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📄 map.h

📁 最新的仙镜传说服务器C语言源码
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	int nameid,value;
};
struct npc_data {
	struct block_list bl;
	short n;
	short class,dir;
	short speed;
	char name[24];
	char exname[24];
	int chat_id;
	short flag;
	union {
		struct {
			char *script;
			short xs,ys;
			int guild_id;
			int timer,timerid,timeramount,nexttimer;
			unsigned int timertick;
			struct npc_timerevent_list *timer_event;
			int label_list_num;
			struct npc_label_list *label_list;
		} scr;
		struct npc_item_list shop_item[1];
		struct {
			short xs,ys;
			short x,y;
			char name[16];
		} warp;
	} u;
	// 偙偙偵儊儞僶傪捛壛偟偰偼側傜側偄(shop_item偑壜曄挿偺堊)
};
struct mob_data {
	struct block_list bl;
	short n;
	short base_class,class,dir;
	short m,x0,y0,xs,ys;
	char name[24];
	int spawndelay1,spawndelay2;
	struct {
		unsigned state : 8 ;
		unsigned skillstate : 8 ;
		unsigned targettype : 1 ;
		unsigned steal_flag : 1 ;
		unsigned steal_coin_flag : 1 ;
		unsigned skillcastcancel : 1 ;
		unsigned master_check : 1 ;
		unsigned change_walk_target : 1 ;
		unsigned walk_easy : 1 ;
		unsigned special_mob_ai : 3 ;
	} state;
	int timer;
	short to_x,to_y;
	short speed;
	int hp;
	int target_id,attacked_id;
	struct walkpath_data walkpath;
	unsigned int next_walktime;
	unsigned int attackabletime;
	unsigned int last_deadtime,last_spawntime,last_thinktime;
	unsigned int canmove_tick;
	short move_fail_count;
	struct {
		int id;
		int dmg;
	} dmglog[DAMAGELOG_SIZE];
	struct item *lootitem;
	short lootitem_count;

	struct status_change sc_data[MAX_STATUSCHANGE];
	short sc_count;
	short opt1,opt2,option;
	short min_chase;

	int skilltimer;
	int skilltarget;
	short skillx,skilly;
	short skillid,skilllv,skillidx;
	unsigned int skilldelay[MAX_MOBSKILL];
	int def_ele;
	int master_id,master_dist;
	int exclusion_src,exclusion_party,exclusion_guild;
	struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
	struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
	struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
	char npc_event[50];
};
struct pet_data {
	struct block_list bl;
	short class,dir;
	short speed;
	char name[24];
	struct {
		unsigned state : 8 ;
		unsigned skillstate : 8 ;
		unsigned change_walk_target : 1 ;
	} state;
	int timer;
	short to_x,to_y;
	short equip;
	struct walkpath_data walkpath;
	int target_id;
	int move_fail_count;
	unsigned int attackabletime,next_walktime,last_thinktime;
	struct map_session_data *msd;
};

enum { MS_IDLE,MS_WALK,MS_ATTACK,MS_DEAD,MS_DELAY };

enum { NONE_ATTACKABLE,ATTACKABLE };

struct map_data {
	char name[24];
	unsigned char *gat;	// NULL側傜壓偺map_data_other_server偲偟偰埖偆
	struct block_list **block;
	struct block_list **block_mob;
	int *block_count,*block_mob_count;
	int m;
	short xs,ys;
	short bxs,bys;
	int npc_num;
	int users;
	struct {
		unsigned nomemo : 1;
		unsigned noteleport : 1;
		unsigned noreturn : 1;
		unsigned monster_noteleport : 1;
		unsigned nosave : 1;
		unsigned nobranch : 1;
		unsigned nopenalty : 1;
		unsigned pvp : 1;
		unsigned pvp_noparty : 1;
		unsigned pvp_noguild : 1;
		unsigned gvg : 1;
		unsigned gvg_noparty : 1;
		unsigned nozenypenalty : 1;
	} flag;
	struct point save;
	struct npc_data *npc[MAX_NPC_PER_MAP];
};
struct map_data_other_server {
	char name[24];
	unsigned char *gat;	// NULL屌掕偵偟偰敾抐
	unsigned long ip;
	unsigned int port;
};
#define read_gat(m,x,y) (map[m].gat[(x)+(y)*map[m].xs])
#define read_gatp(m,x,y) (m->gat[(x)+(y)*m->xs])

struct flooritem_data {
	struct block_list bl;
	short subx,suby;
	int cleartimer;
	int first_get_id,second_get_id,third_get_id;
	unsigned int first_get_tick,second_get_tick,third_get_tick;
	struct item item_data;
};

enum {
	SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP,	// 0-7
	SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT,	// 8-15
	SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP,	// 16-23
	SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f,	// 24-31
	SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27,	// 32-39
	SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1,	// 40-47
	SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL,	// 48-55
	SP_CARTINFO=99,	// 99

	// original 1000-
	SP_ATTACKRANGE=1000,	SP_ATKELE,SP_DEFELE,	// 1000-1002
	SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
	SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
	SP_ADDEFF, SP_RESEFF,	// 1012-1013
	SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
	SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
	SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
	SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
	SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
	SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
	SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
	SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_SUBRACE, // 1035-1037
	SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
	SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
	SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
	SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
	SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
	SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-

	SP_RESTART_FULL_RECORVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
	SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE, // 2006-2007
};

enum {
	LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES
};

struct chat_data {
	struct block_list bl;

	unsigned char pass[8];   /* password */
	unsigned char title[61]; /* room title MAX 60 */
	unsigned char limit;     /* join limit */
	unsigned char trigger;
	unsigned char users;     /* current users */
	unsigned char pub;       /* room attribute */
	struct map_session_data *usersd[20];
	struct block_list *owner_;
	struct block_list **owner;
	char npc_event[50];
};

extern struct map_data map[];
extern int map_num;
extern int autosave_interval;
extern int agit_flag;

extern char motd_txt[];
extern char help_txt[];


// 嶪慡懱忣曬
void map_setusers(int);
int map_getusers(void);
// block嶍彍娭楢
int map_freeblock( void *bl );
int map_freeblock_lock(void);
int map_freeblock_unlock(void);
// block娭楢
int map_addblock(struct block_list *);
int map_delblock(struct block_list *);
void map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
void map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...);
int map_countnearpc(int,int,int);
// 堦帪揑object娭楢
int map_addobject(struct block_list *);
int map_delobject(int);
int map_delobjectnofree(int id);
void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
//
int map_quit(struct map_session_data *);
// npc
int map_addnpc(int,struct npc_data *);


// 彴傾僀僥儉娭楢
int map_clearflooritem_timer(int,unsigned int,int,int);
#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int);

// 僉儍儔id亖亜僉儍儔柤 曄姺娭楢
void map_addchariddb(int charid,char *name);
int map_reqchariddb(struct map_session_data * sd,int charid);
char * map_charid2nick(int);

struct map_session_data * map_id2sd(int);
struct block_list * map_id2bl(int);
int map_mapname2mapid(char*);
int map_mapname2ipport(char*,int*,int*);
int map_setipport(char *name,unsigned long ip,int port);
void map_addiddb(struct block_list *);
void map_deliddb(struct block_list *bl);
int map_foreachiddb(int (*)(void*,void*,va_list),...);
void map_addnickdb(struct map_session_data *);
struct map_session_data * map_nick2sd(char*);

// gat娭楢
int map_getcell(int,int,int);
int map_setcell(int,int,int,int);

// 偦偺懠
int map_check_dir(int s_dir,int t_dir);
int map_calc_dir( struct block_list *src,int x,int y);

// path.c傛傝
int path_search(struct walkpath_data*,int,int,int,int,int,int);
int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);

#endif

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