📄 gamethread.java
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// Decompiled by Jad v1.5.7g. Copyright 2000 Pavel Kouznetsov.
// Jad home page: http://www.geocities.com/SiliconValley/Bridge/8617/jad.html
// Decompiler options: packimports(3) fieldsfirst ansi
// Source File Name: GameThread.java
import javax.microedition.lcdui.Canvas;
public class GameThread
implements Runnable
{
private TwirlEmUpMIDlet parent;
private GameScreen gameScreen;
private final int DELAY = 100;
public GameThread(TwirlEmUpMIDlet parent, GameScreen gameScreen)
{
this.parent = null;
this.gameScreen = null;
this.parent = parent;
this.gameScreen = gameScreen;
}
public void run()
{
while(!gameScreen.gamePaused)
while(gameScreen.running)
{
long time = System.currentTimeMillis();
do
{
GameThread _tmp = this;
} while(!GameScreen.ready);
gameScreen.repaint();
GameThread _tmp1 = this;
GameScreen.ready = false;
time = System.currentTimeMillis() - time;
try
{
if(time < 100L)
Thread.sleep(100L);
}
catch(Exception e) { }
}
}
public void kill()
{
GameThread _tmp = this;
GameScreen.ready = false;
gameScreen.gamePaused = false;
gameScreen.running = false;
}
}
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