fire.java
来自「一款j2me的钓鱼游戏,大家可以自由设计鱼.可以部署在eclipse,netbe」· Java 代码 · 共 56 行
JAVA
56 行
// Decompiled by Jad v1.5.7g. Copyright 2000 Pavel Kouznetsov.
// Jad home page: http://www.geocities.com/SiliconValley/Bridge/8617/jad.html
// Decompiler options: packimports(3) fieldsfirst ansi
package org.cesar.inmotion.sea.basic;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import org.cesar.inmotion.sea.*;
import org.cesar.inmotion.util.GameItem;
// Referenced classes of package org.cesar.inmotion.sea.basic:
// Fish
public class Fire extends GameItem
{
public Fire(short word0, short word1, boolean flag, Image image)
{
super(word0, word1, Constants.img_fire[1]);
super.setXspeed(10);
super.setVisible(flag);
}
public void draw(Graphics g)
{
}
public void update()
{
if(isVisible())
{
if(getX() < -getImage().getWidth() || getX() + getImage().getWidth() > GameCanvas.ScreenWidth)
super.setVisible(false);
setX((short)(getX() - getXspeed()));
for(byte byte0 = 0; byte0 < GameCanvas.attack.getSharkCount(); byte0++)
{
Fish fish = GameCanvas.attack.getShark(byte0);
Fish fish1 = GameCanvas.attack.getFish(byte0);
if(fish.isVisible() && !fish.isDead() && intersects(fish))
{
setVisible(false);
Constants.score++;
fish.kill();
if(fish1.isVisible() && !fish1.isDead())
if(GameCanvas.getInstance().getDiver().getX() - fish1.getX() < 0)
fish1.setDirection((byte)-1);
else
fish1.setDirection((byte)1);
}
}
}
}
}
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