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📄 objects.h

📁 坦克的车辆动态特性模拟
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/************************************************************************* *                                                                       * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       * * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          * *                                                                       * * This library is free software; you can redistribute it and/or         * * modify it under the terms of EITHER:                                  * *   (1) The GNU Lesser General Public License as published by the Free  * *       Software Foundation; either version 2.1 of the License, or (at  * *       your option) any later version. The text of the GNU Lesser      * *       General Public License is included with this library in the     * *       file LICENSE.TXT.                                               * *   (2) The BSD-style license that is included with this library in     * *       the file LICENSE-BSD.TXT.                                       * *                                                                       * * This library is distributed in the hope that it will be useful,       * * but WITHOUT ANY WARRANTY; without even the implied warranty of        * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    * * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     * *                                                                       * *************************************************************************/#ifndef _ODE_OBJECTS_H_#define _ODE_OBJECTS_H_#include <ode/common.h>#include <ode/mass.h>#include <ode/contact.h>#ifdef __cplusplusextern "C" {#endif/* world */dWorldID dWorldCreate();void dWorldDestroy (dWorldID);void dWorldSetGravity (dWorldID, dReal x, dReal y, dReal z);void dWorldGetGravity (dWorldID, dVector3 gravity);void dWorldSetERP (dWorldID, dReal erp);dReal dWorldGetERP (dWorldID);void dWorldSetCFM (dWorldID, dReal cfm);dReal dWorldGetCFM (dWorldID);void dWorldStep (dWorldID, dReal stepsize);void dWorldImpulseToForce (dWorldID, dReal stepsize,			   dReal ix, dReal iy, dReal iz, dVector3 force);/* World QuickStep functions */void dWorldQuickStep (dWorldID w, dReal stepsize);void dWorldSetQuickStepNumIterations (dWorldID, int num);int dWorldGetQuickStepNumIterations (dWorldID);void dWorldSetQuickStepW (dWorldID, dReal param);dReal dWorldGetQuickStepW (dWorldID);/* World contact parameter functions */void dWorldSetContactMaxCorrectingVel (dWorldID, dReal vel);dReal dWorldGetContactMaxCorrectingVel (dWorldID);void dWorldSetContactSurfaceLayer (dWorldID, dReal depth);dReal dWorldGetContactSurfaceLayer (dWorldID);/* StepFast1 functions */void dWorldStepFast1(dWorldID, dReal stepsize, int maxiterations);void dWorldSetAutoEnableDepthSF1(dWorldID, int autoEnableDepth);int dWorldGetAutoEnableDepthSF1(dWorldID);/* Auto-disable functions */dReal dWorldGetAutoDisableLinearThreshold (dWorldID);void  dWorldSetAutoDisableLinearThreshold (dWorldID, dReal linear_threshold);dReal dWorldGetAutoDisableAngularThreshold (dWorldID);void  dWorldSetAutoDisableAngularThreshold (dWorldID, dReal angular_threshold);int   dWorldGetAutoDisableSteps (dWorldID);void  dWorldSetAutoDisableSteps (dWorldID, int steps);dReal dWorldGetAutoDisableTime (dWorldID);void  dWorldSetAutoDisableTime (dWorldID, dReal time);int   dWorldGetAutoDisableFlag (dWorldID);void  dWorldSetAutoDisableFlag (dWorldID, int do_auto_disable);dReal dBodyGetAutoDisableLinearThreshold (dBodyID);void  dBodySetAutoDisableLinearThreshold (dBodyID, dReal linear_threshold);dReal dBodyGetAutoDisableAngularThreshold (dBodyID);void  dBodySetAutoDisableAngularThreshold (dBodyID, dReal angular_threshold);int   dBodyGetAutoDisableSteps (dBodyID);void  dBodySetAutoDisableSteps (dBodyID, int steps);dReal dBodyGetAutoDisableTime (dBodyID);void  dBodySetAutoDisableTime (dBodyID, dReal time);int   dBodyGetAutoDisableFlag (dBodyID);void  dBodySetAutoDisableFlag (dBodyID, int do_auto_disable);void  dBodySetAutoDisableDefaults (dBodyID);/* bodies */dBodyID dBodyCreate (dWorldID);void dBodyDestroy (dBodyID);void  dBodySetData (dBodyID, void *data);void *dBodyGetData (dBodyID);void dBodySetPosition   (dBodyID, dReal x, dReal y, dReal z);void dBodySetRotation   (dBodyID, const dMatrix3 R);void dBodySetQuaternion (dBodyID, const dQuaternion q);void dBodySetLinearVel  (dBodyID, dReal x, dReal y, dReal z);void dBodySetAngularVel (dBodyID, dReal x, dReal y, dReal z);const dReal * dBodyGetPosition   (dBodyID);const dReal * dBodyGetRotation   (dBodyID);	/* ptr to 4x3 rot matrix */const dReal * dBodyGetQuaternion (dBodyID);const dReal * dBodyGetLinearVel  (dBodyID);const dReal * dBodyGetAngularVel (dBodyID);void dBodySetMass (dBodyID, const dMass *mass);void dBodyGetMass (dBodyID, dMass *mass);void dBodyAddForce            (dBodyID, dReal fx, dReal fy, dReal fz);void dBodyAddTorque           (dBodyID, dReal fx, dReal fy, dReal fz);void dBodyAddRelForce         (dBodyID, dReal fx, dReal fy, dReal fz);void dBodyAddRelTorque        (dBodyID, dReal fx, dReal fy, dReal fz);void dBodyAddForceAtPos       (dBodyID, dReal fx, dReal fy, dReal fz,			                dReal px, dReal py, dReal pz);void dBodyAddForceAtRelPos    (dBodyID, dReal fx, dReal fy, dReal fz,			                dReal px, dReal py, dReal pz);void dBodyAddRelForceAtPos    (dBodyID, dReal fx, dReal fy, dReal fz,			                dReal px, dReal py, dReal pz);void dBodyAddRelForceAtRelPos (dBodyID, dReal fx, dReal fy, dReal fz,			                dReal px, dReal py, dReal pz);const dReal * dBodyGetForce   (dBodyID);const dReal * dBodyGetTorque  (dBodyID);void dBodySetForce  (dBodyID b, dReal x, dReal y, dReal z);void dBodySetTorque (dBodyID b, dReal x, dReal y, dReal z);void dBodyGetRelPointPos    (dBodyID, dReal px, dReal py, dReal pz,			     dVector3 result);void dBodyGetRelPointVel    (dBodyID, dReal px, dReal py, dReal pz,			     dVector3 result);void dBodyGetPointVel       (dBodyID, dReal px, dReal py, dReal pz,			     dVector3 result);void dBodyGetPosRelPoint    (dBodyID, dReal px, dReal py, dReal pz,			     dVector3 result);void dBodyVectorToWorld     (dBodyID, dReal px, dReal py, dReal pz,			     dVector3 result);void dBodyVectorFromWorld   (dBodyID, dReal px, dReal py, dReal pz,			     dVector3 result);void dBodySetFiniteRotationMode (dBodyID, int mode);void dBodySetFiniteRotationAxis (dBodyID, dReal x, dReal y, dReal z);int dBodyGetFiniteRotationMode (dBodyID);void dBodyGetFiniteRotationAxis (dBodyID, dVector3 result);int dBodyGetNumJoints (dBodyID b);dJointID dBodyGetJoint (dBodyID, int index);void dBodyEnable (dBodyID);void dBodyDisable (dBodyID);int dBodyIsEnabled (dBodyID);void dBodySetGravityMode (dBodyID b, int mode);int dBodyGetGravityMode (dBodyID b);/* joints */dJointID dJointCreateBall (dWorldID, dJointGroupID);dJointID dJointCreateHinge (dWorldID, dJointGroupID);dJointID dJointCreateSlider (dWorldID, dJointGroupID);dJointID dJointCreateContact (dWorldID, dJointGroupID, const dContact *);dJointID dJointCreateHinge2 (dWorldID, dJointGroupID);dJointID dJointCreateUniversal (dWorldID, dJointGroupID);dJointID dJointCreateFixed (dWorldID, dJointGroupID);dJointID dJointCreateNull (dWorldID, dJointGroupID);dJointID dJointCreateAMotor (dWorldID, dJointGroupID);dJointID dJointCreatePlane2D (dWorldID, dJointGroupID);void dJointDestroy (dJointID);dJointGroupID dJointGroupCreate (int max_size);void dJointGroupDestroy (dJointGroupID);void dJointGroupEmpty (dJointGroupID);void dJointAttach (dJointID, dBodyID body1, dBodyID body2);void dJointSetData (dJointID, void *data);void *dJointGetData (dJointID);int dJointGetType (dJointID);dBodyID dJointGetBody (dJointID, int index);void dJointSetFeedback (dJointID, dJointFeedback *);dJointFeedback *dJointGetFeedback (dJointID);void dJointSetBallAnchor (dJointID, dReal x, dReal y, dReal z);void dJointSetHingeAnchor (dJointID, dReal x, dReal y, dReal z);void dJointSetHingeAxis (dJointID, dReal x, dReal y, dReal z);void dJointSetHingeParam (dJointID, int parameter, dReal value);void dJointAddHingeTorque(dJointID joint, dReal torque);void dJointSetSliderAxis (dJointID, dReal x, dReal y, dReal z);void dJointSetSliderParam (dJointID, int parameter, dReal value);void dJointAddSliderForce(dJointID joint, dReal force);void dJointSetHinge2Anchor (dJointID, dReal x, dReal y, dReal z);void dJointSetHinge2Axis1 (dJointID, dReal x, dReal y, dReal z);void dJointSetHinge2Axis2 (dJointID, dReal x, dReal y, dReal z);void dJointSetHinge2Param (dJointID, int parameter, dReal value);void dJointAddHinge2Torques(dJointID joint, dReal torque1, dReal torque2);void dJointSetUniversalAnchor (dJointID, dReal x, dReal y, dReal z);void dJointSetUniversalAxis1 (dJointID, dReal x, dReal y, dReal z);void dJointSetUniversalAxis2 (dJointID, dReal x, dReal y, dReal z);void dJointSetUniversalParam (dJointID, int parameter, dReal value);void dJointAddUniversalTorques(dJointID joint, dReal torque1, dReal torque2);void dJointSetFixed (dJointID);void dJointSetAMotorNumAxes (dJointID, int num);void dJointSetAMotorAxis (dJointID, int anum, int rel,			  dReal x, dReal y, dReal z);void dJointSetAMotorAngle (dJointID, int anum, dReal angle);void dJointSetAMotorParam (dJointID, int parameter, dReal value);void dJointSetAMotorMode (dJointID, int mode);void dJointAddAMotorTorques (dJointID, dReal torque1, dReal torque2, dReal torque3);void dJointSetPlane2DXParam (dJointID, int parameter, dReal value);void dJointSetPlane2DYParam (dJointID, int parameter, dReal value);void dJointSetPlane2DAngleParam (dJointID, int parameter, dReal value);void dJointGetBallAnchor (dJointID, dVector3 result);void dJointGetBallAnchor2 (dJointID, dVector3 result);void dJointGetHingeAnchor (dJointID, dVector3 result);void dJointGetHingeAnchor2 (dJointID, dVector3 result);void dJointGetHingeAxis (dJointID, dVector3 result);dReal dJointGetHingeParam (dJointID, int parameter);dReal dJointGetHingeAngle (dJointID);dReal dJointGetHingeAngleRate (dJointID);dReal dJointGetSliderPosition (dJointID);dReal dJointGetSliderPositionRate (dJointID);void dJointGetSliderAxis (dJointID, dVector3 result);dReal dJointGetSliderParam (dJointID, int parameter);void dJointGetHinge2Anchor (dJointID, dVector3 result);void dJointGetHinge2Anchor2 (dJointID, dVector3 result);void dJointGetHinge2Axis1 (dJointID, dVector3 result);void dJointGetHinge2Axis2 (dJointID, dVector3 result);dReal dJointGetHinge2Param (dJointID, int parameter);dReal dJointGetHinge2Angle1 (dJointID);dReal dJointGetHinge2Angle1Rate (dJointID);dReal dJointGetHinge2Angle2Rate (dJointID);void dJointGetUniversalAnchor (dJointID, dVector3 result);void dJointGetUniversalAnchor2 (dJointID, dVector3 result);void dJointGetUniversalAxis1 (dJointID, dVector3 result);void dJointGetUniversalAxis2 (dJointID, dVector3 result);dReal dJointGetUniversalParam (dJointID, int parameter);dReal dJointGetUniversalAngle1 (dJointID);dReal dJointGetUniversalAngle2 (dJointID);dReal dJointGetUniversalAngle1Rate (dJointID);dReal dJointGetUniversalAngle2Rate (dJointID);int dJointGetAMotorNumAxes (dJointID);void dJointGetAMotorAxis (dJointID, int anum, dVector3 result);int dJointGetAMotorAxisRel (dJointID, int anum);dReal dJointGetAMotorAngle (dJointID, int anum);dReal dJointGetAMotorAngleRate (dJointID, int anum);dReal dJointGetAMotorParam (dJointID, int parameter);int dJointGetAMotorMode (dJointID);int dAreConnected (dBodyID, dBodyID);int dAreConnectedExcluding (dBodyID, dBodyID, int joint_type);#ifdef __cplusplus}#endif#endif

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