📄 stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__CA74D12C_8B7C_416A_9E15_945C4A2D879D__INCLUDED_)
#define AFX_STDAFX_H__CA74D12C_8B7C_416A_9E15_945C4A2D879D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Insert your headers here
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// owner add begin
//#define UNICODE
//#define _UNICODE
#include <afxwin.h>
#include <ws2spi.h>
#include <io.h> // to use access function
#include "..\common\xcommon.h"
#include "..\common\TypeStruct.h"
#include "..\common\debug.h"
#if _DEBUG
#include "..\property\guires.h"
#endif
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__CA74D12C_8B7C_416A_9E15_945C4A2D879D__INCLUDED_)
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