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📄 program.mk

📁 《OSEK/VDX汽车电子嵌入式软件编程技术》中光盘的资料
💻 MK
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########################################################
#
#	$Copyright    2001 Joseph J. Lemieux  ALL RIGHTS RESERVED. $
#
#	$Filename: C:\OSEKBook\src\CH12\bld\program.mk $
#
# PROGRAM.MK: This file defines application specific
#		make parameters.
#         This file is "included" by the make file
#         in an application directory.
#
########################################################

########################################################
# Define the target CPU for the tool chain.
########################################################
DTARGET=PPC555

########################################################
# Define floating point support available on the board.
########################################################
DFP=H

########################################################
# Define the target environment. If 0, then the program
# will be put into FLASH on the board.
########################################################
TARGET_ENV=1

########################################################
# Define the object files to be built
#
# This file lists all of the object files to be built
# for the application. Each object file should have a 
# rule defined below.
#
########################################################

OBJECTS = \
   startup.o \
   oil.o \
   init.o \
   initspr.o \
   cinit.o \
   main.o \
   debug.o \
   dispdrv.o \
   keypad.o \
   cardgame.o \
   hw.o\
   os.o\
   shuffle.o\
   carddeck.o	

########################################################
# Define the rules for the objects to be built. Do not
# use directories since they are implicit in the 
# makefile. The macro STDHDRS defines standard headers
# that are used by many of the .c functions.
#
# For each assembly source rule, use the sequence of 
# macros shown below as commands
#
#	$(ASMPRE)
#	$(ASMLINE)
#	$(ASMPOST)
#	
# For c source rules, use the following macro as the command
#
#	$(COMPLINE)
#
########################################################
startup.o: startup.s
	$(ASMPRE)
	$(ASMLINE)
	$(ASMPOST)

initspr.o: initspr.s
	$(ASMPRE)
	$(ASMLINE)
	$(ASMPOST)

cinit.o: cinit.s
	$(ASMPRE)
	$(ASMLINE)
	$(ASMPOST)

init.o: init.c init.cfg dispdrv.h $(STDHDRS)
	$(COMPLINE)

main.o:  main.c main.h $(STDHDRS)
	$(COMPLINE)

debug.o:  debug.c debug.h $(STDHDRS)
	$(COMPLINE)

dispdrv.o:  dispdrv.c dispdrv.h $(STDHDRS)
	$(COMPLINE)

keypad.o:  keypad.c keypad.h $(STDHDRS)
	$(COMPLINE)

cardgame.o:  cardgame.c cardgame.h $(STDHDRS)
	$(COMPLINE)

hw.o:  hw.c hw.h hw.cfg $(STDHDRS)
	$(COMPLINE)

os.o:  os.c os.h $(STDHDRS)
	$(COMPLINE)

shuffle.o:  shuffle.c shuffle.h $(STDHDRS)
	$(COMPLINE)

carddeck.o:  carddeck.c carddeck.h $(STDHDRS)
	$(COMPLINE)

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