📄 collision_kernel.h
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/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************//*internal data structures and functions for collision detection.*/#ifndef _ODE_COLLISION_KERNEL_H_#define _ODE_COLLISION_KERNEL_H_#include <ode/common.h>#include <ode/contact.h>#include <ode/collision.h>#include "objects.h"//****************************************************************************// constants and macros// mask for the number-of-contacts field in the dCollide() flags parameter#define NUMC_MASK (0xffff)#define IS_SPACE(geom) \ ((geom)->type >= dFirstSpaceClass && (geom)->type <= dLastSpaceClass)//****************************************************************************// geometry object base class// position vector and rotation matrix for geometry objects that are not// connected to bodies.struct dxPosR { dVector3 pos; dMatrix3 R;};// geom flags.//// GEOM_DIRTY means that the space data structures for this geom are// potentially not up to date. NOTE THAT all space parents of a dirty geom// are themselves dirty. this is an invariant that must be enforced.//// GEOM_AABB_BAD means that the cached AABB for this geom is not up to date.// note that GEOM_DIRTY does not imply GEOM_AABB_BAD, as the geom might// recalculate its own AABB but does not know how to update the space data// structures for the space it is in. but GEOM_AABB_BAD implies GEOM_DIRTY.// the valid combinations are: 0, GEOM_DIRTY, GEOM_DIRTY|GEOM_AABB_BAD.enum { GEOM_DIRTY = 1, // geom is 'dirty', i.e. position unknown GEOM_AABB_BAD = 2, // geom's AABB is not valid GEOM_PLACEABLE = 4, // geom is placeable GEOM_ENABLED = 8, // geom is enabled // Ray specific RAY_FIRSTCONTACT = 0x10000, RAY_BACKFACECULL = 0x20000, RAY_CLOSEST_HIT = 0x40000};// geometry object base class. pos and R will either point to a separately// allocated buffer (if body is 0 - pos points to the dxPosR object) or to// the pos and R of the body (if body nonzero).// a dGeomID is a pointer to this object.struct dxGeom : public dBase { int type; // geom type number, set by subclass constructor int gflags; // flags used by geom and space void *data; // user-defined data pointer dBodyID body; // dynamics body associated with this object (if any) dxGeom *body_next; // next geom in body's linked list of associated geoms dReal *pos; // pointer to object's position vector dReal *R; // pointer to object's rotation matrix // information used by spaces dxGeom *next; // next geom in linked list of geoms dxGeom **tome; // linked list backpointer dxSpace *parent_space;// the space this geom is contained in, 0 if none dReal aabb[6]; // cached AABB for this space unsigned long category_bits,collide_bits; dxGeom (dSpaceID _space, int is_placeable); virtual ~dxGeom(); virtual void computeAABB()=0; // compute the AABB for this object and put it in aabb. this function // always performs a fresh computation, it does not inspect the // GEOM_AABB_BAD flag. virtual int AABBTest (dxGeom *o, dReal aabb[6]); // test whether the given AABB object intersects with this object, return // 1=yes, 0=no. this is used as an early-exit test in the space collision // functions. the default implementation returns 1, which is the correct // behavior if no more detailed implementation can be provided. // utility functions // compute the AABB only if it is not current. this function manipulates // the GEOM_AABB_BAD flag. void recomputeAABB() { if (gflags & GEOM_AABB_BAD) { computeAABB(); gflags &= ~GEOM_AABB_BAD; } } // add and remove this geom from a linked list maintained by a space. void spaceAdd (dxGeom **first_ptr) { next = *first_ptr; tome = first_ptr; if (*first_ptr) (*first_ptr)->tome = &next; *first_ptr = this; } void spaceRemove() { if (next) next->tome = tome; *tome = next; } // add and remove this geom from a linked list maintained by a body. void bodyAdd (dxBody *b) { body = b; body_next = b->geom; b->geom = this; } void bodyRemove();};//****************************************************************************// the base space class//// the contained geoms are divided into two kinds: clean and dirty.// the clean geoms have not moved since they were put in the list,// and their AABBs are valid. the dirty geoms have changed position, and// their AABBs are may not be valid. the two types are distinguished by the// GEOM_DIRTY flag. all dirty geoms come *before* all clean geoms in the list.struct dxSpace : public dxGeom { int count; // number of geoms in this space dxGeom *first; // first geom in list int cleanup; // cleanup mode, 1=destroy geoms on exit // cached state for getGeom() int current_index; // only valid if current_geom != 0 dxGeom *current_geom; // if 0 then there is no information // locking stuff. the space is locked when it is currently traversing its // internal data structures, e.g. in collide() and collide2(). operations // that modify the contents of the space are not permitted when the space // is locked. int lock_count; dxSpace (dSpaceID _space); ~dxSpace(); void computeAABB(); void setCleanup (int mode); int getCleanup(); int query (dxGeom *geom); int getNumGeoms(); virtual dxGeom *getGeom (int i); virtual void add (dxGeom *); virtual void remove (dxGeom *); virtual void dirty (dxGeom *); virtual void cleanGeoms()=0; // turn all dirty geoms into clean geoms by computing their AABBs and any // other space data structures that are required. this should clear the // GEOM_DIRTY and GEOM_AABB_BAD flags of all geoms. virtual void collide (void *data, dNearCallback *callback)=0; virtual void collide2 (void *data, dxGeom *geom, dNearCallback *callback)=0;};#endif
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