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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN""http://www.w3.org/TR/REC-html40/loose.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Wed Jun 09 08:44:00 CEST 2004 --><TITLE>Board (isoj2me: an isometric engine for J2ME - documentation)</TITLE><META NAME="keywords" CONTENT="isoj2me.Board,Board class"><LINK REL ="stylesheet" TYPE="text/css" HREF="../stylesheet.css" TITLE="Style"></HEAD><SCRIPT>function asd(){parent.document.title="Board (isoj2me: an isometric engine for J2ME - documentation)";}</SCRIPT><BODY BGCOLOR="white" onload="asd();"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;PREV CLASS&nbsp;&nbsp;<A HREF="../isoj2me/Character.html"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="../index.html" TARGET="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="Board.html" TARGET="_top"><B>NO FRAMES</B></A>  &nbsp;&nbsp;<SCRIPT>  <!--  if(window==top) {    document.writeln('<A HREF="../allclasses-noframe.html" TARGET=""><B>All Classes</B></A>');  }  //--></SCRIPT><NOSCRIPT><A HREF="../allclasses-noframe.html" TARGET=""><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR><!-- ======== START OF CLASS DATA ======== --><H2><FONT SIZE="-1">isoj2me</FONT><BR>Class Board</H2><PRE>java.lang.Object  |  +--<B>isoj2me.Board</B></PRE><HR><DL><DT>public class <B>Board</B><DT>extends java.lang.Object</DL><P><p>isoj2me: Board</b> <p>This is the main class. It manages a Board where you can add, remove and move Characters and Items. It manages Maps too. This class perform the draw method to paint the Board on the device</p> <p>Copyright: Copyright (c) 2004</p> <p>License: Lesser GPL (http://www.gnu.org)</p> <p>Company: <a href=http://www.mondonerd.com target="_blank">Mondonerd.com</a></p><P><P><DL><DT><B>Version:</B></DT>  <DD>alpha 0.4</DD><DT><B>Author:</B></DT>  <DD>Massimo Maria Avvisati</DD></DL><HR><P><!-- ======== NESTED CLASS SUMMARY ======== --><!-- =========== FIELD SUMMARY =========== --><A NAME="field_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Field Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;java.util.Hashtable</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#characters">characters</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;java.util.Hashtable</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#items">items</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;isoj2me.Map</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#map">map</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static&nbsp;java.util.Hashtable</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#tiles">tiles</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;java.lang.String</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#tileSet">tileSet</A></B></CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD></TR></TABLE>&nbsp;<!-- ======== CONSTRUCTOR SUMMARY ======== --><A NAME="constructor_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Constructor Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../isoj2me/Board.html#Board()">Board</A></B>()</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructor. </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../isoj2me/Board.html#Board(java.lang.String)">Board</A></B>(java.lang.String&nbsp;tileSet)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructor. </TD></TR></TABLE>&nbsp;<!-- ========== METHOD SUMMARY =========== --><A NAME="method_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Method Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#createMap(java.lang.String, int)">createMap</A></B>(java.lang.String&nbsp;baseFilename,          int&nbsp;numberOfLayers)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method call the Map() constructor passing the base name for the map files and the number of layers</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#draw(int, int, int, int, int, int, javax.microedition.lcdui.Graphics)">draw</A></B>(int&nbsp;x,     int&nbsp;y,     int&nbsp;cellX,     int&nbsp;cellY,     int&nbsp;width,     int&nbsp;height,     javax.microedition.lcdui.Graphics&nbsp;g)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This one of the main method of this class. </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;java.lang.String</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#isCharacter(int, int, int)">isCharacter</A></B>(int&nbsp;x,            int&nbsp;y,            int&nbsp;z)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If there is a Character in the x, y, z position of the Board it returns its name. </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;java.lang.String</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#isItem(int, int, int)">isItem</A></B>(int&nbsp;x,       int&nbsp;y,       int&nbsp;z)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If there is a Item in the x, y, z position of the Board it returns its name. </TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#moveCharacter(isoj2me.Character, int, int, int, int, int, int, boolean)">moveCharacter</A></B>(isoj2me.Character&nbsp;c,              int&nbsp;oldX,              int&nbsp;oldY,              int&nbsp;oldZ,              int&nbsp;newX,              int&nbsp;newY,              int&nbsp;newZ,              boolean&nbsp;overwrite)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Move a Character on the Board</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#moveItem(isoj2me.Item, int, int, int, int, int, int, boolean)">moveItem</A></B>(isoj2me.Item&nbsp;i,         int&nbsp;oldX,         int&nbsp;oldY,         int&nbsp;oldZ,         int&nbsp;newX,         int&nbsp;newY,         int&nbsp;newZ,         boolean&nbsp;overwrite)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Move an Item on the Board</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#putCharacter(isoj2me.Character)">putCharacter</A></B>(isoj2me.Character&nbsp;c)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Add a Character to the Board.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#putCharacter(java.lang.String, int, int, int)">putCharacter</A></B>(java.lang.String&nbsp;name,             int&nbsp;x,             int&nbsp;y,             int&nbsp;z)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create and then add a Character to the Board.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#putItem(isoj2me.Item)">putItem</A></B>(isoj2me.Item&nbsp;i)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Add an Item to the Board</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#putItem(java.lang.String, int, int, int)">putItem</A></B>(java.lang.String&nbsp;name,        int&nbsp;x,        int&nbsp;y,        int&nbsp;z)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create and then add an Item to the Board.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#removeCharacter(isoj2me.Character)">removeCharacter</A></B>(isoj2me.Character&nbsp;c)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Remove a Character from the Board</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#removeItem(isoj2me.Item)">removeItem</A></B>(isoj2me.Item&nbsp;i)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Remove an Item from the Board</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../isoj2me/Board.html#setTileSize(int, int)">setTileSize</A></B>(int&nbsp;width,            int&nbsp;height)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method change the shape of the basic tile. </TD></TR></TABLE>&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class java.lang.Object</B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD></TR></TABLE>&nbsp;<P><!-- ============ FIELD DETAIL =========== --><A NAME="field_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Field Detail</B></FONT></TD></TR></TABLE><A NAME="map"><!-- --></A><H3>map</H3>

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