📄 updateproduce.cpp
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// UpdateProduce.cpp#include "StdAfx.h"#include "UpdateProduce.h"using namespace NUpdateArchive;static const char *kUpdateActionSetCollision = "Internal collision in update action set";void UpdateProduce( const CObjectVector<CDirItem> &dirItems, const CObjectVector<CArchiveItem> &archiveItems, const CObjectVector<CUpdatePair> &updatePairs, const NUpdateArchive::CActionSet &actionSet, CObjectVector<CUpdatePair2> &operationChain){ for(int i = 0; i < updatePairs.Size(); i++) { // CUpdateArchiveRange aRange; const CUpdatePair &pair = updatePairs[i]; CUpdatePair2 pair2; pair2.IsAnti = false; pair2.ArchiveItemIndex = pair.ArchiveItemIndex; pair2.DirItemIndex = pair.DirItemIndex; pair2.ExistInArchive = (pair.State != NPairState::kOnlyOnDisk); pair2.ExistOnDisk = (pair.State != NPairState::kOnlyInArchive); switch(actionSet.StateActions[pair.State]) { case NPairAction::kIgnore: /* if (pair.State != NPairState::kOnlyOnDisk) IgnoreArchiveItem(m_ArchiveItems[pair.ArchiveItemIndex]); // cout << "deleting"; */ break; case NPairAction::kCopy: { if (pair.State == NPairState::kOnlyOnDisk) throw kUpdateActionSetCollision; pair2.NewData = pair2.NewProperties = false; operationChain.Add(pair2); break; } case NPairAction::kCompress: { if (pair.State == NPairState::kOnlyInArchive || pair.State == NPairState::kNotMasked) throw kUpdateActionSetCollision; pair2.NewData = pair2.NewProperties = true; operationChain.Add(pair2); break; } case NPairAction::kCompressAsAnti: { pair2.IsAnti = true; pair2.NewData = pair2.NewProperties = true; operationChain.Add(pair2); break; } } }}
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