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📄 script.c

📁 最新的仙镜传说服务器C语言源码
💻 C
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// $Id: script.c,v 1.18 2003/07/04 01:11:38 lemit Exp $
//#define DEBUG_FUNCIN
//#define DEBUG_DISP
//#define DEBUG_RUN

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>

#include "socket.h"
#include "timer.h"

#include "map.h"
#include "clif.h"
#include "chrif.h"
#include "itemdb.h"
#include "pc.h"
#include "script.h"
#include "storage.h"
#include "mob.h"
#include "npc.h"
#include "pet.h"
#include "intif.h"
#include "db.h"
#include "skill.h"
#include "chat.h"
#include "battle.h"
#include "party.h"
#include "guild.h"
#include "lock.h"

#ifdef MEMWATCH
#include "memwatch.h"
#endif

#define SCRIPT_BLOCK_SIZE 256
enum { LABEL_NEXTLINE=1,LABEL_START };
static unsigned char * script_buf;
static int script_pos,script_size;

char *str_buf;
int str_pos,str_size;
static struct {
	int type;
	int str;
	int backpatch;
	int label;
	int (*func)();
	int val;
	int next;
} *str_data;
int str_num=LABEL_START,str_data_size;
int str_hash[16];

static struct dbt *mapreg_db=NULL;
static struct dbt *mapregstr_db=NULL;
static int mapreg_dirty=-1;
char mapreg_txt[256]="save/mapreg.txt";
#define MAPREG_AUTOSAVE_INTERVAL	(10*1000)

static struct dbt *scriptlabel_db=NULL;
struct dbt* script_get_label_db(){ return scriptlabel_db; }
static int scriptlabel_final(void *k,void *d,va_list ap){ return 0; }
static char pos[11][100] = {"摢","懱","嵍庤","塃庤","儘乕僽","孋","傾僋僙僒儕乕1","傾僋僙僒儕乕2","摢2","摢3","憰拝偟偰偄側偄"};

static struct Script_Config {
	int warn_func_no_comma;
	int warn_cmd_no_comma;
	int warn_func_mismatch_paramnum;
	int warn_cmd_mismatch_paramnum;
	int check_cmdcount;
	int check_gotocount;
} script_config;
static int parse_cmd_if=0;
static int parse_cmd;

/*==========================================
 * 儘乕僇儖僾儘僩僞僀僾愰尵 (昁梫側暔偺傒)
 *------------------------------------------
 */
unsigned char* parse_subexpr(unsigned char *,int);
int buildin_mes(struct script_state *st);
int buildin_goto(struct script_state *st);
int buildin_next(struct script_state *st);
int buildin_close(struct script_state *st);
int buildin_menu(struct script_state *st);
int buildin_rand(struct script_state *st);
int buildin_warp(struct script_state *st);
int buildin_areawarp(struct script_state *st);
int buildin_heal(struct script_state *st);
int buildin_itemheal(struct script_state *st);
int buildin_percentheal(struct script_state *st);
int buildin_jobchange(struct script_state *st);
int buildin_input(struct script_state *st);
int buildin_setlook(struct script_state *st);
int buildin_set(struct script_state *st);
int buildin_setarray(struct script_state *st);
int buildin_cleararray(struct script_state *st);
int buildin_copyarray(struct script_state *st);
int buildin_getarraysize(struct script_state *st);
int buildin_deletearray(struct script_state *st);
int buildin_getelementofarray(struct script_state *st);
int buildin_if(struct script_state *st);
int buildin_getitem(struct script_state *st);
int buildin_getitem2(struct script_state *st);
int buildin_delitem(struct script_state *st);
int buildin_viewpoint(struct script_state *st);
int buildin_countitem(struct script_state *st);
int buildin_checkweight(struct script_state *st);
int buildin_readparam(struct script_state *st);
int buildin_getcharid(struct script_state *st);
int buildin_getpartyname(struct script_state *st);
int buildin_getguildname(struct script_state *st);
int buildin_getguildmaster(struct script_state *st);
int buildin_getguildmasterid(struct script_state *st);
int buildin_strcharinfo(struct script_state *st);
int buildin_getequipname(struct script_state *st);
int buildin_getequipisequiped(struct script_state *st);
int buildin_getequipisenableref(struct script_state *st);
int buildin_getequipisidentify(struct script_state *st);
int buildin_getequiprefinerycnt(struct script_state *st);
int buildin_getequipweaponlv(struct script_state *st);
int buildin_getequippercentrefinery(struct script_state *st);
int buildin_successrefitem(struct script_state *st);
int buildin_failedrefitem(struct script_state *st);
int buildin_cutin(struct script_state *st);
int buildin_statusup(struct script_state *st);
int buildin_statusup2(struct script_state *st);
int buildin_bonus(struct script_state *st);
int buildin_bonus2(struct script_state *st);
int buildin_bonus3(struct script_state *st);
int buildin_skill(struct script_state *st);
int buildin_getskilllv(struct script_state *st);
int buildin_basicskillcheck(struct script_state *st);
int buildin_getgmlevel(struct script_state *st);
int buildin_end(struct script_state *st);
int buildin_checkoption(struct script_state *st);
int buildin_setoption(struct script_state *st);
int buildin_setcart(struct script_state *st);
int buildin_setfalcon(struct script_state *st);
int buildin_setriding(struct script_state *st);
int buildin_savepoint(struct script_state *st);
int buildin_openstorage(struct script_state *st);
int buildin_guildopenstorage(struct script_state *st);
int buildin_itemskill(struct script_state *st);
int buildin_produce(struct script_state *st);
int buildin_monster(struct script_state *st);
int buildin_areamonster(struct script_state *st);
int buildin_killmonster(struct script_state *st);
int buildin_killmonsterall(struct script_state *st);
int buildin_doevent(struct script_state *st);
int buildin_donpcevent(struct script_state *st);
int buildin_addtimer(struct script_state *st);
int buildin_deltimer(struct script_state *st);
int buildin_addtimercount(struct script_state *st);
int buildin_initnpctimer(struct script_state *st);
int buildin_stopnpctimer(struct script_state *st);
int buildin_startnpctimer(struct script_state *st);
int buildin_setnpctimer(struct script_state *st);
int buildin_getnpctimer(struct script_state *st);
int buildin_announce(struct script_state *st);
int buildin_mapannounce(struct script_state *st);
int buildin_areaannounce(struct script_state *st);
int buildin_getusers(struct script_state *st);
int buildin_getmapusers(struct script_state *st);
int buildin_getareausers(struct script_state *st);
int buildin_getareadropitem(struct script_state *st);
int buildin_enablenpc(struct script_state *st);
int buildin_disablenpc(struct script_state *st);
int buildin_sc_start(struct script_state *st);
int buildin_sc_end(struct script_state *st);
int buildin_debugmes(struct script_state *st);
int buildin_catchpet(struct script_state *st);
int buildin_birthpet(struct script_state *st);
int buildin_resetstatus(struct script_state *st);
int buildin_resetskill(struct script_state *st);
int buildin_changebase(struct script_state *st);
int buildin_changesex(struct script_state *st);
int buildin_waitingroom(struct script_state *st);
int buildin_delwaitingroom(struct script_state *st);
int buildin_enablewaitingroomevent(struct script_state *st);
int buildin_disablewaitingroomevent(struct script_state *st);
int buildin_getwaitingroomstate(struct script_state *st);
int buildin_warpwaitingpc(struct script_state *st);
int buildin_attachrid(struct script_state *st);
int buildin_detachrid(struct script_state *st);
int buildin_isloggedin(struct script_state *st);
int buildin_setmapflagnosave(struct script_state *st);
int buildin_setmapflag(struct script_state *st);
int buildin_removemapflag(struct script_state *st);
int buildin_pvpon(struct script_state *st);
int buildin_pvpoff(struct script_state *st);
int buildin_gvgon(struct script_state *st);
int buildin_gvgoff(struct script_state *st);
int buildin_emotion(struct script_state *st);
int buildin_maprespawnguildid(struct script_state *st);
int buildin_agitstart(struct script_state *st);		// <Agit>
int buildin_agitend(struct script_state *st);
int buildin_flagemblem(struct script_state *st);		// Flag Emblem
int buildin_getcastlename(struct script_state *st);
int buildin_getcastledata(struct script_state *st);
int buildin_setcastledata(struct script_state *st);
int buildin_requestguildinfo(struct script_state *st);
int buildin_getequipcardcnt(struct script_state *st);
int buildin_successremovecards(struct script_state *st);
int buildin_failedremovecards(struct script_state *st);

void push_val(struct script_stack *stack,int type,int val);
int run_func(struct script_state *st);

int mapreg_setreg(int num,int val);
int mapreg_setregstr(int num,const char *str);

struct {
	int (*func)();
	char *name;
	char *arg;
} buildin_func[]={
	{buildin_mes,"mes","s"},
	{buildin_next,"next",""},
	{buildin_close,"close",""},
	{buildin_menu,"menu","*"},
	{buildin_goto,"goto","l"},
	{buildin_jobchange,"jobchange","i"},
	{buildin_input,"input","*"},
	{buildin_warp,"warp","sii"},
	{buildin_areawarp,"areawarp","siiiisii"},
	{buildin_setlook,"setlook","ii"},
	{buildin_set,"set","ii"},
	{buildin_setarray,"setarray","ii*"},
	{buildin_cleararray,"cleararray","iii"},
	{buildin_copyarray,"copyarray","iii"},
	{buildin_getarraysize,"getarraysize","i"},
	{buildin_deletearray,"deletearray","ii"},
	{buildin_getelementofarray,"getelementofarray","ii"},
	{buildin_if,"if","i*"},
	{buildin_getitem,"getitem","ii"},
	{buildin_getitem2,"getitem2","iiiiiiiii"},
	{buildin_delitem,"delitem","ii"},
	{buildin_cutin,"cutin","si"},
	{buildin_viewpoint,"viewpoint","iiiii"},
	{buildin_heal,"heal","ii"},
	{buildin_itemheal,"itemheal","ii"},
	{buildin_percentheal,"percentheal","ii"},
	{buildin_rand,"rand","i*"},
	{buildin_countitem,"countitem","i"},
	{buildin_checkweight,"checkweight","ii"},
	{buildin_readparam,"readparam","i"},
	{buildin_getcharid,"getcharid","i"},
	{buildin_getpartyname,"getpartyname","i"},
	{buildin_getguildname,"getguildname","i"},
	{buildin_getguildmaster,"getguildmaster","i"},
	{buildin_getguildmasterid,"getguildmasterid","i"},
	{buildin_strcharinfo,"strcharinfo","i"},
	{buildin_getequipname,"getequipname","i"},
	{buildin_getequipisequiped,"getequipisequiped","i"},
	{buildin_getequipisenableref,"getequipisenableref","i"},
	{buildin_getequipisidentify,"getequipisidentify","i"},
	{buildin_getequiprefinerycnt,"getequiprefinerycnt","i"},
	{buildin_getequipweaponlv,"getequipweaponlv","i"},
	{buildin_getequippercentrefinery,"getequippercentrefinery","i"},
	{buildin_successrefitem,"successrefitem","i"},
	{buildin_failedrefitem,"failedrefitem","i"},
	{buildin_statusup,"statusup","i"},
	{buildin_statusup2,"statusup2","ii"},
	{buildin_bonus,"bonus","ii"},
	{buildin_bonus2,"bonus2","iii"},
	{buildin_bonus3,"bonus3","iiii"},
	{buildin_skill,"skill","ii*"},
	{buildin_getskilllv,"getskilllv","i"},
	{buildin_basicskillcheck,"basicskillcheck","*"},
	{buildin_getgmlevel,"getgmlevel","*"},
	{buildin_end,"end",""},
	{buildin_checkoption,"checkoption","i"},
	{buildin_setoption,"setoption","i"},
	{buildin_setcart,"setcart",""},
	{buildin_setfalcon,"setfalcon",""},
	{buildin_setriding,"setriding",""},
	{buildin_savepoint,"savepoint","sii"},
	{buildin_openstorage,"openstorage",""},
	{buildin_guildopenstorage,"guildopenstorage","*"},
	{buildin_itemskill,"itemskill","iis"},
	{buildin_produce,"produce","i"},
	{buildin_monster,"monster","siisii*"},
	{buildin_areamonster,"areamonster","siiiisii*"},
	{buildin_killmonster,"killmonster","ss"},
	{buildin_killmonsterall,"killmonsterall","s"},
	{buildin_doevent,"doevent","s"},
	{buildin_donpcevent,"donpcevent","s"},
	{buildin_addtimer,"addtimer","is"},
	{buildin_deltimer,"deltimer","s"},
	{buildin_addtimercount,"addtimercount","si"},
	{buildin_initnpctimer,"initnpctimer","*"},
	{buildin_stopnpctimer,"stopnpctimer","*"},
	{buildin_startnpctimer,"startnpctimer","*"},
	{buildin_setnpctimer,"setnpctimer","*"},
	{buildin_getnpctimer,"getnpctimer","i*"},
	{buildin_announce,"announce","si"},
	{buildin_mapannounce,"mapannounce","ssi"},
	{buildin_areaannounce,"areaannounce","siiiisi"},
	{buildin_getusers,"getusers","i"},
	{buildin_getmapusers,"getmapusers","s"},
	{buildin_getareausers,"getareausers","siiii"},
	{buildin_getareadropitem,"getareadropitem","siiiii"},
	{buildin_enablenpc,"enablenpc","s"},
	{buildin_disablenpc,"disablenpc","s"},
	{buildin_sc_start,"sc_start","iii"},
	{buildin_sc_end,"sc_end","i"},
	{buildin_debugmes,"debugmes","s"},
	{buildin_catchpet,"pet","i"},
	{buildin_birthpet,"bpet",""},
	{buildin_resetstatus,"resetstatus",""},
	{buildin_resetskill,"resetskill",""},
	{buildin_changebase,"changebase","i"},
	{buildin_changesex,"changesex",""},
	{buildin_waitingroom,"waitingroom","si*"},
	{buildin_delwaitingroom,"delwaitingroom","*"},
	{buildin_enablewaitingroomevent,"enablewaitingroomevent","*"},
	{buildin_disablewaitingroomevent,"disablewaitingroomevent","*"},
	{buildin_getwaitingroomstate,"getwaitingroomstate","i*"},
	{buildin_warpwaitingpc,"warpwaitingpc","sii*"},
	{buildin_attachrid,"attachrid","i"},
	{buildin_detachrid,"detachrid",""},
	{buildin_isloggedin,"isloggedin","i"},
	{buildin_setmapflag,"setmapflagnosave","ssii"},
	{buildin_setmapflag,"setmapflag","si"},
	{buildin_removemapflag,"removemapflag","si"},
	{buildin_pvpon,"pvpon","s"},
	{buildin_pvpoff,"pvpoff","s"},
	{buildin_gvgon,"gvgon","s"},
	{buildin_gvgoff,"gvgoff","s"},
	{buildin_emotion,"emotion","i"},
	{buildin_maprespawnguildid,"maprespawnguildid","sii"},
	{buildin_agitstart,"agitstart",""},	// <Agit>
	{buildin_agitend,"agitend",""},
	{buildin_flagemblem,"flagemblem","i"},	// Flag Emblem
	{buildin_getcastlename,"getcastlename","s"},
	{buildin_getcastledata,"getcastledata","si*"},
	{buildin_setcastledata,"setcastledata","sii"},
	{buildin_requestguildinfo,"requestguildinfo","i*"},
	{buildin_getequipcardcnt,"getequipcardcnt","i"},
	{buildin_successremovecards,"successremovecards","i"},
	{buildin_failedremovecards,"failedremovecards","ii"},
	{NULL,NULL,NULL}
};
enum {
	C_NOP,C_POS,C_INT,C_PARAM,C_FUNC,C_STR,C_CONSTSTR,C_ARG,
	C_NAME,C_EOL,

	C_LOR,C_LAND,C_LE,C_LT,C_GE,C_GT,C_EQ,C_NE,   //operator
	C_XOR,C_OR,C_AND,C_ADD,C_SUB,C_MUL,C_DIV,C_MOD,C_NEG,C_LNOT,C_NOT
};

/*==========================================
 * 暥帤楍偺僴僢僔儏傪寁嶼
 *------------------------------------------
 */
static int calc_hash(const unsigned char *p)
{
	int h=0;
	while(*p){
		h=(h<<1)+(h>>3)+(h>>5)+(h>>8);
		h+=*p++;
	}
	return h&15;
}

/*==========================================
 * str_data偺拞偵柤慜偑偁傞偐専嶕偡傞
 *------------------------------------------
 */
// 婛懚偺偱偁傟偽斣崋丄柍偗傟偽-1
static int search_str(const unsigned char *p)
{
	int i;
	i=str_hash[calc_hash(p)];
	while(i){
		if(strcmp(str_buf+str_data[i].str,p)==0){
			return i;
		}
		i=str_data[i].next;
	}
	return -1;
}

/*==========================================
 * str_data偵柤慜傪搊榐
 *------------------------------------------
 */
// 婛懚偺偱偁傟偽斣崋丄柍偗傟偽搊榐偟偰怴婯斣崋
static int add_str(const unsigned char *p)
{
	int i;
	char *lowcase;

	lowcase=strdup(p);
	for(i=0;lowcase[i];i++)
		lowcase[i]=tolower(lowcase[i]);
	if((i=search_str(lowcase))>=0){
		free(lowcase);
		return i;
	}
	free(lowcase);

	i=calc_hash(p);
	if(str_hash[i]==0){
		str_hash[i]=str_num;
	} else {
		i=str_hash[i];
		for(;;){
			if(strcmp(str_buf+str_data[i].str,p)==0){
				return i;
			}
			if(str_data[i].next==0)
				break;
			i=str_data[i].next;
		}
		str_data[i].next=str_num;
	}
	if(str_num>=str_data_size){
		str_data_size+=128;
		str_data=realloc(str_data,sizeof(str_data[0])*str_data_size);
		if(str_data==NULL){
			printf("out of memory : add_str str_data\n");
			exit(1);
		}
		memset(str_data + (str_data_size - 128), '\0', 128);
	}
	while(str_pos+strlen(p)+1>=str_size){
		str_size+=256;
		str_buf=realloc(str_buf,str_size);
		if(str_buf==NULL){
			printf("out of memory : add_str str_buf\n");
			exit(1);
		}
		memset(str_buf + (str_size - 256), '\0', 256);
	}
	strcpy(str_buf+str_pos,p);
	str_data[str_num].type=C_NOP;
	str_data[str_num].str=str_pos;
	str_data[str_num].next=0;
	str_data[str_num].func=NULL;
	str_data[str_num].backpatch=-1;
	str_data[str_num].label=-1;
	str_pos+=strlen(p)+1;
	return str_num++;
}


/*==========================================
 * 僗僋儕僾僩僶僢僼傽僒僀僘偺妋擣偲奼挘
 *------------------------------------------
 */
static void check_script_buf(int size)
{
	if(script_pos+size>=script_size){
		script_size+=SCRIPT_BLOCK_SIZE;
		script_buf=realloc(script_buf,script_size);
		if(script_buf==NULL){
			printf("out of memory : check_script_buf \n");
			exit(1);
		}
		memset(script_buf + script_size - SCRIPT_BLOCK_SIZE, '\0',
			SCRIPT_BLOCK_SIZE);
	}
}

/*==========================================
 * 僗僋儕僾僩僶僢僼傽偵侾僶僀僩彂偒崬傓
 *------------------------------------------
 */
static void add_scriptb(int a)
{
	check_script_buf(1);
	script_buf[script_pos++]=a;
}

/*==========================================
 * 僗僋儕僾僩僶僢僼傽偵僨乕僞僞僀僾傪彂偒崬傓
 *------------------------------------------
 */
static void add_scriptc(int a)
{
	while(a>=0x40){
		add_scriptb((a&0x3f)|0x40);
		a=(a-0x40)>>6;
	}

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