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📁 J2ME斜45度游戏引擎
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<!-- ============ FIELD DETAIL =========== --><A NAME="field_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Field Detail</B></FONT></TD></TR></TABLE><A NAME="isMoving"><!-- --></A><H3>isMoving</H3><PRE>public boolean <B>isMoving</B></PRE><DL><DL></DL></DL><HR><A NAME="name"><!-- --></A><H3>name</H3><PRE>public java.lang.String <B>name</B></PRE><DL><DL></DL></DL><HR><A NAME="x"><!-- --></A><H3>x</H3><PRE>public int <B>x</B></PRE><DL><DL></DL></DL><HR><A NAME="y"><!-- --></A><H3>y</H3><PRE>public int <B>y</B></PRE><DL><DL></DL></DL><HR><A NAME="z"><!-- --></A><H3>z</H3><PRE>public int <B>z</B></PRE><DL><DL></DL></DL><HR><A NAME="modifierX"><!-- --></A><H3>modifierX</H3><PRE>public int <B>modifierX</B></PRE><DL><DL></DL></DL><HR><A NAME="modifierY"><!-- --></A><H3>modifierY</H3><PRE>public int <B>modifierY</B></PRE><DL><DL></DL></DL><HR><A NAME="speed"><!-- --></A><H3>speed</H3><PRE>public int <B>speed</B></PRE><DL><DL></DL></DL><!-- ========= CONSTRUCTOR DETAIL ======== --><A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TD></TR></TABLE><A NAME="Character()"><!-- --></A><H3>Character</H3><PRE>public <B>Character</B>()</PRE><DL></DL><HR><A NAME="Character(java.lang.String)"><!-- --></A><H3>Character</H3><PRE>public <B>Character</B>(java.lang.String&nbsp;name)</PRE><DL><DD>Create a new character.<P><DT><B>Parameters:</B><DD><CODE>name</CODE> - Name/code of the character</DL><HR><A NAME="Character(java.lang.String, int, int, int)"><!-- --></A><H3>Character</H3><PRE>public <B>Character</B>(java.lang.String&nbsp;name,                 int&nbsp;x,                 int&nbsp;y,                 int&nbsp;z)</PRE><DL><DD>Create a new character<P><DT><B>Parameters:</B><DD><CODE>name</CODE> - Name or code of the character<DD><CODE>x</CODE> - x on the map<DD><CODE>y</CODE> - y on the map<DD><CODE>z</CODE> - layer on the map</DL><!-- ============ METHOD DETAIL ========== --><A NAME="method_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Method Detail</B></FONT></TD></TR></TABLE><A NAME="draw(int, int, javax.microedition.lcdui.Graphics)"><!-- --></A><H3>draw</H3><PRE>public void <B>draw</B>(int&nbsp;x,                 int&nbsp;y,                 javax.microedition.lcdui.Graphics&nbsp;g)</PRE><DL><DD>This draw the character at given coordinates on given Graphics. This method also change the current frame (if more than one) for the current action.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>x</CODE> - x<DD><CODE>y</CODE> - y<DD><CODE>g</CODE> - given Graphics where to paint the character</DL></DD></DL><HR><A NAME="putAction(java.lang.String, int)"><!-- --></A><H3>putAction</H3><PRE>public void <B>putAction</B>(java.lang.String&nbsp;action,                      int&nbsp;frames)</PRE><DL><DD>Store an action into this character action list.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>action</CODE> - basic string used to load frames<DD><CODE>frames</CODE> - number of frames for this action</DL></DD></DL><HR><A NAME="getCurrentAction()"><!-- --></A><H3>getCurrentAction</H3><PRE>public java.lang.String <B>getCurrentAction</B>()</PRE><DL><DD>This return the name that identify the action that is performed in this moment by the character<P><DD><DL><DT><B>Returns:</B><DD>basic string for this action</DL></DD></DL><HR><A NAME="getCurrentImage()"><!-- --></A><H3>getCurrentImage</H3><PRE>public javax.microedition.lcdui.Image <B>getCurrentImage</B>()</PRE><DL><DD>Calculate the current frame and return the associated Image object<P><DD><DL><DT><B>Returns:</B><DD>current Image used</DL></DD></DL><HR><A NAME="setCurrentAction(java.lang.String)"><!-- --></A><H3>setCurrentAction</H3><PRE>public void <B>setCurrentAction</B>(java.lang.String&nbsp;action)</PRE><DL><DD>Set the current action for this character. The action have to be already in the actions list<P><DD><DL><DT><B>Parameters:</B><DD><CODE>action</CODE> - name of the action to perform</DL></DD></DL><HR><A NAME="toString()"><!-- --></A><H3>toString</H3><PRE>public java.lang.String <B>toString</B>()</PRE><DL><DD>Return the name of the Character<P><DD><DL><DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL></DD><DD><DL><DT><B>Returns:</B><DD>name of the Character</DL></DD></DL><!-- ========= END OF CLASS DATA ========= --><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM><div class=mondonerd><a class=mondonerdlink href=http://mondonerd.com>MONDONERD.COM</a></div></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;<A HREF="../isoj2me/Board.html"><B>PREV CLASS</B></A>&nbsp;&nbsp;<A HREF="../isoj2me/Item.html"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="../index.html" TARGET="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="Character.html" TARGET="_top"><B>NO FRAMES</B></A>  &nbsp;&nbsp;<SCRIPT>  <!--  if(window==top) {    document.writeln('<A HREF="../allclasses-noframe.html" TARGET=""><B>All Classes</B></A>');  }  //--></SCRIPT><NOSCRIPT><A HREF="../allclasses-noframe.html" TARGET=""><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR></BODY></HTML>

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