📄 shuffle.c
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/************************************************
*
* $Copyright 2001 Joseph J. Lemieux ALL RIGHTS RESERVED. $
*
* $Filename: C:\OSEKBook\src\CH05\src\shuffle.c $
*
* Description: Processing Program for Shuffling Switch
*
************************************************/
#ifndef SHUFFLEC
#define SHUFFLEC
/************************************************
*
* Include files
*
************************************************/
#include "typedefs.h"
#include "os.h"
#include "init.h"
#include "hw.h"
#include "dispdrv.h"
#include "shuffle.h"
/************************************************
*
* Local macros
*
************************************************/
/************************************************
*
* Local type definitions
*
************************************************/
/************************************************
*
* Local Function Prototypes
*
************************************************/
/************************************************
*
* Local Variables
*
************************************************/
enum ShuffleStatetag {
SHUFFLE_HIGH,
SHUFFLE_LOW
}ShuffleState;
/************************************************
*
* Local Constants
*
************************************************/
/************************************************
*
* Functions
*
************************************************/
/************************************************
*
* Function: InitShuffleSwitch
*
* Inputs: type - type of initialization occurring.
*
* Outputs: none
*
* Returns: void
*
* Description: Initialize the Shuffle Switch counter.
*
************************************************/
void InitShuffleSwitch(InitType type)
{
if(type==INIT_STARTUP)
{
InitCounter(SHUFFLE_COUNTER,0);
}
ShuffleState = SHUFFLE_LOW;
}
/************************************************
*
* Task: IOSampleShuffleSwitch
*
* Description: Samples shuffling switch, debounces,
* and increments counters.
*
************************************************/
TASK(IOSampleShuffleSwitch)
{
static UINT8 timeout;
TickType tick;
switch(ShuffleState){
case SHUFFLE_HIGH:
if(HWGetValue(&SHUFFLESWITCH)==INACTIVE){
ShuffleState = SHUFFLE_LOW;
}
break;
case SHUFFLE_LOW:
if(HWGetValue(&SHUFFLESWITCH)==ACTIVE){
timeout = SHUFFLE_SWITCH_OFF;
if(GetAlarm(ShuffleAlarm,(TickRefType)tick) == E_OS_NOFUNC){
SetAbsAlarm(ShuffleAlarm,5,3);
strcpy(displayBuffer,"\fSHUFFLING -");
ActivateTask(OutputDisplay);
}
ShuffleState = SHUFFLE_HIGH;
IncrCounter(SHUFFLE_COUNTER);
}
else{
if(timeout!=0){
if(--timeout == 0){
CancelAlarm(ShuffleAlarm);
CancelAlarm(SampleShuffleSwitchAlarm);
ActivateTask(ShufflingComplete);
}
}
}
break;
}
TerminateTask();
}
#endif /* SHUFFLEC */
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