313"></a><FONT color="green">314</FONT> <a name="line.314"></a><FONT color="green">315</FONT> Iterator iterator = sectionKeys.iterator();<a name="line.315"></a><FONT color="green">316</FONT> while (iterator.hasNext()) {<a name="line.316"></a><FONT color="green">317</FONT> <a name="line.317"></a><FONT color="green">318</FONT> Comparable currentKey = (Comparable) iterator.next();<a name="line.318"></a><FONT color="green">319</FONT> Number dataValue = dataset.getValue(currentKey);<a name="line.319"></a><FONT color="green">320</FONT> if (dataValue == null) {<a name="line.320"></a><FONT color="green">321</FONT> arcList.add(null);<a name="line.321"></a><FONT color="green">322</FONT> continue;<a name="line.322"></a><FONT color="green">323</FONT> }<a name="line.323"></a><FONT color="green">324</FONT> double value = dataValue.doubleValue();<a name="line.324"></a><FONT color="green">325</FONT> if (value <= 0) {<a name="line.325"></a><FONT color="green">326</FONT> arcList.add(null);<a name="line.326"></a><FONT color="green">327</FONT> continue;<a name="line.327"></a><FONT color="green">328</FONT> }<a name="line.328"></a><FONT color="green">329</FONT> double startAngle = getStartAngle();<a name="line.329"></a><FONT color="green">330</FONT> double direction = getDirection().getFactor();<a name="line.330"></a><FONT color="green">331</FONT> double angle1 = startAngle + (direction * (runningTotal * 360)) <a name="line.331"></a><FONT color="green">332</FONT> / totalValue;<a name="line.332"></a><FONT color="green">333</FONT> double angle2 = startAngle + (direction * (runningTotal + value) <a name="line.333"></a><FONT color="green">334</FONT> * 360) / totalValue;<a name="line.334"></a><FONT color="green">335</FONT> if (Math.abs(angle2 - angle1) > getMinimumArcAngleToDraw()) {<a name="line.335"></a><FONT color="green">336</FONT> arcList.add(<a name="line.336"></a><FONT color="green">337</FONT> new Arc2D.Double(<a name="line.337"></a><FONT color="green">338</FONT> arcX, arcY + depth, pieArea.getWidth(), <a name="line.338"></a><FONT color="green">339</FONT> pieArea.getHeight() - depth,<a name="line.339"></a><FONT color="green">340</FONT> angle1, angle2 - angle1, Arc2D.PIE<a name="line.340"></a><FONT color="green">341</FONT> )<a name="line.341"></a><FONT color="green">342</FONT> );<a name="line.342"></a><FONT color="green">343</FONT> }<a name="line.343"></a><FONT color="green">344</FONT> else {<a name="line.344"></a><FONT color="green">345</FONT> arcList.add(null);<a name="line.345"></a><FONT color="green">346</FONT> }<a name="line.346"></a><FONT color="green">347</FONT> runningTotal += value;<a name="line.347"></a><FONT color="green">348</FONT> }<a name="line.348"></a><FONT color="green">349</FONT> <a name="line.349"></a><FONT color="green">350</FONT> Shape oldClip = g2.getClip();<a name="line.350"></a><FONT color="green">351</FONT> <a name="line.351"></a><FONT color="green">352</FONT> Ellipse2D top = new Ellipse2D.Double(<a name="line.352"></a><FONT color="green">353</FONT> pieArea.getX(), pieArea.getY(), pieArea.getWidth(), <a name="line.353"></a><FONT color="green">354</FONT> pieArea.getHeight() - depth<a name="line.354"></a><FONT color="green">355</FONT> );<a name="line.355"></a><FONT color="green">356</FONT> <a name="line.356"></a><FONT color="green">357</FONT> Ellipse2D bottom = new Ellipse2D.Double(<a name="line.357"></a><FONT color="green">358</FONT> pieArea.getX(), pieArea.getY() + depth, pieArea.getWidth(), <a name="line.358"></a><FONT color="green">359</FONT> pieArea.getHeight() - depth<a name="line.359"></a><FONT color="green">360</FONT> );<a name="line.360"></a><FONT color="green">361</FONT> <a name="line.361"></a><FONT color="green">362</FONT> Rectangle2D lower = new Rectangle2D.Double(<a name="line.362"></a><FONT color="green">363</FONT> top.getX(), top.getCenterY(), pieArea.getWidth(), <a name="line.363"></a><FONT color="green">364</FONT> bottom.getMaxY() - top.getCenterY()<a name="line.364"></a><FONT color="green">365</FONT> );<a name="line.365"></a><FONT color="green">366</FONT> <a name="line.366"></a><FONT color="green">367</FONT> Rectangle2D upper = new Rectangle2D.Double(<a name="line.367"></a><FONT color="green">368</FONT> pieArea.getX(), top.getY(), pieArea.getWidth(),<a name="line.368"></a><FONT color="green">369</FONT> bottom.getCenterY() - top.getY()<a name="line.369"></a><FONT color="green">370</FONT> );<a name="line.370"></a><FONT color="green">371</FONT> <a name="line.371"></a><FONT color="green">372</FONT> Area a = new Area(top);<a name="line.372"></a><FONT color="green">373</FONT> a.add(new Area(lower));<a name="line.373"></a><FONT color="green">374</FONT> Area b = new Area(bottom);<a name="line.374"></a><FONT color="green">375</FONT> b.add(new Area(upper));<a name="line.375"></a><FONT color="green">376</FONT> Area pie = new Area(a);<a name="line.376"></a><FONT color="green">377</FONT> pie.intersect(b);<a name="line.377"></a><FONT color="green">378</FONT> <a name="line.378"></a><FONT color="green">379</FONT> Area front = new Area(pie);<a name="line.379"></a><FONT color="green">380</FONT> front.subtract(new Area(top));<a name="line.380"></a><FONT color="green">381</FONT> <a name="line.381"></a><FONT color="green">382</FONT> Area back = new Area(pie);<a name="line.382"></a><FONT color="green">383</FONT> back.subtract(new Area(bottom));<a name="line.383"></a><FONT color="green">384</FONT> <a name="line.384"></a><FONT color="green">385</FONT> // draw the bottom circle<a name="line.385"></a><FONT color="green">386</FONT> int[] xs;<a name="line.386"></a><FONT color="green">387</FONT> int[] ys;<a name="line.387"></a><FONT color="green">388</FONT> outlinePaint = getSectionOutlinePaint(0);<a name="line.388"></a><FONT color="green">389</FONT> arc = new Arc2D.Double(<a name="line.389"></a><FONT color="green">390</FONT> arcX, arcY + depth, pieArea.getWidth(), pieArea.getHeight() - depth,<a name="line.390"></a><FONT color="green">391</FONT> 0, 360, Arc2D.PIE<a name="line.391"></a><FONT color="green">392</FONT> );<a name="line.392"></a><FONT color="green">393</FONT> <a name="line.393"></a><FONT color="green">394</FONT> int categoryCount = arcList.size();<a name="line.394"></a><FONT color="green">395</FONT> for (int categoryIndex = 0; categoryIndex < categoryCount; <a name="line.395"></a><FONT color="green">396</FONT> categoryIndex++) {<a name="line.396"></a><FONT color="green">397</FONT> arc = (Arc2D.Double) arcList.get(categoryIndex);<a name="line.397"></a><FONT color="green">398</FONT> if (arc == null) {<a name="line.398"></a><FONT color="green">399</FONT> continue;<a name="line.399"></a><FONT color="green">400</FONT> }<a name="line.400"></a><FONT color="green">401</FONT> paint = getSectionPaint(categoryIndex);<a name="line.401"></a><FONT color="green">402</FONT> outlinePaint = getSectionOutlinePaint(categoryIndex);<a name="line.402"></a><FONT color="green">403</FONT> outlineStroke = getSectionOutlineStroke(categoryIndex);<a name="line.403"></a><FONT color="green">404</FONT> g2.setPaint(paint);<a name="line.404"></a><FONT color="green">405</FONT> g2.fill(arc);<a name="line.405"></a><FONT color="green">406</FONT> g2.setPaint(outlinePaint);<a name="line.406"></a><FONT color="green">407</FONT> g2.setStroke(outlineStroke);<a name="line.407"></a><FONT color="green">408</FONT> g2.draw(arc);<a name="line.408"></a><FONT color="green">409</FONT> g2.setPaint(paint);<a name="line.409"></a><FONT color="green">410</FONT> <a name="line.410"></a><FONT color="green">411</FONT> Point2D p1 = arc.getStartPoint();<a name="line.411"></a><FONT color="green">412</FONT> <a name="line.412"></a><FONT color="green">413</FONT> // draw the height<a name="line.413"></a><FONT color="green">414</FONT> xs = new int[] {<a name="line.414"></a>
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