📄 background.java
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package com.j2medev.chapter5.example.hold;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.TiledLayer;
import com.j2medev.chapter5.utility.ImageUtilities;
public class Background extends TiledLayer {
final int AnimatedUpdate_PER_Frame=3;
int count=0;
static int map[][] = new int[][] {
{ -1, -1, -1, -2, -2, -2, -1, -1 },
{ -2, 3, 4, -2, -1, -2, -1, -2 },
{ -1, 5, 6, -1, -2, -2, -1, 3 },
{ -2, -2, -1, 7, 8, -2, -2, 5 },
{ -1, -2, -1, 9, 10, -2, -2, -1 },
{ -1, -1, -1, -2, -2, -1, -1, -1 },
{ 7, 8, -2, -1, -2, -2, -2, -2 },
{ 9, 10, -1, -2, -2, -1, -2, -2 }
};
protected Background(int cols, int rows, Image img, int width, int height) {
super(cols, rows, img, width, height);
}
public static Background createBackground() {
Background bk = new Background(map[0].length, map.length,
ImageUtilities.createImage("/bk.png"), 32, 32);
bk.createAnimatedTile(1);
bk.createAnimatedTile(2);
for (int i = 0; i < map.length; i++) {
for (int j = 0; j < map[0].length; j++) {
bk.setCell(j,i,map[i][j]);
}
}
return bk;
}
public void update(){
if(count++>AnimatedUpdate_PER_Frame){
if(getAnimatedTile(-1)!=1)
setAnimatedTile(-1,1);
else
setAnimatedTile(-1,2);
if(getAnimatedTile(-2)!=1)
setAnimatedTile(-2,1);
else
setAnimatedTile(-2,2);
count=0;
}
}
}
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