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📄 tabletask.java

📁 一款麻将游戏的J2me源代码
💻 JAVA
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// FrontEnd Plus GUI for JAD
// DeCompiled : TableTask.class
 
import java.util.Timer;
import java.util.TimerTask;

// Referenced classes of package com.joypark.mj13:
//            TableCanvas

public class TableTask implements Runnable
{

    public static final byte OPEN_WALL = 0;
    public static final byte INIT_LAYOUT = 1;
    public static final byte DEALING = 2;
    public static final byte LAST_DEALING = 3;
    public static final byte SORT_IN_HAND = 4;
    public static final byte PICK = 5;
    public static final byte HUMAN_GOT_SELF_HOU_CHANCE = 6;
    public static final byte DISCARD = 7;
    public static final byte HANDHELD_CHOOSE_DISCARD = 8;
    public static final byte ISSUE_TEN = 9;
    public static final byte DRAW = 10;
    public static final byte SELF_HOU = 11;
    public static final byte SHOW_FAN_TILE = 12;
    public static final byte SHOW_POINT = 13;
    public static final byte HUMAN_GOT_SELF_KONG_CHANCE = 14;
    public static final byte HUMAN_SELF_KONG_CHOICE = 15;
    public static final byte SELF_KONG = 16;
    public static final byte HUMAN_GOT_MELD_CHANCE = 17;
    public static final byte MELD = 18;
    public static final byte HUMAN_MELD_CHOICE = 19;
    public static final byte HUMAN_GOT_HOU_CHANCE = 20;
    public static final byte HOU = 21;
    private Timer m_Timer;
    private byte m_btStatus;
    private TableCanvas m_TableCanvas;

    public TableTask(TableCanvas tablecanvas, byte byte0)
    {
//        if(m_Timer==null)
//        m_Timer = new Timer();
        m_TableCanvas = tablecanvas;
        m_btStatus = byte0;
    }
    public void start()
    {
    	(new Thread(this)).start();
    }
    public void run()
    {     
    	try
    	{
	       //System.out.println(m_btStatus);
	       switch(m_btStatus)
	        {
	        case 6: // '\006'
	        case 9: // '\t'
	        case 13: // '\r'
	        case 14: // '\016'
	        case 15: // '\017'
	        case 17: // '\021'
	        default:
	            break;
	
	        case 0: // '\0'
	        Thread.sleep(50L);
	        (new TableTask(m_TableCanvas, (byte)1)).start(); 	        
	            //m_Timer.schedule(new TableTask(m_TableCanvas, (byte)1), 50L);
	            break;
	
	        case 1: // '\001'
	            m_TableCanvas.initLayout();
	        Thread.sleep(50L);
	        (new TableTask(m_TableCanvas, (byte)2)).start(); 
	            //m_Timer.schedule(new TableTask(m_TableCanvas, (byte)2), 50L);
	            break;
	
	        case 2: // '\002'
	        Thread.sleep(50L);
	        (new TableTask(m_TableCanvas, m_TableCanvas.dealing())).start(); 	        
	            //m_Timer.schedule(new TableTask(m_TableCanvas, m_TableCanvas.dealing()), 50L);
	            break;
	
	        case 3: // '\003'
	        Thread.sleep(50L);
	        (new TableTask(m_TableCanvas, m_TableCanvas.lastDealing())).start(); 	
	            //m_Timer.schedule(new TableTask(m_TableCanvas, m_TableCanvas.lastDealing()), 50L);
	            break;
	
	        case 4: // '\004'
	            m_TableCanvas.sortInHand();
					Thread.sleep(50L);
	        (new TableTask(m_TableCanvas, (byte)5)).start(); 	
	            //m_Timer.schedule(new TableTask(m_TableCanvas, (byte)5), 50L);
	            break;
	
	        case 5: // '\005'
	            m_TableCanvas.pick();
	            break;
	
	        case 8: // '\b'
	        		try
	        		{
		        		while(m_TableCanvas.handheldChooseDiscard())
		        		Thread.sleep(250);
		        	}
		        	catch(Exception e){};
		        	m_TableCanvas.repaint();
//	            if(m_TableCanvas.handheldChooseDiscard())
//	                m_Timer.schedule(new TableTask(m_TableCanvas, (byte)8), 50L);
//	            else
					Thread.sleep(450L);
	        (new TableTask(m_TableCanvas, (byte)7)).start(); 
	                //m_Timer.schedule(new TableTask(m_TableCanvas, (byte)7), 450L);
	            break;
	
	        case 7: // '\007'
	            m_TableCanvas.discard();
	            break;
	
	        case 10: // '\n'
	            m_TableCanvas.draw();
	            break;
	
	        case 12: // '\f'
	            m_TableCanvas.showFanTile();
	            break;
	
	        case 11: // '\013'
	            m_TableCanvas.selfHou();
	            break;
	
	        case 16: // '\020'
	            m_TableCanvas.selfKong();
	            break;
	
	        case 18: // '\022'
	            m_TableCanvas.meld();
	            break;
	        }
	      }
	      catch(Exception e)
	      {
	      }
    }
}

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