⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 index-all.html

📁 J2ME斜45度游戏引擎
💻 HTML
📖 第 1 页 / 共 2 页
字号:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN""http://www.w3.org/TR/REC-html40/loose.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Wed Jun 09 08:44:00 CEST 2004 --><TITLE>Index (isoj2me: an isometric engine for J2ME - documentation)</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="stylesheet.css" TITLE="Style"></HEAD><SCRIPT>function asd(){parent.document.title="Index (isoj2me: an isometric engine for J2ME - documentation)";}</SCRIPT><BODY BGCOLOR="white" onload="asd();"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <FONT CLASS="NavBarFont1">Package</FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <FONT CLASS="NavBarFont1">Class</FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Index</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;PREV&nbsp;&nbsp;NEXT</FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="index.html" TARGET="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="index-all.html" TARGET="_top"><B>NO FRAMES</B></A>  &nbsp;&nbsp;<SCRIPT>  <!--  if(window==top) {    document.writeln('<A HREF="allclasses-noframe.html" TARGET=""><B>All Classes</B></A>');  }  //--></SCRIPT><NOSCRIPT><A HREF="allclasses-noframe.html" TARGET=""><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><A HREF="#_B_">B</A> <A HREF="#_C_">C</A> <A HREF="#_D_">D</A> <A HREF="#_G_">G</A> <A HREF="#_I_">I</A> <A HREF="#_L_">L</A> <A HREF="#_M_">M</A> <A HREF="#_N_">N</A> <A HREF="#_P_">P</A> <A HREF="#_R_">R</A> <A HREF="#_S_">S</A> <A HREF="#_T_">T</A> <A HREF="#_U_">U</A> <A HREF="#_X_">X</A> <A HREF="#_Y_">Y</A> <A HREF="#_Z_">Z</A> <HR><A NAME="_B_"><!-- --></A><H2><B>B</B></H2><DL><DT><A HREF="isoj2me/Map.html#basic_ch"><B>basic_ch</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Map.html">Map</A><DD>&nbsp;<DT><A HREF="isoj2me/Board.html"><B>Board</B></A> - class isoj2me.<A HREF="isoj2me/Board.html">Board</A>.<DD>isoj2me: Board</b> This is the main class. <DT><A HREF="isoj2me/Board.html#Board()"><B>Board()</B></A> - Constructor for class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>Constructor. <DT><A HREF="isoj2me/Board.html#Board(java.lang.String)"><B>Board(String)</B></A> - Constructor for class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>Constructor. </DL><HR><A NAME="_C_"><!-- --></A><H2><B>C</B></H2><DL><DT><A HREF="isoj2me/Character.html"><B>Character</B></A> - class isoj2me.<A HREF="isoj2me/Character.html">Character</A>.<DD>isoj2me: Character This class manages Characters.<DT><A HREF="isoj2me/Character.html#Character()"><B>Character()</B></A> - Constructor for class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>&nbsp;<DT><A HREF="isoj2me/Character.html#Character(java.lang.String)"><B>Character(String)</B></A> - Constructor for class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>Create a new character.<DT><A HREF="isoj2me/Character.html#Character(java.lang.String, int, int, int)"><B>Character(String, int, int, int)</B></A> - Constructor for class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>Create a new character<DT><A HREF="isoj2me/Board.html#characters"><B>characters</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>&nbsp;<DT><A HREF="isoj2me/Map.html#clearLayer(int)"><B>clearLayer(int)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Map.html">Map</A><DD>This method set null a layer. <DT><A HREF="isoj2me/Board.html#createMap(java.lang.String, int)"><B>createMap(String, int)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>This method call the Map() constructor passing the base name for the map files and the number of layers</DL><HR><A NAME="_D_"><!-- --></A><H2><B>D</B></H2><DL><DT><A HREF="isoj2me/Character.html#draw(int, int, javax.microedition.lcdui.Graphics)"><B>draw(int, int, Graphics)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>This draw the character at given coordinates on given Graphics. <DT><A HREF="isoj2me/Item.html#draw(int, int, javax.microedition.lcdui.Graphics)"><B>draw(int, int, Graphics)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>This draw the Item at given coordinates on given Graphics. <DT><A HREF="isoj2me/Board.html#draw(int, int, int, int, int, int, javax.microedition.lcdui.Graphics)"><B>draw(int, int, int, int, int, int, Graphics)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>This one of the main method of this class. </DL><HR><A NAME="_G_"><!-- --></A><H2><B>G</B></H2><DL><DT><A HREF="isoj2me/Map.html#getCell(int, int, int)"><B>getCell(int, int, int)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Map.html">Map</A><DD>Return the value stored in the map array at given position<DT><A HREF="isoj2me/Character.html#getCurrentAction()"><B>getCurrentAction()</B></A> - Method in class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>This return the name that identify the action that is performed in this moment by the character<DT><A HREF="isoj2me/Item.html#getCurrentAction()"><B>getCurrentAction()</B></A> - Method in class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>This return the name that identify the action that is performed in this moment by the Item<DT><A HREF="isoj2me/Character.html#getCurrentImage()"><B>getCurrentImage()</B></A> - Method in class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>Calculate the current frame and return the associated Image object<DT><A HREF="isoj2me/Item.html#getCurrentImage()"><B>getCurrentImage()</B></A> - Method in class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>Calculate the current frame and return the associated Image object<DT><A HREF="isoj2me/Map.html#getHeight()"><B>getHeight()</B></A> - Method in class isoj2me.<A HREF="isoj2me/Map.html">Map</A><DD>Simply return the map height<DT><A HREF="isoj2me/Map.html#getWidth()"><B>getWidth()</B></A> - Method in class isoj2me.<A HREF="isoj2me/Map.html">Map</A><DD>Simply return the map width</DL><HR><A NAME="_I_"><!-- --></A><H2><B>I</B></H2><DL><DT><A HREF="isoj2me/Board.html#isCharacter(int, int, int)"><B>isCharacter(int, int, int)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>If there is a Character in the x, y, z position of the Board it returns its name. <DT><A HREF="isoj2me/Board.html#isItem(int, int, int)"><B>isItem(int, int, int)</B></A> - Method in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>If there is a Item in the x, y, z position of the Board it returns its name. <DT><A HREF="isoj2me/Character.html#isMoving"><B>isMoving</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>&nbsp;<DT><A HREF="isoj2me/Item.html#isMoving"><B>isMoving</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>&nbsp;<DT><A HREF="isoj2me/package-summary.html"><B>isoj2me</B></A> - package isoj2me<DD>&nbsp;<DT><A HREF="isoj2me/Item.html#isWalkable"><B>isWalkable</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>&nbsp;<DT><A HREF="isoj2me/Item.html"><B>Item</B></A> - class isoj2me.<A HREF="isoj2me/Item.html">Item</A>.<DD>isoj2me: Item This class manages Items.<DT><A HREF="isoj2me/Item.html#Item()"><B>Item()</B></A> - Constructor for class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>&nbsp;<DT><A HREF="isoj2me/Item.html#Item(java.lang.String)"><B>Item(String)</B></A> - Constructor for class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>Create a new Item.<DT><A HREF="isoj2me/Item.html#Item(java.lang.String, int, int, int)"><B>Item(String, int, int, int)</B></A> - Constructor for class isoj2me.<A HREF="isoj2me/Item.html">Item</A><DD>Create a new Item<DT><A HREF="isoj2me/Board.html#items"><B>items</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>&nbsp;</DL><HR><A NAME="_L_"><!-- --></A><H2><B>L</B></H2><DL><DT><A HREF="isoj2me/Map.html#layers"><B>layers</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Map.html">Map</A><DD>&nbsp;<DT><A HREF="isoj2me/Utility.html#loadImage(java.lang.String, java.util.Hashtable)"><B>loadImage(String, Hashtable)</B></A> - Static method in class isoj2me.<A HREF="isoj2me/Utility.html">Utility</A><DD>This method return an Image loading it from the "hard disk" of the mobile phone (from the standard directory) or, if the image was already loaded, it return an image took from an hashtable</DL><HR><A NAME="_M_"><!-- --></A><H2><B>M</B></H2><DL><DT><A HREF="isoj2me/Board.html#map"><B>map</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Board.html">Board</A><DD>&nbsp;<DT><A HREF="isoj2me/Map.html"><B>Map</B></A> - class isoj2me.<A HREF="isoj2me/Map.html">Map</A>.<DD>isoj2me: Character This class manages Maps with load functions to read ascii map files.<DT><A HREF="isoj2me/Map.html#Map(java.lang.String, int)"><B>Map(String, int)</B></A> - Constructor for class isoj2me.<A HREF="isoj2me/Map.html">Map</A><DD>This method load the map files and put them into the layers array.<DT><A HREF="isoj2me/Character.html#modifierX"><B>modifierX</B></A> - Variable in class isoj2me.<A HREF="isoj2me/Character.html">Character</A><DD>&nbsp;<DT><A HREF="isoj2me/Item.html#modifierX"><B>modifierX</B></A> - 

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -