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📄 softfloat.c

📁 RISC processor ARM-7 emulator
💻 C
📖 第 1 页 / 共 5 页
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        if ( aSig ) return propagateFloat32NaN( a, b );
        return a;
    }
    if ( bExp == 0 ) {
        --expDiff;
    }
    else {
        bSig |= 0x40000000;
    }
    shift32RightJamming( bSig, expDiff, &bSig );
    aSig |= 0x40000000;
 aBigger:
    zSig = aSig - bSig;
    zExp = aExp;
 normalizeRoundAndPack:
    --zExp;
    return normalizeRoundAndPackFloat32( zSign, zExp, zSig );

}

/*
-------------------------------------------------------------------------------
Returns the result of adding the single-precision floating-point values `a'
and `b'.  The operation is performed according to the IEC/IEEE Standard for
Binary Floating-point Arithmetic.
-------------------------------------------------------------------------------
*/
float32 float32_add( float32 a, float32 b )
{
    flag aSign, bSign;

    aSign = extractFloat32Sign( a );
    bSign = extractFloat32Sign( b );
    if ( aSign == bSign ) {
        return addFloat32Sigs( a, b, aSign );
    }
    else {
        return subFloat32Sigs( a, b, aSign );
    }

}

/*
-------------------------------------------------------------------------------
Returns the result of subtracting the single-precision floating-point values
`a' and `b'.  The operation is performed according to the IEC/IEEE Standard
for Binary Floating-point Arithmetic.
-------------------------------------------------------------------------------
*/
float32 float32_sub( float32 a, float32 b )
{
    flag aSign, bSign;

    aSign = extractFloat32Sign( a );
    bSign = extractFloat32Sign( b );
    if ( aSign == bSign ) {
        return subFloat32Sigs( a, b, aSign );
    }
    else {
        return addFloat32Sigs( a, b, aSign );
    }

}

/*
-------------------------------------------------------------------------------
Returns the result of multiplying the single-precision floating-point values
`a' and `b'.  The operation is performed according to the IEC/IEEE Standard
for Binary Floating-point Arithmetic.
-------------------------------------------------------------------------------
*/
float32 float32_mul( float32 a, float32 b )
{
    flag aSign, bSign, zSign;
    int16 aExp, bExp, zExp;
    bits32 aSig, bSig;
    bits64 zSig64;
    bits32 zSig;

    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );
    bSig = extractFloat32Frac( b );
    bExp = extractFloat32Exp( b );
    bSign = extractFloat32Sign( b );
    zSign = aSign ^ bSign;
    if ( aExp == 0xFF ) {
        if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {
            return propagateFloat32NaN( a, b );
        }
        if ( ( bExp | bSig ) == 0 ) {
            float_raise( float_flag_invalid );
            return float32_default_nan;
        }
        return packFloat32( zSign, 0xFF, 0 );
    }
    if ( bExp == 0xFF ) {
        if ( bSig ) return propagateFloat32NaN( a, b );
        if ( ( aExp | aSig ) == 0 ) {
            float_raise( float_flag_invalid );
            return float32_default_nan;
        }
        return packFloat32( zSign, 0xFF, 0 );
    }
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
    }
    if ( bExp == 0 ) {
        if ( bSig == 0 ) return packFloat32( zSign, 0, 0 );
        normalizeFloat32Subnormal( bSig, &bExp, &bSig );
    }
    zExp = aExp + bExp - 0x7F;
    aSig = ( aSig | 0x00800000 )<<7;
    bSig = ( bSig | 0x00800000 )<<8;
    shift64RightJamming( ( (bits64) aSig ) * bSig, 32, &zSig64 );
    zSig = zSig64;
    if ( 0 <= (sbits32) ( zSig<<1 ) ) {
        zSig <<= 1;
        --zExp;
    }
    return roundAndPackFloat32( zSign, zExp, zSig );

}

/*
-------------------------------------------------------------------------------
Returns the result of dividing the single-precision floating-point value `a'
by the corresponding value `b'.  The operation is performed according to the
IEC/IEEE Standard for Binary Floating-point Arithmetic.
-------------------------------------------------------------------------------
*/
float32 float32_div( float32 a, float32 b )
{
    flag aSign, bSign, zSign;
    int16 aExp, bExp, zExp;
    bits32 aSig, bSig, zSig;

    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );
    bSig = extractFloat32Frac( b );
    bExp = extractFloat32Exp( b );
    bSign = extractFloat32Sign( b );
    zSign = aSign ^ bSign;
    if ( aExp == 0xFF ) {
        if ( aSig ) return propagateFloat32NaN( a, b );
        if ( bExp == 0xFF ) {
            if ( bSig ) return propagateFloat32NaN( a, b );
            float_raise( float_flag_invalid );
            return float32_default_nan;
        }
        return packFloat32( zSign, 0xFF, 0 );
    }
    if ( bExp == 0xFF ) {
        if ( bSig ) return propagateFloat32NaN( a, b );
        return packFloat32( zSign, 0, 0 );
    }
    if ( bExp == 0 ) {
        if ( bSig == 0 ) {
            if ( ( aExp | aSig ) == 0 ) {
                float_raise( float_flag_invalid );
                return float32_default_nan;
            }
            float_raise( float_flag_divbyzero );
            return packFloat32( zSign, 0xFF, 0 );
        }
        normalizeFloat32Subnormal( bSig, &bExp, &bSig );
    }
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
    }
    zExp = aExp - bExp + 0x7D;
    aSig = ( aSig | 0x00800000 )<<7;
    bSig = ( bSig | 0x00800000 )<<8;
    if ( bSig <= ( aSig + aSig ) ) {
        aSig >>= 1;
        ++zExp;
    }
    zSig = ( ( (bits64) aSig )<<32 ) / bSig;
    if ( ( zSig & 0x3F ) == 0 ) {
        zSig |= ( ( (bits64) bSig ) * zSig != ( (bits64) aSig )<<32 );
    }
    return roundAndPackFloat32( zSign, zExp, zSig );

}

/*
-------------------------------------------------------------------------------
Returns the remainder of the single-precision floating-point value `a'
with respect to the corresponding value `b'.  The operation is performed
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
-------------------------------------------------------------------------------
*/
float32 float32_rem( float32 a, float32 b )
{
    flag aSign, bSign, zSign;
    int16 aExp, bExp, expDiff;
    bits32 aSig, bSig;
    bits32 q;
    bits64 aSig64, bSig64, q64;
    bits32 alternateASig;
    sbits32 sigMean;

    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );
    bSig = extractFloat32Frac( b );
    bExp = extractFloat32Exp( b );
    bSign = extractFloat32Sign( b );
    if ( aExp == 0xFF ) {
        if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {
            return propagateFloat32NaN( a, b );
        }
        float_raise( float_flag_invalid );
        return float32_default_nan;
    }
    if ( bExp == 0xFF ) {
        if ( bSig ) return propagateFloat32NaN( a, b );
        return a;
    }
    if ( bExp == 0 ) {
        if ( bSig == 0 ) {
            float_raise( float_flag_invalid );
            return float32_default_nan;
        }
        normalizeFloat32Subnormal( bSig, &bExp, &bSig );
    }
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return a;
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
    }
    expDiff = aExp - bExp;
    aSig |= 0x00800000;
    bSig |= 0x00800000;
    if ( expDiff < 32 ) {
        aSig <<= 8;
        bSig <<= 8;
        if ( expDiff < 0 ) {
            if ( expDiff < -1 ) return a;
            aSig >>= 1;
        }
        q = ( bSig <= aSig );
        if ( q ) aSig -= bSig;
        if ( 0 < expDiff ) {
            q = ( ( (bits64) aSig )<<32 ) / bSig;
            q >>= 32 - expDiff;
            bSig >>= 2;
            aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q;
        }
        else {
            aSig >>= 2;
            bSig >>= 2;
        }
    }
    else {
        if ( bSig <= aSig ) aSig -= bSig;
        aSig64 = ( (bits64) aSig )<<40;
        bSig64 = ( (bits64) bSig )<<40;
        expDiff -= 64;
        while ( 0 < expDiff ) {
            q64 = estimateDiv128To64( aSig64, 0, bSig64 );
            q64 = ( 2 < q64 ) ? q64 - 2 : 0;
            aSig64 = - ( ( bSig * q64 )<<38 );
            expDiff -= 62;
        }
        expDiff += 64;
        q64 = estimateDiv128To64( aSig64, 0, bSig64 );
        q64 = ( 2 < q64 ) ? q64 - 2 : 0;
        q = q64>>( 64 - expDiff );
        bSig <<= 6;
        aSig = ( ( aSig64>>33 )<<( expDiff - 1 ) ) - bSig * q;
    }
    do {
        alternateASig = aSig;
        ++q;
        aSig -= bSig;
    } while ( 0 <= (sbits32) aSig );
    sigMean = aSig + alternateASig;
    if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) {
        aSig = alternateASig;
    }
    zSign = ( (sbits32) aSig < 0 );
    if ( zSign ) aSig = - aSig;
    return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig );

}

/*
-------------------------------------------------------------------------------
Returns the square root of the single-precision floating-point value `a'.
The operation is performed according to the IEC/IEEE Standard for Binary
Floating-point Arithmetic.
-------------------------------------------------------------------------------
*/
float32 float32_sqrt( float32 a )
{
    flag aSign;
    int16 aExp, zExp;
    bits32 aSig, zSig;
    bits64 rem, term;

    aSig = extractFloat32Frac( a );
    aExp = extractFloat32Exp( a );
    aSign = extractFloat32Sign( a );
    if ( aExp == 0xFF ) {
        if ( aSig ) return propagateFloat32NaN( a, 0 );
        if ( ! aSign ) return a;
        float_raise( float_flag_invalid );
        return float32_default_nan;
    }
    if ( aSign ) {
        if ( ( aExp | aSig ) == 0 ) return a;
        float_raise( float_flag_invalid );
        return float32_default_nan;
    }
    if ( aExp == 0 ) {
        if ( aSig == 0 ) return 0;
        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
    }
    zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E;
    aSig = ( aSig | 0x00800000 )<<8;
    zSig = estimateSqrt32( aExp, aSig ) + 2;
    if ( ( zSig & 0x7F ) <= 5 ) {
        if ( zSig < 2 ) {
            zSig = 0xFFFFFFFF;
        }
        else {
            aSig >>= aExp & 1;
            term = ( (bits64) zSig ) * zSig;
            rem = ( ( (bits64) aSig )<<32 ) - term;
            while ( (sbits64) rem < 0 ) {
                --zSig;
                rem += ( ( (bits64) zSig )<<1 ) | 1;
            }
            zSig |= ( rem != 0 );
        }
    }
    shift32RightJamming( zSig, 1, &zSig );
    return roundAndPackFloat32( 0, zExp, zSig );

}

/*
-------------------------------------------------------------------------------
Returns 1 if the single-precision floating-point value `a' is equal to the
corresponding value `b', and 0 otherwise.  The comparison is performed
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
-------------------------------------------------------------------------------
*/
flag float32_eq( float32 a, float32 b )
{

    if (    ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
         || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
       ) {
        if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
            float_raise( float_flag_invalid );
        }
        return 0;
    }
    return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 );

}

/*
--------------

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