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📄 distributeserver.dsp

📁 [Server]Distribute.rar这个是分发服务器的源码
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# Microsoft Developer Studio Project File - Name="DistributeServer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=DistributeServer - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "DistributeServer.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "DistributeServer.mak" CFG="DistributeServer - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "DistributeServer - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "DistributeServer - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "Perforce Project"
# PROP Scc_LocalPath ".."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "DistributeServer - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\Obj\DistributeServer\Release"
# PROP Intermediate_Dir "..\Obj\DistributeServer\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\[Lib]YHLibrary" /I ".\\" /I "..\[CC]ServerModule" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ..\[Lib]YHLibrary\YHLibrary.lib /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "DistributeServer - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Obj\DistributeServer\Debug"
# PROP Intermediate_Dir "..\Obj\DistributeServer\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\[Lib]YHLibrary" /I ".\\" /I "..\[CC]ServerModule" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USINGTOOL_" /D "_DISTRIBUTESERVER_" /FR /YX"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ..\[Lib]YHLibrary\YHLibrary.lib /nologo /subsystem:windows /debug /machine:I386 /out:"../SWorking/DistributeServer.exe" /pdbtype:sept /libpath:"..\yhlibrary"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=cd ..\ServerRelease	md DistributeServer_pdb	cd ..\[Server]Distribute	copy ..\SWorking\DistributeServer.exe ..\ServerRelease	copy ..\Obj\DistributeServer\Debug\DistributeServer.pdb ..\ServerRelease	copy ..\Obj\DistributeServer\Debug\vc60.pdb ..\ServerRelease\DistributeServer_pdb
# End Special Build Tool

!ENDIF 

# Begin Target

# Name "DistributeServer - Win32 Release"
# Name "DistributeServer - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\CommonNetworkMsgParser.cpp
# End Source File
# Begin Source File

SOURCE=.\CommonNetworkMsgParser.h
# End Source File
# Begin Source File

SOURCE=.\Crypt.cpp
# End Source File
# Begin Source File

SOURCE=.\Crypt.h
# End Source File
# Begin Source File

SOURCE=.\DistributeDBMsgParser.cpp
# End Source File
# Begin Source File

SOURCE=.\DistributeDBMsgParser.h
# End Source File
# Begin Source File

SOURCE=.\DistributeNetworkMsgParser.cpp
# End Source File
# Begin Source File

SOURCE=.\DistributeNetworkMsgParser.h
# End Source File
# Begin Source File

SOURCE=.\MHFile.cpp
# End Source File
# Begin Source File

SOURCE=.\MHFile.h
# End Source File
# Begin Source File

SOURCE=.\Server.cpp
# End Source File
# Begin Source File

SOURCE=.\ServerSystem.cpp
# End Source File
# Begin Source File

SOURCE=.\ServerSystem.h
# End Source File
# Begin Source File

SOURCE=.\ServerTable.cpp
# End Source File
# Begin Source File

SOURCE=.\ServerTable.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\UserManager.cpp
# End Source File
# Begin Source File

SOURCE=.\UserManager.h
# End Source File
# Begin Source File

SOURCE=.\UserTable.cpp
# End Source File
# Begin Source File

SOURCE=.\UserTable.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Group "Module"

# PROP Default_Filter ""
# Begin Source File

SOURCE="..\[CC]ServerModule\BootManager.cpp"
# End Source File
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SOURCE="..\[CC]ServerModule\BootManager.h"
# End Source File
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SOURCE="..\[CC]ServerModule\CommonDBMsgParser.cpp"
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# End Source File
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SOURCE="..\[CC]ServerModule\Console.cpp"
# End Source File
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SOURCE="..\[CC]ServerModule\Console.h"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\console_type.h"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\DataBase.cpp"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\DataBase.h"
# End Source File
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SOURCE="..\[CC]ServerModule\DB.h"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\DBThreadInterface.h"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\define.h"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\iconsole.h"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\iconsole_guid.h"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\inetwork.h"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\net_define.h"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\Network.cpp"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\Network.h"
# End Source File
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SOURCE="..\[CC]ServerModule\network_guid.h"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\ServerListManager.cpp"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\ServerListManager.h"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\TConsole_Def.h"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\TConsole_Guids.h"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\TConsole_Interface.h"
# End Source File
# Begin Source File

SOURCE="..\[CC]ServerModule\typedef.h"
# End Source File
# End Group
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SOURCE="..\[CC]Header\AddableInfo.h"
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SOURCE="..\[CC]Header\ClientGameDefine.h"
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SOURCE="..\[CC]Header\ClientGameStruct.h"
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SOURCE="..\[CC]Header\CommonCalcFunc.cpp"
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SOURCE="..\[CC]Header\CommonCalcFunc.h"
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SOURCE="..\[CC]Header\CommonGameDefine.h"
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SOURCE="..\[CC]Header\CommonGameFunc.h"
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SOURCE="..\[CC]Header\CommonGameStruct.h"
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SOURCE="..\[CC]Header\CommonStruct.h"
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SOURCE="..\[CC]Header\Protocol.h"
# End Source File
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SOURCE="..\[CC]Header\ServerGameDefine.h"
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SOURCE="..\[CC]Header\ServerGameStruct.h"
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SOURCE="..\[CC]Header\vector.cpp"
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# Begin Source File

SOURCE="..\[CC]Header\vector.h"
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# End Group
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# Begin Source File

SOURCE=..\4DyuchiGRX_common\FileStorage_typedef.h
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SOURCE=..\4DyuchiGRX_common\GXSCHEDULE_PROC_MSG.h
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SOURCE=..\4DyuchiGRX_common\IAudio.h
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SOURCE=..\4DyuchiGRX_common\IGeometry_GUID.h
# End Source File
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SOURCE=..\4DyuchiGRX_common\IRenderer.h
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SOURCE=..\4DyuchiGRX_common\IRenderer_GUID.h
# End Source File
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SOURCE=..\4DyuchiGRX_common\math.inl
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# Begin Source File

SOURCE=..\4DyuchiGRX_common\mesh_flag.h
# End Source File
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SOURCE=..\4DyuchiGRX_common\motion_flag.h
# End Source File
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SOURCE=..\4DyuchiGRX_common\StdAfx.h
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SOURCE=..\4DyuchiGRX_common\typedef.h
# End Source File
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SOURCE=..\4DyuchiGXGFunc\SS3DGFunc.lib
# End Source File
# End Group
# End Group
# End Target
# End Project

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