stdafx.h

来自「[Server]Distribute.rar这个是分发服务器的源码」· C头文件 代码 · 共 54 行

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// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers
#define _WIN32_WINNT	0x0500 
#define _CRYPTCHECK_

//#define TAIWAN_LOCAL //pjslocal

//#define	_FILE_BIN_
#pragma warning(disable : 4786)

#include <windows.h>
#include <winsock2.h>
#include <ole2.h>
#include <initguid.h>
#include <stdio.h>
#include <assert.h>
// TODO: reference additional headers your program requires here

#include "DataBase.h"
#include "Console.h"
 
#include <yhlibrary.h>
//#include "CommonHeader.h"
#include "..\[CC]Header\vector.h"
#include "..\[CC]Header\protocol.h"
#include "..\[CC]Header\CommonDefine.h"
#include "..\[CC]Header\CommonGameDefine.h"
#include "..\[CC]Header\ServerGameDefine.h"
#include "..\[CC]Header\CommonGameStruct.h"
#include "..\[CC]Header\CommonStruct.h"
#include "..\[CC]Header\ServerGameStruct.h"
#include "..\[CC]Header\CommonGameFunc.h"


#include ".\ServerSystem.h"



//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)

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