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📄 error.h

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/************************************************************************* *                                                                       * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       * * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          * *                                                                       * * This library is free software; you can redistribute it and/or         * * modify it under the terms of EITHER:                                  * *   (1) The GNU Lesser General Public License as published by the Free  * *       Software Foundation; either version 2.1 of the License, or (at  * *       your option) any later version. The text of the GNU Lesser      * *       General Public License is included with this library in the     * *       file LICENSE.TXT.                                               * *   (2) The BSD-style license that is included with this library in     * *       the file LICENSE-BSD.TXT.                                       * *                                                                       * * This library is distributed in the hope that it will be useful,       * * but WITHOUT ANY WARRANTY; without even the implied warranty of        * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    * * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     * *                                                                       * *************************************************************************//* this comes from the `reuse' library. copy any changes back to the source */#ifndef _ODE_ERROR_H_#define _ODE_ERROR_H_#include <ode/config.h>#ifdef __cplusplusextern "C" {#endif/* all user defined error functions have this type. error and debug functions * should not return. */typedef void dMessageFunction (int errnum, const char *msg, va_list ap);/* set a new error, debug or warning handler. if fn is 0, the default handlers * are used. */void dSetErrorHandler (dMessageFunction *fn);void dSetDebugHandler (dMessageFunction *fn);void dSetMessageHandler (dMessageFunction *fn);/* return the current error, debug or warning handler. if the return value is * 0, the default handlers are in place. */dMessageFunction *dGetErrorHandler();dMessageFunction *dGetDebugHandler();dMessageFunction *dGetMessageHandler();/* generate a fatal error, debug trap or a message. */void dError (int num, const char *msg, ...);void dDebug (int num, const char *msg, ...);void dMessage (int num, const char *msg, ...);#ifdef __cplusplus}#endif#endif

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