📄 inspector.dsp
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# Microsoft Developer Studio Project File - Name="Inspector" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=Inspector - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Inspector.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Inspector.mak" CFG="Inspector - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Inspector - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Inspector - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Inspector - Win32 Release"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_AFXEXT" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 rxapi.lib acrx15.lib acdb15.lib acutil15.lib acge15.lib acgiapi.lib achapi15.lib acISMobj15.lib acad.lib acedapi.lib acsiobj.lib adui15.lib acui15.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/AsdkInspector.arx"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "Inspector - Win32 Debug"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_AFXEXT" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 rxapi.lib acrx15.lib acdb15.lib acutil15.lib acge15.lib acgiapi.lib achapi15.lib acISMobj15.lib acad.lib acedapi.lib acsiobj.lib adui15.lib acui15.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/AsdkInspector.arx" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "Inspector - Win32 Release"
# Name "Inspector - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\AcDialogBar.cpp
# End Source File
# Begin Source File
SOURCE=.\DocData.cpp
# End Source File
# Begin Source File
SOURCE=.\Inspector.cpp
# End Source File
# Begin Source File
SOURCE=.\Inspector.def
# End Source File
# Begin Source File
SOURCE=.\Inspector.rc
# End Source File
# Begin Source File
SOURCE=.\InspectorBar.cpp
# End Source File
# Begin Source File
SOURCE=.\rDatabaseReactor.cpp
# End Source File
# Begin Source File
SOURCE=.\rEditorReactor.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\TTreeCtrl.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\AcDialogBar.h
# End Source File
# Begin Source File
SOURCE=.\AdskDMgr.h
# End Source File
# Begin Source File
SOURCE=.\DocData.h
# End Source File
# Begin Source File
SOURCE=.\InspectorBar.h
# End Source File
# Begin Source File
SOURCE=.\rDatabaseReactor.h
# End Source File
# Begin Source File
SOURCE=.\rEditorReactor.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\StdArx.h
# End Source File
# Begin Source File
SOURCE=.\TTreeCtrl.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\3dsolid.bmp
# End Source File
# Begin Source File
SOURCE=.\res\About.bmp
# End Source File
# Begin Source File
SOURCE=.\res\AcDbDXF.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Begin.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Body.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Database.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Dictionary.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Edit.bmp
# End Source File
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SOURCE=.\res\Empty.bmp
# End Source File
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SOURCE=.\res\Entity.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Erased.bmp
# End Source File
# Begin Source File
SOURCE=.\res\ExtDictionary.bmp
# End Source File
# Begin Source File
SOURCE=.\res\GroupLink.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Inspector.rc2
# End Source File
# Begin Source File
SOURCE=.\res\Leader.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Modified.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Name.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Object.bmp
# End Source File
# Begin Source File
SOURCE=.\res\PersReactor.bmp
# End Source File
# Begin Source File
SOURCE=.\res\PersReactorNR.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Proxy.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Reactor.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Refresh.bmp
# End Source File
# Begin Source File
SOURCE=.\res\SeqEnd.bmp
# End Source File
# Begin Source File
SOURCE=.\res\SmallErased.bmp
# End Source File
# Begin Source File
SOURCE=.\res\SmallModified.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Splash.bmp
# End Source File
# Begin Source File
SOURCE=.\res\SubEntity.bmp
# End Source File
# Begin Source File
SOURCE=.\res\SymbolTable.bmp
# End Source File
# Begin Source File
SOURCE=.\res\SymbolTableRecord.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Text.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Trash.bmp
# End Source File
# Begin Source File
SOURCE=.\res\XData.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=.\ObjectARX.prj
# End Source File
# End Target
# End Project
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