📄 noughtsandcrossesinformationandsettings.h
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/* Copyright (c) 2005, Nokia. All rights reserved */
#ifndef __NOUGHTSANDCROSSESINFORMATIONANDSETTINGS_H__
#define __NOUGHTSANDCROSSESINFORMATIONANDSETTINGS_H__
// INCLUDES
#include <s32std.h>
// CONSTANTS
const TInt USERNAME_SIZE = 20;
// CLASS DECLARATION
class CNoughtsAndCrossesInformationAndSettings : public CBase
{
public:
typedef TBuf<USERNAME_SIZE> TPlayerName;
public:
/**
* Constructor
*/
CNoughtsAndCrossesInformationAndSettings();
/**
* Set player name
*/
void SetPlayerName (const TPlayerName& aPlayerName);
/**
* PlayerName()
* Return player name
*/
TPlayerName& PlayerName();
/**
* SetHumanPlayFirst(TBool aPlayFirst)
*/
void SetHumanPlayFirst (TBool aPlayFirst);
/**
* HumanPlayFirst()
* Return ETrue if human play first
*/
TBool& HumanPlayFirst();
/**
* SetHumanTypeCross(TBool aPlayTypeCross)
*/
void SetHumanTypeCross (TBool aPlayTypeCross);
/**
* HumanTypeCross()
* Return ETrue if human type is cross
*/
TBool& HumanTypeCross();
/**
* AddHumanWins()
*/
void AddHumanWins();
/**
* HumanWins()
* Return human wins
*/
TInt HumanWins() const ;
/**
* AddHumanLosses()
*/
void AddHumanLosses();
/**
* HumanLosses()
* Return human losses
*/
TInt HumanLosses() const;
/**
* ExternalizeL(RWriteStream& aStream)
* Write the player settings to stream
*/
void ExternalizeL (RWriteStream& aStream) const;
/**
* InternalizeL(RReadStream& aStream)
* Read the contents of aStream.
*/
void InternalizeL (RReadStream& aStream);
private:
/**
* Make a private copy constructor, so that the compiler will not create
* a default one. This way a copy of this object cannot be created accidentally.
*/
CNoughtsAndCrossesInformationAndSettings (
const CNoughtsAndCrossesInformationAndSettings& aCopy);
/**
* Define the assignment operator to be private, so that the compiler will not create
* a default one. We do not want assingments to be made between two objects of this class.
*/
CNoughtsAndCrossesInformationAndSettings& operator= (
const CNoughtsAndCrossesInformationAndSettings& aOther);
private:
TPlayerName iPlayerName;
TBool iPlayFirst;
TBool iPlayTypeCross;
TInt iHumanWins;
TInt iHumanLosses;
};
#endif // __NOUGHTSANDCROSSESINFORMATIONANDSETTINGS_H__
// End of File
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