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📄 cardgame.c

📁 《OSEK/VDX汽车电子嵌入式软件编程技术》中光盘的资料
💻 C
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/************************************************
*
*	$Copyright     $
*
*	$Filename:$
*
*	Description:	
*
************************************************/
#ifndef CARDGAMEC
#define CARDGAMEC

/************************************************
*
*	Include files
*
************************************************/

#include "typedefs.h"
#include "os.h"
#include "keypad.h"
#include "dispdrv.h"
#include "carddeck.h"
#include "cardgame.h"

DeclareTask(OutputDisplay);

/************************************************
*
*	Local macros
*
************************************************/

/************************************************
*
*	Local type definitions
*
************************************************/

/************************************************
*
*	Local Function Prototypes
*
************************************************/

/************************************************
*
*	Local Variables
*
************************************************/
BOOLEAN blankState = FALSE;
enum GameStatetag {
   GAME_NORMAL,
   GAME_SHUFFLING
}gameState = GAME_NORMAL;
/************************************************
*
*	Local Constants
*
************************************************/

/************************************************
*
*	Functions
*
************************************************/

/************************************************
*
*   Task:         ProcessKeyPress
*
*   Description:  Main dispatching task that processes
*                 all key presses as they occur.
*
************************************************/
TASK(ProcessKeyPress)
{
   switch(keyValue)
   {
      case '#':
         if(gameState != GAME_SHUFFLING){
            DealCard();
         }
         break;
      case '*':
         if(gameState != GAME_SHUFFLING){
            gameState = GAME_SHUFFLING;
            SetRelAlarm(SampleShuffleSwitchAlarm,10,10);
            ActivateTask(ShuffleCards);
         }
         break;
   }
   TerminateTask();
}

/************************************************
*
*   Task:         ShufflingComplete
*
*   Description:  Task that is called when shuffling completes
*                 and updates display.
*
************************************************/
TASK(ShufflingComplete)
{
   gameState = GAME_NORMAL;
   strcpy(displayBuffer,"\f");
   ActivateTask(OutputDisplay);
   DealCard();
   TerminateTask();
}
#endif /* CARDGAMEC */

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