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📄 script.c

📁 最新的仙镜传说服务器C语言源码
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		struct item_data *item_data = itemdb_searchname(name);
		nameid=512;
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);
	
	for(i=0,count=0;i<MAX_INVENTORY;i++){
		if(sd->status.inventory[i].nameid==nameid)
			count+=sd->status.inventory[i].amount;
	}

	push_val(st->stack,C_INT,count);

	return 0;
}

/*==========================================
 * 廳検僠僃僢僋
 *------------------------------------------
 */
int buildin_checkweight(struct script_state *st)
{
	int nameid,amount;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);
	
	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		nameid=512;
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);
	
	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));

	sd=script_rid2sd(st);
	if(itemdb_weight(nameid)*amount + sd->weight > sd->max_weight){
		push_val(st->stack,C_INT,0);
	} else {
		push_val(st->stack,C_INT,1);
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_getitem(struct script_state *st)
{
	int nameid,amount,flag = 0;
	struct item item_tmp;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);
	
	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		nameid=512;
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);
		
	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));

	if(nameid<0) { // 儔儞僟儉
		nameid=itemdb_searchrandomid(-nameid);
		flag = 1;
	}

	if(nameid > 0) {
		memset(&item_tmp,0,sizeof(item_tmp));
		item_tmp.nameid=nameid;
		if(!flag)
			item_tmp.identify=1;
		else
			item_tmp.identify=!itemdb_isequip3(nameid);
		if((flag = pc_additem(sd,&item_tmp,amount))) {
			clif_additem(sd,0,0,flag);
			map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
		}
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_getitem2(struct script_state *st)
{
	int nameid,amount,flag = 0;
	int iden,ref,attr,c1,c2,c3,c4;
	struct item_data *item_data;
	struct item item_tmp;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);
	
	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		nameid=512;
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);
	
	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));
	iden=conv_num(st,& (st->stack->stack_data[st->start+4]));
	ref=conv_num(st,& (st->stack->stack_data[st->start+5]));
	attr=conv_num(st,& (st->stack->stack_data[st->start+6]));
	c1=conv_num(st,& (st->stack->stack_data[st->start+7]));
	c2=conv_num(st,& (st->stack->stack_data[st->start+8]));
	c3=conv_num(st,& (st->stack->stack_data[st->start+9]));
	c4=conv_num(st,& (st->stack->stack_data[st->start+10]));

	if(nameid<0) { // 儔儞僟儉
		nameid=itemdb_searchrandomid(-nameid);
		flag = 1;
	}

	if(nameid > 0) {
		memset(&item_tmp,0,sizeof(item_tmp));
		item_data=itemdb_search(nameid);
		if(item_data->type==4 || item_data->type==5){
			if(ref > 10) ref = 10;
		}
		else if(item_data->type==7) {
			iden = 1;
			ref = 0;
		}
		else {
			iden = 1;
			ref = attr = 0;
		}

		item_tmp.nameid=nameid;
		if(!flag)
			item_tmp.identify=iden;
		else if(item_data->type==4 || item_data->type==5)
			item_tmp.identify=0;
		item_tmp.refine=ref;
		item_tmp.attribute=attr;
		item_tmp.card[0]=c1;
		item_tmp.card[1]=c2;
		item_tmp.card[2]=c3;
		item_tmp.card[3]=c4;
		if((flag = pc_additem(sd,&item_tmp,amount))) {
			clif_additem(sd,0,0,flag);
			map_addflooritem(&item_tmp,amount,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
		}
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_delitem(struct script_state *st)
{
	int nameid,amount,i;
	struct map_session_data *sd;
	struct script_data *data;

	sd = script_rid2sd(st);
	
	data=&(st->stack->stack_data[st->start+2]);
	get_val(st,data);
	if( data->type==C_STR || data->type==C_CONSTSTR ){
		const char *name=conv_str(st,data);
		struct item_data *item_data = itemdb_searchname(name);
		nameid=512;
		if( item_data )
			nameid=item_data->nameid;
	}else
		nameid=conv_num(st,data);
	
	amount=conv_num(st,& (st->stack->stack_data[st->start+3]));

	sd=script_rid2sd(st);
	for(i=0;i<MAX_INVENTORY;i++){
		if(sd->status.inventory[i].nameid==nameid){
			if(sd->status.inventory[i].amount>amount){
				pc_delitem(sd,i,amount,0);
				break;
			} else {
				amount-=sd->status.inventory[i].amount;
				pc_delitem(sd,i,sd->status.inventory[i].amount,0);
			}
		}
	}

	return 0;
}

/*==========================================
 *
 *------------------------------------------
 */
int buildin_readparam(struct script_state *st)
{
	int type;
	struct map_session_data *sd;

	type=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	push_val(st->stack,C_INT,pc_readparam(sd,type));

	return 0;
}
/*==========================================
 *僉儍儔娭學偺ID庢摼
 *------------------------------------------
 */
int buildin_getcharid(struct script_state *st)
{
	int num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	if(num==0)
		push_val(st->stack,C_INT,sd->status.char_id);
	if(num==1)
		push_val(st->stack,C_INT,sd->status.party_id);
	if(num==2)
		push_val(st->stack,C_INT,sd->status.guild_id);
	if(num==3)
		push_val(st->stack,C_INT,sd->status.account_id);
	return 0;
}
/*==========================================
 *巜掕ID偺PT柤庢摼
 *------------------------------------------
 */
char *buildin_getpartyname_sub(int party_id)
{
	struct party *p;
	
	p=NULL;		
	p=party_search(party_id);
	
	if(p!=NULL){
		char *buf;
		buf=calloc(24, 1);
		if(buf==NULL){
			if(battle_config.error_log)
				printf("out of memory : buildin_getguildname_sub\n");
			exit(1);
		}
		strcpy(buf,p->name);
		return buf;
	}

	return 0;
}
int buildin_getpartyname(struct script_state *st)
{
	char *name;
	int party_id;
	
	party_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	name=buildin_getpartyname_sub(party_id);
	if(name!=0)
		push_str(st->stack,C_STR,name);
	else
		push_str(st->stack,C_STR,"null");

	return 0;
}
/*==========================================
 *巜掕ID偺僊儖僪柤庢摼
 *------------------------------------------
 */
char *buildin_getguildname_sub(int guild_id)
{
	struct guild *g=NULL;
	g=guild_search(guild_id);

	if(g!=NULL){
		char *buf;
		buf=calloc(24, 1);
		if(buf==NULL){
			if(battle_config.error_log)
				printf("out of memory : buildin_getguildname_sub\n");
			exit(1);
		}
		strcpy(buf,g->name);
		return buf;
	}

	return 0;
}
int buildin_getguildname(struct script_state *st)
{
	char *name;
	int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	name=buildin_getguildname_sub(guild_id);
	if(name!=0)
		push_str(st->stack,C_STR,name);
	else
		push_str(st->stack,C_STR,"null");
	return 0;
}

/*==========================================
 *巜掕ID偺GuildMaster柤庢摼
 *------------------------------------------
 */
char *buildin_getguildmaster_sub(int guild_id)
{
	struct guild *g=NULL;
	g=guild_search(guild_id);

	if(g!=NULL){
		char *buf;
		buf=calloc(24, 1);
		if(buf==NULL){
			if(battle_config.error_log)
				printf("out of memory : buildin_getguildmaster_sub\n");
			exit(1);
		}
		strncpy(buf,g->master, 23);
		return buf;
	}

	return 0;
}
int buildin_getguildmaster(struct script_state *st)
{
	char *master;
	int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	master=buildin_getguildmaster_sub(guild_id);
	if(master!=0)
		push_str(st->stack,C_STR,master);
	else
		push_str(st->stack,C_STR,"null");
	return 0;
}

int buildin_getguildmasterid(struct script_state *st)
{
	char *master;
	struct map_session_data *sd=NULL;
	int guild_id=conv_num(st,& (st->stack->stack_data[st->start+2]));
	master=buildin_getguildmaster_sub(guild_id);
	if(master!=0){
		if((sd=map_nick2sd(master)) == NULL){
			push_val(st->stack,C_INT,0);
			return 0;
		}
		push_val(st->stack,C_INT,sd->status.char_id);
	}else{
		push_val(st->stack,C_INT,0);
	}
	return 0;
}

/*==========================================
 * 僉儍儔僋僞偺柤慜
 *------------------------------------------
 */
int buildin_strcharinfo(struct script_state *st)
{
	struct map_session_data *sd;
	int num;

	sd=script_rid2sd(st);
	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	if(num==0){
		char *buf;
		buf=calloc(24, 1);
		if(buf==NULL){
			printf("out of memory : buildin_strcharinfo\n");
			exit(1);
		}
		strncpy(buf,sd->status.name, 23);
		push_str(st->stack,C_STR,buf);
	}
	if(num==1){
		char *buf;
		buf=buildin_getpartyname_sub(sd->status.party_id);
		if(buf!=0)
			push_str(st->stack,C_STR,buf);
	}
	if(num==2){
		char *buf;
		buf=buildin_getguildname_sub(sd->status.guild_id);
		if(buf!=0)
			push_str(st->stack,C_STR,buf);
	}

	return 0;
}

unsigned int equip[10]={0x0100,0x0010,0x0020,0x0002,0x0004,0x0040,0x0008,0x0080,0x0200,0x0001};

/*==========================================
 * 憰旛柤暥帤楍乮惛楤儊僯儏乕梡乯
 *------------------------------------------
 */
int buildin_getequipname(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;
	struct item_data* item;
	char *buf;

	buf=calloc(64, 1);
	if(buf==NULL){
		printf("out of memory : buildin_getequipname\n");
		exit(1);
	}
	sd=script_rid2sd(st);
	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0){
		item=sd->inventory_data[i];
		if(item)
			sprintf(buf,"%s-[%s]",pos[num-1],item->jname);
		else
			sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
	}else{
		sprintf(buf,"%s-[%s]",pos[num-1],pos[10]);
	}
	push_str(st->stack,C_STR,buf);

	return 0;
}

/*==========================================
 * 憰旛僠僃僢僋
 *------------------------------------------
 */
int buildin_getequipisequiped(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0){
		push_val(st->stack,C_INT,1);
	}else{
		push_val(st->stack,C_INT,0);
	}

	return 0;
}

/*==========================================
 * 憰旛昳惛楤壜擻僠僃僢僋
 *------------------------------------------
 */
int buildin_getequipisenableref(struct script_state *st)
{
	int i,num;
	struct map_session_data *sd;

	num=conv_num(st,& (st->stack->stack_data[st->start+2]));
	sd=script_rid2sd(st);
	i=pc_checkequip(sd,equip[num-1]);
	if(i >= 0 && num<7 && sd->inventory_data[i] && (num!=1 || sd->inventory_data[i

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