📄 common.h
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/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/#ifndef _ODE_COMMON_H_#define _ODE_COMMON_H_#include <ode/config.h>#include <ode/error.h>#ifdef __cplusplusextern "C" {#endif/* configuration stuff *//* the efficient alignment. most platforms align data structures to some * number of bytes, but this is not always the most efficient alignment. * for example, many x86 compilers align to 4 bytes, but on a pentium it * is important to align doubles to 8 byte boundaries (for speed), and * the 4 floats in a SIMD register to 16 byte boundaries. many other * platforms have similar behavior. setting a larger alignment can waste * a (very) small amount of memory. NOTE: this number must be a power of * two. this is set to 16 by default. */#define EFFICIENT_ALIGNMENT 16/* constants *//* pi and 1/sqrt(2) are defined here if necessary because they don't get * defined in <math.h> on some platforms (like MS-Windows) */#ifndef M_PI#define M_PI REAL(3.1415926535897932384626433832795029)#endif#ifndef M_SQRT1_2#define M_SQRT1_2 REAL(0.7071067811865475244008443621048490)#endif/* debugging: * IASSERT is an internal assertion, i.e. a consistency check. if it fails * we want to know where. * UASSERT is a user assertion, i.e. if it fails a nice error message * should be printed for the user. * AASSERT is an arguments assertion, i.e. if it fails "bad argument(s)" * is printed. * DEBUGMSG just prints out a message */#ifndef dNODEBUG#ifdef __GNUC__#define dIASSERT(a) if (!(a)) dDebug (d_ERR_IASSERT, \ "assertion \"" #a "\" failed in %s() [%s]",__FUNCTION__,__FILE__);#define dUASSERT(a,msg) if (!(a)) dDebug (d_ERR_UASSERT, \ msg " in %s()", __FUNCTION__);#define dDEBUGMSG(msg) dMessage (d_ERR_UASSERT, \ msg " in %s()", __FUNCTION__);#else#define dIASSERT(a) if (!(a)) dDebug (d_ERR_IASSERT, \ "assertion \"" #a "\" failed in %s:%d",__FILE__,__LINE__);#define dUASSERT(a,msg) if (!(a)) dDebug (d_ERR_UASSERT, \ msg " (%s:%d)", __FILE__,__LINE__);#define dDEBUGMSG(msg) dMessage (d_ERR_UASSERT, \ msg " (%s:%d)", __FILE__,__LINE__);#endif#else#define dIASSERT(a) ;#define dUASSERT(a,msg) ;#define dDEBUGMSG(msg) ;#endif#define dAASSERT(a) dUASSERT(a,"Bad argument(s)")/* floating point data type, vector, matrix and quaternion types */#if defined(dSINGLE)typedef float dReal;#elif defined(dDOUBLE)typedef double dReal;#else#error You must #define dSINGLE or dDOUBLE#endif/* round an integer up to a multiple of 4, except that 0 and 1 are unmodified * (used to compute matrix leading dimensions) */#define dPAD(a) (((a) > 1) ? ((((a)-1)|3)+1) : (a))/* these types are mainly just used in headers */typedef dReal dVector3[4];typedef dReal dVector4[4];typedef dReal dMatrix3[4*3];typedef dReal dMatrix4[4*4];typedef dReal dMatrix6[8*6];typedef dReal dQuaternion[4];/* precision dependent scalar math functions */#if defined(dSINGLE)#define REAL(x) (x ## f) /* form a constant */#define dRecip(x) ((float)(1.0f/(x))) /* reciprocal */#define dSqrt(x) ((float)sqrtf(float(x))) /* square root */#define dRecipSqrt(x) ((float)(1.0f/sqrtf(float(x)))) /* reciprocal square root */#define dSin(x) ((float)sinf(float(x))) /* sine */#define dCos(x) ((float)cosf(float(x))) /* cosine */#define dFabs(x) ((float)fabsf(float(x))) /* absolute value */#define dAtan2(y,x) ((float)atan2f(float(y),float(x))) /* arc tangent with 2 args */#define dFMod(a,b) ((float)fmodf(float(a),float(b))) /* modulo *///#define dCopySign(a,b) ((float)copysignf(float(a),float(b)))#define dCopySign(a,b) (a * ((a<0&&b>=0)||(b<0&&a>=0) ? -1 : 1))#elif defined(dDOUBLE)#define REAL(x) (x)#define dRecip(x) (1.0/(x))#define dSqrt(x) sqrt(x)#define dRecipSqrt(x) (1.0/sqrt(x))#define dSin(x) sin(x)#define dCos(x) cos(x)#define dFabs(x) fabs(x)#define dAtan2(y,x) atan2((y),(x))#define dFMod(a,b) (fmod((a),(b)))//#define dCopySign(a,b) (copysign((a),(b)))#define dCopySign(a,b) (a * ((a<0&&b>=0)||(b<0&&a>=0) ? -1 : 1))#else#error You must #define dSINGLE or dDOUBLE#endif/* utility *//* round something up to be a multiple of the EFFICIENT_ALIGNMENT */#define dEFFICIENT_SIZE(x) ((((x)-1)|(EFFICIENT_ALIGNMENT-1))+1)/* alloca aligned to the EFFICIENT_ALIGNMENT. note that this can waste * up to 15 bytes per allocation, depending on what alloca() returns. */#define dALLOCA16(n) \ ((char*)dEFFICIENT_SIZE(((size_t)(alloca((n)+(EFFICIENT_ALIGNMENT-1))))))/* internal object types (all prefixed with `dx') */struct dxWorld; /* dynamics world */struct dxSpace; /* collision space */struct dxBody; /* rigid body (dynamics object) */struct dxGeom; /* geometry (collision object) */struct dxJoint;struct dxJointNode;struct dxJointGroup;typedef struct dxWorld *dWorldID;typedef struct dxSpace *dSpaceID;typedef struct dxBody *dBodyID;typedef struct dxGeom *dGeomID;typedef struct dxJoint *dJointID;typedef struct dxJointGroup *dJointGroupID;/* error numbers */enum { d_ERR_UNKNOWN = 0, /* unknown error */ d_ERR_IASSERT, /* internal assertion failed */ d_ERR_UASSERT, /* user assertion failed */ d_ERR_LCP /* user assertion failed */};/* joint type numbers */enum { dJointTypeNone = 0, /* or "unknown" */ dJointTypeBall, dJointTypeHinge, dJointTypeSlider, dJointTypeContact, dJointTypeUniversal, dJointTypeHinge2, dJointTypeFixed, dJointTypeNull, dJointTypeAMotor, dJointTypePlane2D};/* an alternative way of setting joint parameters, using joint parameter * structures and member constants. we don't actually do this yet. *//*typedef struct dLimot { int mode; dReal lostop, histop; dReal vel, fmax; dReal fudge_factor; dReal bounce, soft; dReal suspension_erp, suspension_cfm;} dLimot;enum { dLimotLoStop = 0x0001, dLimotHiStop = 0x0002, dLimotVel = 0x0004, dLimotFMax = 0x0008, dLimotFudgeFactor = 0x0010, dLimotBounce = 0x0020, dLimotSoft = 0x0040};*//* standard joint parameter names. why are these here? - because we don't want * to include all the joint function definitions in joint.cpp. hmmmm. * MSVC complains if we call D_ALL_PARAM_NAMES_X with a blank second argument, * which is why we have the D_ALL_PARAM_NAMES macro as well. please copy and * paste between these two. */#define D_ALL_PARAM_NAMES(start) \ /* parameters for limits and motors */ \ dParamLoStop = start, \ dParamHiStop, \ dParamVel, \ dParamFMax, \ dParamFudgeFactor, \ dParamBounce, \ dParamCFM, \ dParamStopERP, \ dParamStopCFM, \ /* parameters for suspension */ \ dParamSuspensionERP, \ dParamSuspensionCFM,#define D_ALL_PARAM_NAMES_X(start,x) \ /* parameters for limits and motors */ \ dParamLoStop ## x = start, \ dParamHiStop ## x, \ dParamVel ## x, \ dParamFMax ## x, \ dParamFudgeFactor ## x, \ dParamBounce ## x, \ dParamCFM ## x, \ dParamStopERP ## x, \ dParamStopCFM ## x, \ /* parameters for suspension */ \ dParamSuspensionERP ## x, \ dParamSuspensionCFM ## x,enum { D_ALL_PARAM_NAMES(0) D_ALL_PARAM_NAMES_X(0x100,2) D_ALL_PARAM_NAMES_X(0x200,3) /* add a multiple of this constant to the basic parameter numbers to get * the parameters for the second, third etc axes. */ dParamGroup=0x100};/* angular motor mode numbers */enum{ dAMotorUser = 0, dAMotorEuler = 1};/* joint force feedback information */typedef struct dJointFeedback { dVector3 f1; /* force applied to body 1 */ dVector3 t1; /* torque applied to body 1 */ dVector3 f2; /* force applied to body 2 */ dVector3 t2; /* torque applied to body 2 */} dJointFeedback;/* private functions that must be implemented by the collision library: * (1) indicate that a geom has moved, (2) get the next geom in a body list. * these functions are called whenever the position of geoms connected to a * body have changed, e.g. with dBodySetPosition(), dBodySetRotation(), or * when the ODE step function updates the body state. */void dGeomMoved (dGeomID);dGeomID dGeomGetBodyNext (dGeomID);#ifdef __cplusplus}#endif#endif
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