📄 distributeserver.plg
字号:
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectTargetList_Circle.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectTargetList_Fixed.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectTargetList_One.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectSingleUnit.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectSingleUnit_Attack.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectSingleUnit_Heal.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectSingleUnit_Recharge.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectTerminator.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectTerminator_Time.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectAttachUnit.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectAttachUnit_Attack.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectAttachUnit_CounterAttack.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectAttachUnit_Defence.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectAttachUnit_Dodge1.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectAttachUnit_Immune.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectAttachUnit_MaxLife.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectAttachUnit_MoveSpeed.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectAttachUnit_Vampiric.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectFirstUnit.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectFirstUnit_Attack.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectFirstUnit_Recover.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectStateUnit.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectStateUnit_AmplifiedPower.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectStateUnit_DummyState.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectStateUnit_StatusAttach.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectStateUnit_TieUp.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObject_client.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObject_Mine.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\skillobject_server.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillObjectFactory.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\Status.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\AmplifiedPower.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SpecialState.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\StunState.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\skillinfo.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillManager_client.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SkillManager_server.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\ValueInSung.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\ActionTarget.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\CAction.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\KyungGongInfo.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\KyungGongManager.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\MouseLib.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\MToolMouseStatus.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\AniInfo.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\AniInfoManager.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EngineCloud.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EngineEffect.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EngineObject.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EngineCamera.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EngineLight.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EngineMap.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EngineSky.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EngineSound.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\Engine.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\GraphicEngine.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SoundEngine.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\MHAudioManager.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\Sound.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SoundFileManager.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SoundItem.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\Ability.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\AbilityCommonHeader.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\AbilityGroup.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\AbilityIcon.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\AbilityInfo.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\AbilityManager.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\AbilityUpdater.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\AbilityUpdater_ApplyData.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\AbilityUpdater_Interface.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\AbilityUse.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\AbilityUse_Job.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\AbilityUse_KyungGong.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\GMToolManager.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\MHMap.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\Tile.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\TileManager.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\MHCamera.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\MHCameraDefine.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\MovePoint.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\AnimationEffectUnit.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\AnimationEffectUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\CameraEffectUnit.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\CameraEffectUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\DamageEffectUnit.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\DamageEffectUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\LightEffectUnit.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\LightEffectUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\MoveEffectUnit.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\MoveEffectUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\ObjectEffectUnit.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\ObjectEffectUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SoundEffectUnit.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SoundEffectUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerAnimateUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerAttachUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerCameraAngleUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerCameraRotateUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerCameraShakeUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerCameraZoomUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerChangeCameraUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerDetachUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerFadeOutUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerGravityMoveUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerIllusionUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerLinkUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerMoveUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerOffUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerOnUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerSetBaseMotionUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\DamageNumber.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\Effect.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectDescManager.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectManager.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTrigger.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectTriggerUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectUnit.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\EffectUnitDesc.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\DirectoryManager.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\PathManager.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\STRPath.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\Battle.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\BattleFactory.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\BattleObject.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\BattleRect.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\BattleTeam.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\Battle_MunpaField.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\BattleFactory_MunpaField.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\BattleTeam_MunpaField.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\Battle_VimuStreet.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\BattleFactory_VimuStreet.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\BattleTeam_VimuStreet.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\VimuManager.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\battle_murimfield.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\battlefactory_murimfield.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\battleteam_murimfield.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\BattleSystem_Client.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\BattleSystem_Server.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\Battle_Suryun.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\BattleFactory_Suryun.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\BattleTeam_Suryun.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SuryunDefine.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SuryunManager_client.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\SuryunManager_server.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\CharStateDialog.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\cImageSelf.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\DelayGroup.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\ImageNumber.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\MOTIONDESC.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\MotionManager.obj"
"\newwork\Main_Dev\Obj\MHClient\MHClient___Win32_Debug_GM_TOOL\Script1.res"
"..\4DyuchiGXGFunc\SS3DGFunc.lib"
".\Audio\SoundLib.lib"
]
Creating command line "link.exe @"C:\DOCUME~1\沥辣龋\LOCALS~1\Temp\RSPD58.tmp""
<h3>Output Window</h3>
Compiling...
MainTitle.cpp
Linking...
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