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📄 ras2vec.bak

📁 就是将BMP文件转换为DXF格式的文件
💻 BAK
📖 第 1 页 / 共 3 页
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103
# TARGTYPE "Win32 (x86) Static Library" 0x0104

!IF "$(CFG)" == ""
CFG=r2vlib - Win32 Debug
!MESSAGE No configuration specified.  Defaulting to r2vlib - Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "ras2vec - Win32 Release" && "$(CFG)" !=\
 "ras2vec - Win32 Debug" && "$(CFG)" != "dbll_list - Win32 Release" && "$(CFG)"\
 != "dbll_list - Win32 Debug" && "$(CFG)" != "r2vlib - Win32 Release" &&\
 "$(CFG)" != "r2vlib - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line.  For example:
!MESSAGE 
!MESSAGE NMAKE /f "ras2vec.mak" CFG="r2vlib - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "ras2vec - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ras2vec - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "dbll_list - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "dbll_list - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "r2vlib - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "r2vlib - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
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NULL=nul
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################################################################################
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!IF  "$(CFG)" == "ras2vec - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release

ALL : "r2vlib - Win32 Release" "dbll_list - Win32 Release"\
 "$(OUTDIR)\ras2vec.exe"

CLEAN : 
	-@erase "$(INTDIR)\ras2vec.obj"
	-@erase "$(OUTDIR)\ras2vec.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /Zp1 /W3 /GX /O2 /I "\projects\ras2vec\sources\include" /D "NDEBUG" /D "_CONSOLE" /D "WIN32" /YX /c
CPP_PROJ=/nologo /Zp1 /ML /W3 /GX /O2 /I "\projects\ras2vec\sources\include" /D\
 "NDEBUG" /D "_CONSOLE" /D "WIN32" /Fp"$(INTDIR)/ras2vec.pch" /YX\
 /Fo"$(INTDIR)/" /c 
CPP_OBJS=.\Release/
CPP_SBRS=.\.

.c{$(CPP_OBJS)}.obj:
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.cpp{$(CPP_OBJS)}.obj:
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.c{$(CPP_SBRS)}.sbr:
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# ADD BASE RSC /l 0x410 /d "NDEBUG"
# ADD RSC /l 0x410 /d "NDEBUG"
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# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ras2vec.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \projects\ras2vec\lib\tiff.lib /nologo /subsystem:console /profile /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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 /machine:I386 /out:"$(OUTDIR)/ras2vec.exe" 
LINK32_OBJS= \
	"$(INTDIR)\ras2vec.obj" \
	".\dbll_list\Release\dbll_list.lib" \
	".\r2vlib\Release\r2vlib.lib"

"$(OUTDIR)\ras2vec.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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!ELSEIF  "$(CFG)" == "ras2vec - Win32 Debug"

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OUTDIR=.\Debug
INTDIR=.\Debug

ALL : "r2vlib - Win32 Debug" "dbll_list - Win32 Debug" "$(OUTDIR)\ras2vec.exe"

CLEAN : 
	-@erase "$(INTDIR)\ras2vec.obj"
	-@erase "$(INTDIR)\vc40.idb"
	-@erase "$(INTDIR)\vc40.pdb"
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"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /Zp1 /ML /W3 /Gm /GX /Zi /Od /I "\projects\ras2vec\sources\include" /D "_DEBUG" /D "_CONSOLE" /D "WIN32" /YX /c
CPP_PROJ=/nologo /Zp1 /ML /W3 /Gm /GX /Zi /Od /I\
 "\projects\ras2vec\sources\include" /D "_DEBUG" /D "_CONSOLE" /D "WIN32"\
 /Fp"$(INTDIR)/ras2vec.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
CPP_OBJS=.\Debug/
CPP_SBRS=.\.

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
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.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

RSC=rc.exe
# ADD BASE RSC /l 0x410 /d "_DEBUG"
# ADD RSC /l 0x410 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ras2vec.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \projects\ras2vec\lib\tiff.lib /nologo /subsystem:console /profile /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
 odbccp32.lib \projects\ras2vec\lib\tiff.lib /nologo /subsystem:console /profile\
 /debug /machine:I386 /out:"$(OUTDIR)/ras2vec.exe" 
LINK32_OBJS= \
	"$(INTDIR)\ras2vec.obj" \
	".\dbll_list\Debug\dbll_list.lib" \
	".\r2vlib\Debug\r2vlib.lib"

"$(OUTDIR)\ras2vec.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "dbll_list - Win32 Release"

# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "dbll_list\Release"
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# PROP Use_MFC 0
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# PROP Output_Dir "dbll_list\Release"
# PROP Intermediate_Dir "dbll_list\Release"
# PROP Target_Dir "dbll_list"
OUTDIR=.\dbll_list\Release
INTDIR=.\dbll_list\Release

ALL : "$(OUTDIR)\dbll_list.lib"

CLEAN : 
	-@erase "$(INTDIR)\Lladd.obj"
	-@erase "$(INTDIR)\Llappnd.obj"
	-@erase "$(INTDIR)\Llchdata.obj"
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	-@erase "$(OUTDIR)\dbll_list.lib"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /Zp1 /W3 /GX /O2 /I "\projects\ras2vec\include" /I "\projects\ras2vec\sources\include" /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /Zp1 /ML /W3 /GX /O2 /I "\projects\ras2vec\include" /I\
 "\projects\ras2vec\sources\include" /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /D\
 "_CONSOLE" /Fp"$(INTDIR)/dbll_list.pch" /YX /Fo"$(INTDIR)/" /c 
CPP_OBJS=.\dbll_list\Release/
CPP_SBRS=.\.

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/dbll_list.bsc" 
BSC32_SBRS= \
	
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LIB32_FLAGS=/nologo /out:"$(OUTDIR)/dbll_list.lib" 
LIB32_OBJS= \
	"$(INTDIR)\Lladd.obj" \
	"$(INTDIR)\Llappnd.obj" \
	"$(INTDIR)\Llchdata.obj" \
	"$(INTDIR)\Llclear.obj" \
	"$(INTDIR)\Llcreate.obj" \
	"$(INTDIR)\Llcrfill.obj" \
	"$(INTDIR)\Lldelete.obj" \
	"$(INTDIR)\Lldesf.obj" \
	"$(INTDIR)\Llempty.obj" \
	"$(INTDIR)\Llgcnt.obj" \
	"$(INTDIR)\Llgdata.obj" \
	"$(INTDIR)\Llget.obj" \
	"$(INTDIR)\Llgetusd.obj" \
	"$(INTDIR)\Llgetusdaddr.obj" \
	"$(INTDIR)\Llpurge.obj" \
	"$(INTDIR)\Llrearrg.obj" \
	"$(INTDIR)\Llsdata.obj" \
	"$(INTDIR)\Llsearch.obj" \
	"$(INTDIR)\Llset.obj" \
	"$(INTDIR)\llsetdat.obj" \
	"$(INTDIR)\Llskdel.obj" \
	"$(INTDIR)\Llstype.obj" \
	"$(INTDIR)\Llusdadd.obj"

"$(OUTDIR)\dbll_list.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
    $(LIB32) @<<
  $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<

!ELSEIF  "$(CFG)" == "dbll_list - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "dbll_list\Debug"
# PROP BASE Intermediate_Dir "dbll_list\Debug"
# PROP BASE Target_Dir "dbll_list"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "dbll_list\Debug"
# PROP Intermediate_Dir "dbll_list\Debug"
# PROP Target_Dir "dbll_list"
OUTDIR=.\dbll_list\Debug
INTDIR=.\dbll_list\Debug

ALL : "$(OUTDIR)\dbll_list.lib"

CLEAN : 
	-@erase "$(INTDIR)\Lladd.obj"
	-@erase "$(INTDIR)\Llappnd.obj"
	-@erase "$(INTDIR)\Llchdata.obj"
	-@erase "$(INTDIR)\Llclear.obj"
	-@erase "$(INTDIR)\Llcreate.obj"
	-@erase "$(INTDIR)\Llcrfill.obj"
	-@erase "$(INTDIR)\Lldelete.obj"
	-@erase "$(INTDIR)\Lldesf.obj"
	-@erase "$(INTDIR)\Llempty.obj"
	-@erase "$(INTDIR)\Llgcnt.obj"
	-@erase "$(INTDIR)\Llgdata.obj"
	-@erase "$(INTDIR)\Llget.obj"
	-@erase "$(INTDIR)\Llgetusd.obj"
	-@erase "$(INTDIR)\Llgetusdaddr.obj"
	-@erase "$(INTDIR)\Llpurge.obj"
	-@erase "$(INTDIR)\Llrearrg.obj"
	-@erase "$(INTDIR)\Llsdata.obj"
	-@erase "$(INTDIR)\Llsearch.obj"
	-@erase "$(INTDIR)\Llset.obj"
	-@erase "$(INTDIR)\llsetdat.obj"
	-@erase "$(INTDIR)\Llskdel.obj"
	-@erase "$(INTDIR)\Llstype.obj"
	-@erase "$(INTDIR)\Llusdadd.obj"
	-@erase "$(OUTDIR)\dbll_list.lib"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /Zp1 /ML /W3 /GX /Z7 /Od /I "\projects\ras2vec\include" /I "\projects\ras2vec\sources\include" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /Zp1 /ML /W3 /GX /Z7 /Od /I "\projects\ras2vec\include" /I\
 "\projects\ras2vec\sources\include" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D\
 "_CONSOLE" /Fp"$(INTDIR)/dbll_list.pch" /YX /Fo"$(INTDIR)/" /c 
CPP_OBJS=.\dbll_list\Debug/
CPP_SBRS=.\.

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/dbll_list.bsc" 
BSC32_SBRS= \
	

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