📄 fcthreadmanage.h
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class CThread
{
private:
int m_ErrCode;
Semaphore m_ThreadSemaphore; //the inner semaphore, which is used to realize
unsigned long m_ThreadID;
bool m_Detach; //The thread is detached
bool m_CreateSuspended; //if suspend after creating
char* m_ThreadName;
ThreadState m_ThreadState; //the state of the thread
protected:
void SetErrcode(int errcode){m_ErrCode = errcode;}
static void* ThreadFunction(void*);
public:
CThread();
CThread(bool createsuspended,bool detach);
virtual ~CThread();
virtual void Run(void) = 0;
void SetThreadState(ThreadState state){m_ThreadState = state;}
bool Terminate(void); //Terminate the threa
bool Start(void); //Start to execute the thread
void Exit(void);
bool Wakeup(void);
ThreadState GetThreadState(void){return m_ThreadState;}
int GetLastError(void){return m_ErrCode;}
void SetThreadName(char* thrname){strcpy(m_ThreadName,thrname);}
char* GetThreadName(void){return m_ThreadName;}
int GetThreadID(void){return m_ThreadID;}
bool SetPriority(int priority);
int GetPriority(void);
int GetConcurrency(void);
void SetConcurrency(int num);
bool Detach(void);
bool Join(void);
bool Yield(void);
int Self(void);
};
class CJob
{
private:
int m_JobNo; //The num was assigned to the job
char* m_JobName; //The job name
CThread *m_pWorkThread; //The thread associated with the job
public:
CJob( void );
virtual ~CJob();
int GetJobNo(void) const { return m_JobNo; }
void SetJobNo(int jobno){ m_JobNo = jobno;}
char* GetJobName(void) const { return m_JobName; }
void SetJobName(char* jobname);
CThread *GetWorkThread(void){ return m_pWorkThread; }
void SetWorkThread ( CThread *pWorkThread ){
m_pWorkThread = pWorkThread;
}
virtual void Run ( void *ptr ) = 0;
};
class CWorkerThread:public CThread
{
private:
CThreadPool* m_ThreadPool;
CJob* m_Job;
void* m_JobData;
CThreadMutex m_VarMutex;
bool m_IsEnd;
protected:
public:
CCondition m_JobCond;
CThreadMutex m_WorkMutex;
CWorkerThread();
virtual ~CWorkerThread();
void Run();
void SetJob(CJob* job,void* jobdata);
CJob* GetJob(void){return m_Job;}
void SetThreadPool(CThreadPool* thrpool);
CThreadPool* GetThreadPool(void){return m_ThreadPool;}
};
class CThreadPool
{
friend class CWorkerThread;
private:
unsigned int m_MaxNum; //the max thread num that can create at the same time
unsigned int m_AvailLow; //The min num of idle thread that shoule kept
unsigned int m_AvailHigh; //The max num of idle thread that kept at the same time
unsigned int m_AvailNum; //the normal thread num of idle num;
unsigned int m_InitNum; //Normal thread num;
protected:
CWorkerThread* GetIdleThread(void);
void AppendToIdleList(CWorkerThread* jobthread);
void MoveToBusyList(CWorkerThread* idlethread);
void MoveToIdleList(CWorkerThread* busythread);
void DeleteIdleThread(int num);
void CreateIdleThread(int num);
public:
CThreadMutex m_BusyMutex; //when visit busy list,use m_BusyMutex to lock and unlock
CThreadMutex m_IdleMutex; //when visit idle list,use m_IdleMutex to lock and unlock
CThreadMutex m_JobMutex; //when visit job list,use m_JobMutex to lock and unlock
CThreadMutex m_VarMutex;
CCondition m_BusyCond; //m_BusyCond is used to sync busy thread list
CCondition m_IdleCond; //m_IdleCond is used to sync idle thread list
CCondition m_IdleJobCond; //m_JobCond is used to sync job list
CCondition m_MaxNumCond;
vector<CWorkerThread*> m_ThreadList;
vector<CWorkerThread*> m_BusyList; //Thread List
vector<CWorkerThread*> m_IdleList; //Idle List
CThreadPool();
CThreadPool(int initnum);
virtual ~CThreadPool();
void SetMaxNum(int maxnum){m_MaxNum = maxnum;}
int GetMaxNum(void){return m_MaxNum;}
void SetAvailLowNum(int minnum){m_AvailLow = minnum;}
int GetAvailLowNum(void){return m_AvailLow;}
void SetAvailHighNum(int highnum){m_AvailHigh = highnum;}
int GetAvailHighNum(void){return m_AvailHigh;}
int GetActualAvailNum(void){return m_AvailNum;}
int GetAllNum(void){return m_ThreadList.size();}
int GetBusyNum(void){return m_BusyList.size();}
void SetInitNum(int initnum){m_InitNum = initnum;}
int GetInitNum(void){return m_InitNum;}
void TerminateAll(void);
void Run(CJob* job,void* jobdata);
};
class CThreadManage
{
private:
CThreadPool* m_Pool;
int m_NumOfThread;
protected:
public:
void SetParallelNum(int num);
CThreadManage();
CThreadManage(int num);
virtual ~CThreadManage();
void Run(CJob* job,void* jobdata);
void TerminateAll(void);
};
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