fire.java

来自「一款j2me的钓鱼游戏,大家可以自由设计鱼.可以部署在eclipse,netbe」· Java 代码 · 共 56 行

JAVA
56
字号
// Decompiled by Jad v1.5.7g. Copyright 2000 Pavel Kouznetsov.
// Jad home page: http://www.geocities.com/SiliconValley/Bridge/8617/jad.html
// Decompiler options: packimports(3) fieldsfirst ansi 

package org.cesar.inmotion.sea.basic;

import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import org.cesar.inmotion.sea.*;
import org.cesar.inmotion.util.GameItem;

// Referenced classes of package org.cesar.inmotion.sea.basic:
//            Fish

public class Fire extends GameItem
{

    public Fire(short word0, short word1, boolean flag, Image image)
    {
        super(word0, word1, Constants.img_fire[1]);
        super.setXspeed(10);
        super.setVisible(flag);
    }

    public void draw(Graphics g)
    {
    }

    public void update()
    {
        if(isVisible())
        {
            if(getX() < -getImage().getWidth() || getX() + getImage().getWidth() > GameCanvas.ScreenWidth)
                super.setVisible(false);
            setX((short)(getX() - getXspeed()));
            for(byte byte0 = 0; byte0 < GameCanvas.attack.getSharkCount(); byte0++)
            {
                Fish fish = GameCanvas.attack.getShark(byte0);
                Fish fish1 = GameCanvas.attack.getFish(byte0);
                if(fish.isVisible() && !fish.isDead() && intersects(fish))
                {
                    setVisible(false);
                    Constants.score++;
                    fish.kill();
                    if(fish1.isVisible() && !fish1.isDead())
                        if(GameCanvas.getInstance().getDiver().getX() - fish1.getX() < 0)
                            fish1.setDirection((byte)-1);
                        else
                            fish1.setDirection((byte)1);
                }
            }

        }
    }
}

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