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📄 collision.h

📁 坦克的车辆动态特性模拟
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/************************************************************************* *                                                                       * * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith.       * * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          * *                                                                       * * This library is free software; you can redistribute it and/or         * * modify it under the terms of EITHER:                                  * *   (1) The GNU Lesser General Public License as published by the Free  * *       Software Foundation; either version 2.1 of the License, or (at  * *       your option) any later version. The text of the GNU Lesser      * *       General Public License is included with this library in the     * *       file LICENSE.TXT.                                               * *   (2) The BSD-style license that is included with this library in     * *       the file LICENSE-BSD.TXT.                                       * *                                                                       * * This library is distributed in the hope that it will be useful,       * * but WITHOUT ANY WARRANTY; without even the implied warranty of        * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    * * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     * *                                                                       * *************************************************************************/#ifndef _ODE_COLLISION_H_#define _ODE_COLLISION_H_#include <ode/common.h>#include <ode/collision_space.h>#include <ode/contact.h>#ifdef __cplusplusextern "C" {#endif/* ************************************************************************ *//* general functions */void dGeomDestroy (dGeomID);void dGeomSetData (dGeomID, void *);void *dGeomGetData (dGeomID);void dGeomSetBody (dGeomID, dBodyID);dBodyID dGeomGetBody (dGeomID);void dGeomSetPosition (dGeomID, dReal x, dReal y, dReal z);void dGeomSetRotation (dGeomID, const dMatrix3 R);void dGeomSetQuaternion (dGeomID, const dQuaternion);const dReal * dGeomGetPosition (dGeomID);const dReal * dGeomGetRotation (dGeomID);void dGeomGetQuaternion (dGeomID, dQuaternion result);void dGeomGetAABB (dGeomID, dReal aabb[6]);int dGeomIsSpace (dGeomID);dSpaceID dGeomGetSpace (dGeomID);int dGeomGetClass (dGeomID);void dGeomSetCategoryBits (dGeomID, unsigned long bits);void dGeomSetCollideBits (dGeomID, unsigned long bits);unsigned long dGeomGetCategoryBits (dGeomID);unsigned long dGeomGetCollideBits (dGeomID);void dGeomEnable (dGeomID);void dGeomDisable (dGeomID);int dGeomIsEnabled (dGeomID);/* ************************************************************************ *//* collision detection */int dCollide (dGeomID o1, dGeomID o2, int flags, dContactGeom *contact,	      int skip);void dSpaceCollide (dSpaceID space, void *data, dNearCallback *callback);void dSpaceCollide2 (dGeomID o1, dGeomID o2, void *data,		     dNearCallback *callback);/* ************************************************************************ *//* standard classes *//* the maximum number of user classes that are supported */enum {  dMaxUserClasses = 4};/* class numbers - each geometry object needs a unique number */enum {  dSphereClass = 0,  dBoxClass,  dCCylinderClass,  dCylinderClass,  dPlaneClass,  dRayClass,  dGeomTransformClass,  dTriMeshClass,  dFirstSpaceClass,  dSimpleSpaceClass = dFirstSpaceClass,  dHashSpaceClass,  dQuadTreeSpaceClass,  dLastSpaceClass = dQuadTreeSpaceClass,  dFirstUserClass,  dLastUserClass = dFirstUserClass + dMaxUserClasses - 1,  dGeomNumClasses};dGeomID dCreateSphere (dSpaceID space, dReal radius);void dGeomSphereSetRadius (dGeomID sphere, dReal radius);dReal dGeomSphereGetRadius (dGeomID sphere);dReal dGeomSpherePointDepth (dGeomID sphere, dReal x, dReal y, dReal z);dGeomID dCreateBox (dSpaceID space, dReal lx, dReal ly, dReal lz);void dGeomBoxSetLengths (dGeomID box, dReal lx, dReal ly, dReal lz);void dGeomBoxGetLengths (dGeomID box, dVector3 result);dReal dGeomBoxPointDepth (dGeomID box, dReal x, dReal y, dReal z);dGeomID dCreatePlane (dSpaceID space, dReal a, dReal b, dReal c, dReal d);void dGeomPlaneSetParams (dGeomID plane, dReal a, dReal b, dReal c, dReal d);void dGeomPlaneGetParams (dGeomID plane, dVector4 result);dReal dGeomPlanePointDepth (dGeomID plane, dReal x, dReal y, dReal z);dGeomID dCreateCCylinder (dSpaceID space, dReal radius, dReal length);void dGeomCCylinderSetParams (dGeomID ccylinder, dReal radius, dReal length);void dGeomCCylinderGetParams (dGeomID ccylinder, dReal *radius, dReal *length);dReal dGeomCCylinderPointDepth (dGeomID ccylinder, dReal x, dReal y, dReal z);dGeomID dCreateRay (dSpaceID space, dReal length);void dGeomRaySetLength (dGeomID ray, dReal length);dReal dGeomRayGetLength (dGeomID ray);void dGeomRaySet (dGeomID ray, dReal px, dReal py, dReal pz,		  dReal dx, dReal dy, dReal dz);void dGeomRayGet (dGeomID ray, dVector3 start, dVector3 dir);/* * Set/get ray flags that influence ray collision detection. * These flags are currently only noticed by the trimesh collider, because * they can make a major differences there. */void dGeomRaySetParams (dGeomID g, int FirstContact, int BackfaceCull);void dGeomRayGetParams (dGeomID g, int *FirstContact, int *BackfaceCull);void dGeomRaySetClosestHit (dGeomID g, int closestHit);int dGeomRayGetClosestHit (dGeomID g);#include "collision_trimesh.h"dGeomID dCreateGeomTransform (dSpaceID space);void dGeomTransformSetGeom (dGeomID g, dGeomID obj);dGeomID dGeomTransformGetGeom (dGeomID g);void dGeomTransformSetCleanup (dGeomID g, int mode);int dGeomTransformGetCleanup (dGeomID g);void dGeomTransformSetInfo (dGeomID g, int mode);int dGeomTransformGetInfo (dGeomID g);/* ************************************************************************ *//* utility functions */void dClosestLineSegmentPoints (const dVector3 a1, const dVector3 a2,				const dVector3 b1, const dVector3 b2,				dVector3 cp1, dVector3 cp2);int dBoxTouchesBox (const dVector3 _p1, const dMatrix3 R1,		    const dVector3 side1, const dVector3 _p2,		    const dMatrix3 R2, const dVector3 side2);void dInfiniteAABB (dGeomID geom, dReal aabb[6]);void dCloseODE();/* ************************************************************************ *//* custom classes */typedef void dGetAABBFn (dGeomID, dReal aabb[6]);typedef int dColliderFn (dGeomID o1, dGeomID o2,			 int flags, dContactGeom *contact, int skip);typedef dColliderFn * dGetColliderFnFn (int num);typedef void dGeomDtorFn (dGeomID o);typedef int dAABBTestFn (dGeomID o1, dGeomID o2, dReal aabb[6]);typedef struct dGeomClass {  int bytes;  dGetColliderFnFn *collider;  dGetAABBFn *aabb;  dAABBTestFn *aabb_test;  dGeomDtorFn *dtor;} dGeomClass;int dCreateGeomClass (const dGeomClass *classptr);void * dGeomGetClassData (dGeomID);dGeomID dCreateGeom (int classnum);/* ************************************************************************ */#ifdef __cplusplus}#endif#endif

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