📄 guild.c
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clif_guild_invite(tsd,g);
return 0;
}
// 僊儖僪姪桿傊偺曉摎
int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag)
{
struct map_session_data *tsd= map_id2sd( sd->guild_invite_account );
if(sd->guild_invite!=guild_id) // 姪桿偲僊儖僪ID偑堘偆
return 0;
if(flag==1){ // 彸戻
struct guild_member m;
struct guild *g;
int i;
// 掕堳妋擣
if( (g=guild_search(tsd->status.guild_id))==NULL ){
sd->guild_invite=0;
sd->guild_invite_account=0;
return 0;
}
for(i=0;i<g->max_member;i++)
if(g->member[i].account_id==0)
break;
if(i==g->max_member){
sd->guild_invite=0;
sd->guild_invite_account=0;
clif_guild_inviteack(tsd,3);
return 0;
}
//inter嶪傊捛壛梫媮
guild_makemember(&m,sd);
intif_guild_addmember( sd->guild_invite, &m );
return 0;
}else{ // 嫅斲
sd->guild_invite=0;
sd->guild_invite_account=0;
if(tsd==NULL)
return 0;
clif_guild_inviteack(tsd,1);
}
return 0;
}
// 僊儖僪儊儞僶偑捛壛偝傟偨
int guild_member_added(int guild_id,int account_id,int char_id,int flag)
{
struct map_session_data *sd= map_id2sd(account_id),*sd2;
struct guild *g;
if( (g=guild_search(guild_id))==NULL )
return 0;
if((sd==NULL || sd->guild_invite==0) && flag==0){
// 僉儍儔懁偵搊榐偱偒側偐偭偨偨傔扙戅梫媮傪弌偡
if(battle_config.error_log)
printf("guild: member added error %d is not online\n",account_id);
intif_guild_leave(guild_id,account_id,char_id,0,"**搊榐幐攕**");
return 0;
}
sd->guild_invite=0;
sd->guild_invite_account=0;
sd2=map_id2sd(sd->guild_invite_account);
if(flag==1){ // 幐攕
if( sd2!=NULL )
clif_guild_inviteack(sd2,3);
return 0;
}
// 惉岟
sd->guild_sended=0;
sd->status.guild_id=guild_id;
if( sd2!=NULL )
clif_guild_inviteack(sd2,2);
// 偄偪偍偆嫞崌妋擣
guild_check_conflict(sd);
return 0;
}
// 僊儖僪扙戅梫媮
int guild_leave(struct map_session_data *sd,int guild_id,
int account_id,int char_id,const char *mes)
{
struct guild *g = guild_search(sd->status.guild_id);
int i;
if(g==NULL)
return 0;
if( sd->status.account_id!=account_id ||
sd->status.char_id!=char_id || sd->status.guild_id!=guild_id)
return 0;
for(i=0;i<g->max_member;i++){ // 強懏偟偰偄傞偐
if( g->member[i].account_id==sd->status.account_id &&
g->member[i].char_id==sd->status.char_id ){
intif_guild_leave(g->guild_id,sd->status.account_id,sd->status.char_id,0,mes);
return 0;
}
}
return 0;
}
// 僊儖僪捛曻梫媮
int guild_explusion(struct map_session_data *sd,int guild_id,
int account_id,int char_id,const char *mes)
{
struct guild *g = guild_search(sd->status.guild_id);
int i,ps;
if(g==NULL)
return 0;
if( sd->status.guild_id!=guild_id)
return 0;
if( (ps=guild_getposition(sd,g))<0 || !(g->position[ps].mode&0x0010) )
return 0; // 張敱尃尷柍偟
for(i=0;i<g->max_member;i++){ // 強懏偟偰偄傞偐
if( g->member[i].account_id==account_id &&
g->member[i].char_id==char_id ){
intif_guild_leave(g->guild_id,account_id,char_id,1,mes);
return 0;
}
}
return 0;
}
// 僊儖僪儊儞僶偑扙戅偟偨
int guild_member_leaved(int guild_id,int account_id,int char_id,int flag,
const char *name,const char *mes)
{
struct map_session_data *sd=map_id2sd(account_id);
struct guild *g=guild_search(guild_id);
int i;
if(g!=NULL){
int i;
for(i=0;i<g->max_member;i++)
if( g->member[i].account_id==account_id &&
g->member[i].char_id==char_id ){
struct map_session_data *sd2=sd;
if(sd2==NULL)
sd2=guild_getavailablesd(g);
if(sd2!=NULL){
if(flag==0)
clif_guild_leave(sd2,name,mes);
else
clif_guild_explusion(sd2,name,mes,account_id);
}
g->member[i].account_id=0;
g->member[i].sd=NULL;
}
}
if(sd!=NULL && sd->status.guild_id==guild_id){
sd->status.guild_id=0;
sd->guild_emblem_id=0;
sd->guild_sended=0;
}
// 儊儞僶乕儕僗僩傪慡堳偵嵞捠抦
for(i=0;i<g->max_member;i++){
if( g->member[i].sd!=NULL )
clif_guild_memberlist(g->member[i].sd);
}
return 0;
}
// 僊儖僪儊儞僶偺僆儞儔僀儞忬懺/Lv峏怴憲怣
int guild_send_memberinfoshort(struct map_session_data *sd,int online)
{
struct guild *g;
if(sd->status.guild_id<=0)
return 0;
g=guild_search(sd->status.guild_id);
if(g==NULL)
return 0;
intif_guild_memberinfoshort(g->guild_id,
sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class);
if( !online ){ // 儘僌傾僂僩偡傞側傜sd傪僋儕傾偟偰廔椆
int i=guild_getindex(g,sd->status.account_id,sd->status.char_id);
if(i>=0)
g->member[i].sd=NULL;
return 0;
}
if( sd->guild_sended!=0 ) // 僊儖僪弶婜憲怣僨乕僞偼憲怣嵪傒
return 0;
// 嫞崌妋擣
guild_check_conflict(sd);
// 偁傞側傜僊儖僪弶婜憲怣僨乕僞憲怣
if( (g=guild_search(sd->status.guild_id))!=NULL ){
guild_check_member(g); // 強懏傪妋擣偡傞
if(sd->status.guild_id==g->guild_id){
clif_guild_belonginfo(sd,g);
clif_guild_notice(sd,g);
sd->guild_sended=1;
sd->guild_emblem_id=g->emblem_id;
}
}
return 0;
}
// 僊儖僪儊儞僶偺僆儞儔僀儞忬懺/Lv峏怴捠抦
int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class)
{
int i,alv,c,idx=0,om=0,oldonline=-1;
struct guild *g=guild_search(guild_id);
if(g==NULL)
return 0;
for(i=0,alv=0,c=0,om=0;i<g->max_member;i++){
struct guild_member *m=&g->member[i];
if(m->account_id==account_id && m->char_id==char_id ){
oldonline=m->online;
m->online=online;
m->lv=lv;
m->class=class;
idx=i;
}
if(m->account_id>0){
alv+=m->lv;
c++;
}
if(m->online)
om++;
}
if(idx==g->max_member){
if(battle_config.error_log)
printf("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name);
return 0;
}
g->average_lv=alv/c;
g->connect_member=om;
if(oldonline!=online) // 僆儞儔僀儞忬懺偑曄傢偭偨偺偱捠抦
clif_guild_memberlogin_notice(g,idx,online);
for(i=0;i<g->max_member;i++){ // sd嵞愝掕
struct map_session_data *sd= map_id2sd(g->member[i].account_id);
g->member[i].sd=(sd!=NULL &&
sd->status.char_id==g->member[i].char_id &&
sd->status.guild_id==guild_id)?sd:NULL;
}
// 偙偙偵僋儔僀傾儞僩偵憲怣張棟偑昁梫
return 0;
}
// 僊儖僪夛榖憲怣
int guild_send_message(struct map_session_data *sd,char *mes,int len)
{
if(sd->status.guild_id==0)
return 0;
intif_guild_message(sd->status.guild_id,sd->status.account_id,mes,len);
return 0;
}
// 僊儖僪夛榖庴怣
int guild_recv_message(int guild_id,int account_id,char *mes,int len)
{
struct guild *g;
if( (g=guild_search(guild_id))==NULL)
return 0;
clif_guild_message(g,account_id,mes,len);
return 0;
}
// 僊儖僪儊儞僶偺栶怑曄峏
int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx)
{
return intif_guild_change_memberinfo(
guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx));
}
// 僊儖僪儊儞僶偺栶怑曄峏捠抦
int guild_memberposition_changed(struct guild *g,int idx,int pos)
{
g->member[idx].position=pos;
clif_guild_memberpositionchanged(g,idx);
return 0;
}
// 僊儖僪栶怑曄峏
int guild_change_position(struct map_session_data *sd,int idx,
int mode,int exp_mode,const char *name)
{
struct guild_position p;
if(exp_mode>100)exp_mode=100;
if(exp_mode<0)exp_mode=0;
p.mode=mode;
p.exp_mode=exp_mode;
memcpy(p.name,name,24);
return intif_guild_position(sd->status.guild_id,idx,&p);
}
// 僊儖僪栶怑曄峏捠抦
int guild_position_changed(int guild_id,int idx,struct guild_position *p)
{
struct guild *g=guild_search(guild_id);
if(g==NULL)
return 0;
memcpy(&g->position[idx],p,sizeof(struct guild_position));
clif_guild_positionchanged(g,idx);
return 0;
}
// 僊儖僪崘抦曄峏
int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2)
{
if(guild_id!=sd->status.guild_id)
return 0;
return intif_guild_notice(guild_id,mes1,mes2);
}
// 僊儖僪崘抦曄峏捠抦
int guild_notice_changed(int guild_id,const char *mes1,const char *mes2)
{
int i;
struct map_session_data *sd;
struct guild *g=guild_search(guild_id);
if(g==NULL)
return 0;
memcpy(g->mes1,mes1,60);
memcpy(g->mes2,mes2,120);
for(i=0;i<g->max_member;i++){
if((sd=g->member[i].sd)!=NULL)
clif_guild_notice(sd,g);
}
return 0;
}
// 僊儖僪僄儞僽儗儉曄峏
int guild_change_emblem(struct map_session_data *sd,int len,const char *data)
{
return intif_guild_emblem(sd->status.guild_id,len,data);
}
// 僊儖僪僄儞僽儗儉曄峏捠抦
int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data)
{
int i;
struct map_session_data *sd;
struct guild *g=guild_search(guild_id);
if(g==NULL)
return 0;
memcpy(g->emblem_data,data,len);
g->emblem_len=len;
g->emblem_id=emblem_id;
for(i=0;i<g->max_member;i++){
if((sd=g->member[i].sd)!=NULL){
sd->guild_emblem_id=emblem_id;
clif_guild_belonginfo(sd,g);
clif_guild_emblem(sd,g);
}
}
return 0;
}
// 僊儖僪偺EXP忋擺
int guild_payexp(struct map_session_data *sd,int exp)
{
struct guild *g;
struct guild_expcache *c;
int per,exp2;
if(sd->status.guild_id==0 || (g=guild_search(sd->status.guild_id))==NULL )
return 0;
if( (per=g->position[guild_getposition(sd,g)].exp_mode)<=0 )
return 0;
if( per>100 )per=100;
if( (exp2=exp*per/100)<=0 )
return 0;
if( (c=numdb_search(guild_expcache_db,sd->status.char_id))==NULL ){
c=calloc(sizeof(struct guild_expcache), 1);
if(c==NULL){
printf("guild_payexp: out of memory !\n");
exit(1);
}
c->guild_id=sd->status.guild_id;
c->account_id=sd->status.account_id;
c->char_id=sd->status.char_id;
c->exp=exp2;
numdb_insert(guild_expcache_db,c->char_id,c);
}else{
c->exp+=exp2;
}
return exp2;
}
// 僗僉儖億僀儞僩妱傝怳傝
int guild_skillup(struct map_session_data *sd,int skill_num)
{
struct guild *g;
int idx;
if(sd->status.guild_id==0 || (g=guild_search(sd->status.guild_id))==NULL)
return 0;
if(strcmp(sd->status.name,g->master))
return 0;
if( g->skill_point>0 &&
g->skill[(idx=skill_num-10000)].id!=0 &&
g->skill[idx].lv < guild_skill_get_max(skill_num) ){
intif_guild_skillup(g->guild_id,skill_num,sd->status.account_id);
}
return 0;
}
// 僗僉儖億僀儞僩妱傝怳傝捠抦
int guild_skillupack(int guild_id,int skill_num,int account_id)
{
struct map_session_data *sd=map_id2sd(account_id);
struct guild *g=guild_search(guild_id);
int i;
if(g==NULL)
return 0;
if(sd!=NULL)
clif_guild_skillup(sd,skill_num,g->skill[skill_num-10000].lv);
// 慡堳偵捠抦
for(i=0;i<g->max_member;i++)
if((sd=g->member[i].sd)!=NULL)
clif_guild_skillinfo(sd);
return 0;
}
// 僊儖僪摨柨悢強摼
int guild_get_alliance_count(struct guild *g,int flag)
{
int i,c;
for(i=c=0;i<MAX_GUILDALLIANCE;i++){
if( g->alliance[i].guild_id>0 &&
g->alliance[i].opposition==flag )
c++;
}
return c;
}
// 僊儖僪摨柨梫媮
int guild_reqalliance(struct map_session_data *sd,int account_id)
{
struct map_session_data *tsd= map_id2sd(account_id);
struct guild *g[2];
int i;
if(tsd==NULL || tsd->status.guild_id<=0)
return 0;
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