📄 ode.h
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/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/#ifndef _ODE_ODE_H_#define _ODE_ODE_H_/* include *everything* here */#include <ode/config.h>#include <ode/compatibility.h>#include <ode/common.h>#include <ode/contact.h>#include <ode/error.h>#include <ode/memory.h>#include <ode/odemath.h>#include <ode/matrix.h>#include <ode/timer.h>#include <ode/rotation.h>#include <ode/mass.h>#include <ode/misc.h>#include <ode/objects.h>#include <ode/odecpp.h>#include <ode/collision_space.h>#include <ode/collision.h>#include <ode/odecpp_collision.h>#include <ode/export-dif.h>#endif
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