📄 ras2vec.bak
字号:
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
# TARGTYPE "Win32 (x86) Static Library" 0x0104
!IF "$(CFG)" == ""
CFG=r2vlib - Win32 Debug
!MESSAGE No configuration specified. Defaulting to r2vlib - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "ras2vec - Win32 Release" && "$(CFG)" !=\
"ras2vec - Win32 Debug" && "$(CFG)" != "dbll_list - Win32 Release" && "$(CFG)"\
!= "dbll_list - Win32 Debug" && "$(CFG)" != "r2vlib - Win32 Release" &&\
"$(CFG)" != "r2vlib - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ras2vec.mak" CFG="r2vlib - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ras2vec - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ras2vec - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "dbll_list - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "dbll_list - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "r2vlib - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "r2vlib - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "r2vlib - Win32 Debug"
!IF "$(CFG)" == "ras2vec - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release
ALL : "r2vlib - Win32 Release" "dbll_list - Win32 Release"\
"$(OUTDIR)\ras2vec.exe"
CLEAN :
-@erase "$(INTDIR)\ras2vec.obj"
-@erase "$(OUTDIR)\ras2vec.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /Zp1 /W3 /GX /O2 /I "\projects\ras2vec\sources\include" /D "NDEBUG" /D "_CONSOLE" /D "WIN32" /YX /c
CPP_PROJ=/nologo /Zp1 /ML /W3 /GX /O2 /I "\projects\ras2vec\sources\include" /D\
"NDEBUG" /D "_CONSOLE" /D "WIN32" /Fp"$(INTDIR)/ras2vec.pch" /YX\
/Fo"$(INTDIR)/" /c
CPP_OBJS=.\Release/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
RSC=rc.exe
# ADD BASE RSC /l 0x410 /d "NDEBUG"
# ADD RSC /l 0x410 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ras2vec.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \projects\ras2vec\lib\tiff.lib /nologo /subsystem:console /profile /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib \projects\ras2vec\lib\tiff.lib /nologo /subsystem:console /profile\
/machine:I386 /out:"$(OUTDIR)/ras2vec.exe"
LINK32_OBJS= \
"$(INTDIR)\ras2vec.obj" \
".\dbll_list\Release\dbll_list.lib" \
".\r2vlib\Release\r2vlib.lib"
"$(OUTDIR)\ras2vec.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ras2vec - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
OUTDIR=.\Debug
INTDIR=.\Debug
ALL : "r2vlib - Win32 Debug" "dbll_list - Win32 Debug" "$(OUTDIR)\ras2vec.exe"
CLEAN :
-@erase "$(INTDIR)\ras2vec.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\ras2vec.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /Zp1 /ML /W3 /Gm /GX /Zi /Od /I "\projects\ras2vec\sources\include" /D "_DEBUG" /D "_CONSOLE" /D "WIN32" /YX /c
CPP_PROJ=/nologo /Zp1 /ML /W3 /Gm /GX /Zi /Od /I\
"\projects\ras2vec\sources\include" /D "_DEBUG" /D "_CONSOLE" /D "WIN32"\
/Fp"$(INTDIR)/ras2vec.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\Debug/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
RSC=rc.exe
# ADD BASE RSC /l 0x410 /d "_DEBUG"
# ADD RSC /l 0x410 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ras2vec.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \projects\ras2vec\lib\tiff.lib /nologo /subsystem:console /profile /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib \projects\ras2vec\lib\tiff.lib /nologo /subsystem:console /profile\
/debug /machine:I386 /out:"$(OUTDIR)/ras2vec.exe"
LINK32_OBJS= \
"$(INTDIR)\ras2vec.obj" \
".\dbll_list\Debug\dbll_list.lib" \
".\r2vlib\Debug\r2vlib.lib"
"$(OUTDIR)\ras2vec.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "dbll_list - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "dbll_list\Release"
# PROP BASE Intermediate_Dir "dbll_list\Release"
# PROP BASE Target_Dir "dbll_list"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "dbll_list\Release"
# PROP Intermediate_Dir "dbll_list\Release"
# PROP Target_Dir "dbll_list"
OUTDIR=.\dbll_list\Release
INTDIR=.\dbll_list\Release
ALL : "$(OUTDIR)\dbll_list.lib"
CLEAN :
-@erase "$(INTDIR)\Lladd.obj"
-@erase "$(INTDIR)\Llappnd.obj"
-@erase "$(INTDIR)\Llchdata.obj"
-@erase "$(INTDIR)\Llclear.obj"
-@erase "$(INTDIR)\Llcreate.obj"
-@erase "$(INTDIR)\Llcrfill.obj"
-@erase "$(INTDIR)\Lldelete.obj"
-@erase "$(INTDIR)\Lldesf.obj"
-@erase "$(INTDIR)\Llempty.obj"
-@erase "$(INTDIR)\Llgcnt.obj"
-@erase "$(INTDIR)\Llgdata.obj"
-@erase "$(INTDIR)\Llget.obj"
-@erase "$(INTDIR)\Llgetusd.obj"
-@erase "$(INTDIR)\Llgetusdaddr.obj"
-@erase "$(INTDIR)\Llpurge.obj"
-@erase "$(INTDIR)\Llrearrg.obj"
-@erase "$(INTDIR)\Llsdata.obj"
-@erase "$(INTDIR)\Llsearch.obj"
-@erase "$(INTDIR)\Llset.obj"
-@erase "$(INTDIR)\llsetdat.obj"
-@erase "$(INTDIR)\Llskdel.obj"
-@erase "$(INTDIR)\Llstype.obj"
-@erase "$(INTDIR)\Llusdadd.obj"
-@erase "$(OUTDIR)\dbll_list.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /Zp1 /W3 /GX /O2 /I "\projects\ras2vec\include" /I "\projects\ras2vec\sources\include" /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /Zp1 /ML /W3 /GX /O2 /I "\projects\ras2vec\include" /I\
"\projects\ras2vec\sources\include" /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /D\
"_CONSOLE" /Fp"$(INTDIR)/dbll_list.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\dbll_list\Release/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/dbll_list.bsc"
BSC32_SBRS= \
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
LIB32_FLAGS=/nologo /out:"$(OUTDIR)/dbll_list.lib"
LIB32_OBJS= \
"$(INTDIR)\Lladd.obj" \
"$(INTDIR)\Llappnd.obj" \
"$(INTDIR)\Llchdata.obj" \
"$(INTDIR)\Llclear.obj" \
"$(INTDIR)\Llcreate.obj" \
"$(INTDIR)\Llcrfill.obj" \
"$(INTDIR)\Lldelete.obj" \
"$(INTDIR)\Lldesf.obj" \
"$(INTDIR)\Llempty.obj" \
"$(INTDIR)\Llgcnt.obj" \
"$(INTDIR)\Llgdata.obj" \
"$(INTDIR)\Llget.obj" \
"$(INTDIR)\Llgetusd.obj" \
"$(INTDIR)\Llgetusdaddr.obj" \
"$(INTDIR)\Llpurge.obj" \
"$(INTDIR)\Llrearrg.obj" \
"$(INTDIR)\Llsdata.obj" \
"$(INTDIR)\Llsearch.obj" \
"$(INTDIR)\Llset.obj" \
"$(INTDIR)\llsetdat.obj" \
"$(INTDIR)\Llskdel.obj" \
"$(INTDIR)\Llstype.obj" \
"$(INTDIR)\Llusdadd.obj"
"$(OUTDIR)\dbll_list.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "dbll_list - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "dbll_list\Debug"
# PROP BASE Intermediate_Dir "dbll_list\Debug"
# PROP BASE Target_Dir "dbll_list"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "dbll_list\Debug"
# PROP Intermediate_Dir "dbll_list\Debug"
# PROP Target_Dir "dbll_list"
OUTDIR=.\dbll_list\Debug
INTDIR=.\dbll_list\Debug
ALL : "$(OUTDIR)\dbll_list.lib"
CLEAN :
-@erase "$(INTDIR)\Lladd.obj"
-@erase "$(INTDIR)\Llappnd.obj"
-@erase "$(INTDIR)\Llchdata.obj"
-@erase "$(INTDIR)\Llclear.obj"
-@erase "$(INTDIR)\Llcreate.obj"
-@erase "$(INTDIR)\Llcrfill.obj"
-@erase "$(INTDIR)\Lldelete.obj"
-@erase "$(INTDIR)\Lldesf.obj"
-@erase "$(INTDIR)\Llempty.obj"
-@erase "$(INTDIR)\Llgcnt.obj"
-@erase "$(INTDIR)\Llgdata.obj"
-@erase "$(INTDIR)\Llget.obj"
-@erase "$(INTDIR)\Llgetusd.obj"
-@erase "$(INTDIR)\Llgetusdaddr.obj"
-@erase "$(INTDIR)\Llpurge.obj"
-@erase "$(INTDIR)\Llrearrg.obj"
-@erase "$(INTDIR)\Llsdata.obj"
-@erase "$(INTDIR)\Llsearch.obj"
-@erase "$(INTDIR)\Llset.obj"
-@erase "$(INTDIR)\llsetdat.obj"
-@erase "$(INTDIR)\Llskdel.obj"
-@erase "$(INTDIR)\Llstype.obj"
-@erase "$(INTDIR)\Llusdadd.obj"
-@erase "$(OUTDIR)\dbll_list.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /Zp1 /ML /W3 /GX /Z7 /Od /I "\projects\ras2vec\include" /I "\projects\ras2vec\sources\include" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /Zp1 /ML /W3 /GX /Z7 /Od /I "\projects\ras2vec\include" /I\
"\projects\ras2vec\sources\include" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D\
"_CONSOLE" /Fp"$(INTDIR)/dbll_list.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\dbll_list\Debug/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/dbll_list.bsc"
BSC32_SBRS= \
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -