📄 menus.c
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/* We create a callback function to output text when an item is selected. */#include <gnome.h>static void callback (GtkWidget *button, gpointer data){ g_print ("Item Selected");}/* Now we create an array of two items to be placed in the file menu, an option that calls callback and an exit option. */GnomeUIInfo file_menu[] = { GNOMEUIINFO_ITEM_NONE ("A Menu Item","This is the statusbar info", callback), GNOMEUIINFO_MENU_EXIT_ITEM(gtk_main_quit, NULL), GNOMEUIINFO_END};/* Then we create the menu structure with one top level menu, the file menu, that points to the array we've just created. */GnomeUIInfo menubar[] = { GNOMEUIINFO_MENU_FILE_TREE(file_menu), GNOMEUIINFO_END};/* Similarly for the toolbar, we create an array that holds two items, a print and exit button. */GnomeUIInfo toolbar[] = { GNOMEUIINFO_ITEM_STOCK("Print", "This is another tooltip", callback, GNOME_STOCK_PIXMAP_PRINT), GNOMEUIINFO_ITEM_STOCK("Exit", "Exit the application", gtk_main_quit, GNOME_STOCK_PIXMAP_EXIT), GNOMEUIINFO_END};/* Finally we create the menus and toolbar and add them to the window. */int main(int argc, char *argv[]){ GtkWidget *app; gnome_init ("example", "0.1", argc, argv); app = gnome_app_new ("example", "simple toolbar and menu"); gnome_app_create_menus (GNOME_APP (app), menubar); gnome_app_create_toolbar (GNOME_APP (app), toolbar); gtk_widget_show_all (app); gtk_main (); return 0;}
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