internal.h

来自「坦克的车辆动态特性模拟」· C头文件 代码 · 共 51 行

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/************************************************************************* *                                                                       * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       * * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          * *                                                                       * * This library is free software; you can redistribute it and/or         * * modify it under the terms of EITHER:                                  * *   (1) The GNU Lesser General Public License as published by the Free  * *       Software Foundation; either version 2.1 of the License, or (at  * *       your option) any later version. The text of the GNU Lesser      * *       General Public License is included with this library in the     * *       file LICENSE.TXT.                                               * *   (2) The BSD-style license that is included with this library in     * *       the file LICENSE-BSD.TXT.                                       * *                                                                       * * This library is distributed in the hope that it will be useful,       * * but WITHOUT ANY WARRANTY; without even the implied warranty of        * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    * * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     * *                                                                       * *************************************************************************//* functions supplied and used by the platform specific code */#ifndef __DS_INTERNAL_H#define __DS_INTERNAL_H#include "drawstuff/drawstuff.h"// supplied by platform specific codevoid dsPlatformSimLoop (int window_width, int window_height,			dsFunctions *fn, int initial_pause);// used by platform specific codevoid dsStartGraphics (int width, int height, dsFunctions *fn);void dsDrawFrame (int width, int height, dsFunctions *fn, int pause);void dsStopGraphics();void dsMotion (int mode, float deltax, float deltay);int dsGetShadows();void dsSetShadows (int a);int dsGetTextures();void dsSetTextures (int a);#endif

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