📄 fcthreadmanage.cpp
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#include "FCThreadMange.h"
CThreadManage::CThreadManage()
{
m_NumOfThread = 10;
m_Pool = new CThreadPool(m_NumOfThread);
}
CThreadManage::CThreadManage(int num)
{
m_NumOfThread = num;
m_Pool = new CThreadPool(m_NumOfThread);
}
CThreadManage::~CThreadManage()
{
if(NULL != m_Pool)
delete m_Pool;
}
void CThreadManage::SetParallelNum(int num)
{
m_NumOfThread = num;
}
void CThreadManage::Run(CJob* job,void* jobdata)
{
m_Pool->Run(job,jobdata);
}
void CThreadManage::TerminateAll(void)
{
m_Pool->TerminateAll();
}
//======================================================================
CThreadPool::CThreadPool()
{
m_MaxNum = 50;
m_AvailLow = 5;
m_InitNum=m_AvailNum = 10 ;
m_AvailHigh = 20;
m_BusyList.clear();
m_IdleList.clear();
for(int i=0;i<m_InitNum;i++)
{
CWorkerThread* thr = new CWorkerThread();
thr->SetThreadPool(this);
AppendToIdleList(thr);
thr->Start();
}
}
CThreadPool::CThreadPool(int initnum)
{
assert(initnum>0 && initnum<=30);
m_MaxNum = 30;
m_AvailLow = initnum-10>0?initnum-10:3;
m_InitNum=m_AvailNum = initnum ;
m_AvailHigh = initnum+10;
m_BusyList.clear();
m_IdleList.clear();
for(int i=0;i<m_InitNum;i++)
{
CWorkerThread* thr = new CWorkerThread();
AppendToIdleList(thr);
thr->SetThreadPool(this);
thr->Start(); //begin the thread,the thread wait for job
}
}
CThreadPool::~CThreadPool()
{
TerminateAll();
}
void CThreadPool::TerminateAll()
{
for(int i=0;i < m_ThreadList.size();i++)
{
CWorkerThread* thr = m_ThreadList[i];
thr->Join();
}
return;
}
CWorkerThread* CThreadPool::GetIdleThread(void)
{
while(m_IdleList.size()==0)
m_IdleCond.Wait();
m_IdleMutex.Lock();
if(m_IdleList.size() > 0 )
{
CWorkerThread* thr = (CWorkerThread*)m_IdleList.front();
printf("Get Idle thread %dn",thr->GetThreadID());
m_IdleMutex.Unlock();
return thr;
}
m_IdleMutex.Unlock();
return NULL;
}
//add an idle thread to idle list
void CThreadPool::AppendToIdleList(CWorkerThread* jobthread)
{
m_IdleMutex.Lock();
m_IdleList.push_back(jobthread);
m_ThreadList.push_back(jobthread);
m_IdleMutex.Unlock();
}
//move and idle thread to busy thread
void CThreadPool::MoveToBusyList(CWorkerThread* idlethread)
{
m_BusyMutex.Lock();
m_BusyList.push_back(idlethread);
m_AvailNum--;
m_BusyMutex.Unlock();
m_IdleMutex.Lock();
vector<CWorkerThread*>::iterator pos;
pos = find(m_IdleList.begin(),m_IdleList.end(),idlethread);
if(pos !=m_IdleList.end())
m_IdleList.erase(pos);
m_IdleMutex.Unlock();
}
void CThreadPool::MoveToIdleList(CWorkerThread* busythread)
{
m_IdleMutex.Lock();
m_IdleList.push_back(busythread);
m_AvailNum++;
m_IdleMutex.Unlock();
m_BusyMutex.Lock();
vector<CWorkerThread*>::iterator pos;
pos = find(m_BusyList.begin(),m_BusyList.end(),busythread);
if(pos!=m_BusyList.end())
m_BusyList.erase(pos);
m_BusyMutex.Unlock();
m_IdleCond.Signal();
m_MaxNumCond.Signal();
}
//create num idle thread and put them to idlelist
void CThreadPool::CreateIdleThread(int num)
{
for(int i=0;i<num;i++){
CWorkerThread* thr = new CWorkerThread();
thr->SetThreadPool(this);
AppendToIdleList(thr);
m_VarMutex.Lock();
m_AvailNum++;
m_VarMutex.Unlock();
thr->Start(); //begin the thread,the thread wait for job
}
}
void CThreadPool::DeleteIdleThread(int num)
{
printf("Enter into CThreadPool::DeleteIdleThreadn");
m_IdleMutex.Lock();
printf("Delete Num is %dn",num);
for(int i=0;i<num;i++){
CWorkerThread* thr;
if(m_IdleList.size() > 0 ){
thr = (CWorkerThread*)m_IdleList.front();
printf("Get Idle thread %dn",thr->GetThreadID());
}
vector<CWorkerThread*>::iterator pos;
pos = find(m_IdleList.begin(),m_IdleList.end(),thr);
if(pos!=m_IdleList.end())
m_IdleList.erase(pos);
m_AvailNum--;
printf("The idle thread available num:%d n",m_AvailNum);
printf("The idlelist num:%d n",m_IdleList.size());
}
m_IdleMutex.Unlock();
}
void CThreadPool::Run(CJob* job,void* jobdata)
{
assert(job!=NULL);
//if the busy thread num adds to m_MaxNum,so we should wait
if(GetBusyNum() == m_MaxNum)
m_MaxNumCond.Wait();
if(m_IdleList.size()<m_AvailLow)
{
if(GetAllNum()+m_InitNum-m_IdleList.size() < m_MaxNum )
CreateIdleThread(m_InitNum-m_IdleList.size());
else
CreateIdleThread(m_MaxNum-GetAllNum());
}
CWorkerThread* idlethr = GetIdleThread();
if(idlethr !=NULL)
{
idlethr->m_WorkMutex.Lock();
MoveToBusyList(idlethr);
idlethr->SetThreadPool(this);
job->SetWorkThread(idlethr);
printf("Job is set to thread %d n",idlethr->GetThreadID());
idlethr->SetJob(job,jobdata);
}
}
//=================================================================================
CWorkerThread::CWorkerThread()
{
m_Job = NULL;
m_JobData = NULL;
m_ThreadPool = NULL;
m_IsEnd = false;
}
CWorkerThread::~CWorkerThread()
{
if(NULL != m_Job)
delete m_Job;
if(m_ThreadPool != NULL)
delete m_ThreadPool;
}
void CWorkerThread::Run()
{
SetThreadState(THREAD_RUNNING);
for(;;)
{
while(m_Job == NULL)
m_JobCond.Wait();
m_Job->Run(m_JobData);
m_Job->SetWorkThread(NULL);
m_Job = NULL;
m_ThreadPool->MoveToIdleList(this);
if(m_ThreadPool->m_IdleList.size() > m_ThreadPool->GetAvailHighNum())
{
m_ThreadPool->DeleteIdleThread(m_ThreadPool->m_IdleList.size()-m_T
hreadPool->GetInitNum());
}
m_WorkMutex.Unlock();
}
}
void CWorkerThread::SetJob(CJob* job,void* jobdata)
{
m_VarMutex.Lock();
m_Job = job;
m_JobData = jobdata;
job->SetWorkThread(this);
m_VarMutex.Unlock();
m_JobCond.Signal();
}
void CWorkerThread::SetThreadPool(CThreadPool* thrpool)
{
m_VarMutex.Lock();
m_ThreadPool = thrpool;
m_VarMutex.Unlock();
}
//==========================================================================
CJob::CJob(void)
{
m_pWorkThread = NULL;
m_JobNo = 0;
m_JobName = NULL;
}
CJob::~CJob()
{
if(NULL != m_JobName)
free(m_JobName);
}
void CJob::SetJobName(char* jobname)
{
if(NULL !=m_JobName) {
free(m_JobName);
m_JobName = NULL;
}
if(NULL !=jobname) {
m_JobName = (char*)malloc(strlen(jobname)+1);
strcpy(m_JobName,jobname);
}
}
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