📄 softfloat.c
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if ( aSig ) return propagateFloat32NaN( a, b );
return a;
}
if ( bExp == 0 ) {
--expDiff;
}
else {
bSig |= 0x40000000;
}
shift32RightJamming( bSig, expDiff, &bSig );
aSig |= 0x40000000;
aBigger:
zSig = aSig - bSig;
zExp = aExp;
normalizeRoundAndPack:
--zExp;
return normalizeRoundAndPackFloat32( zSign, zExp, zSig );
}
/*
-------------------------------------------------------------------------------
Returns the result of adding the single-precision floating-point values `a'
and `b'. The operation is performed according to the IEC/IEEE Standard for
Binary Floating-point Arithmetic.
-------------------------------------------------------------------------------
*/
float32 float32_add( float32 a, float32 b )
{
flag aSign, bSign;
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
if ( aSign == bSign ) {
return addFloat32Sigs( a, b, aSign );
}
else {
return subFloat32Sigs( a, b, aSign );
}
}
/*
-------------------------------------------------------------------------------
Returns the result of subtracting the single-precision floating-point values
`a' and `b'. The operation is performed according to the IEC/IEEE Standard
for Binary Floating-point Arithmetic.
-------------------------------------------------------------------------------
*/
float32 float32_sub( float32 a, float32 b )
{
flag aSign, bSign;
aSign = extractFloat32Sign( a );
bSign = extractFloat32Sign( b );
if ( aSign == bSign ) {
return subFloat32Sigs( a, b, aSign );
}
else {
return addFloat32Sigs( a, b, aSign );
}
}
/*
-------------------------------------------------------------------------------
Returns the result of multiplying the single-precision floating-point values
`a' and `b'. The operation is performed according to the IEC/IEEE Standard
for Binary Floating-point Arithmetic.
-------------------------------------------------------------------------------
*/
float32 float32_mul( float32 a, float32 b )
{
flag aSign, bSign, zSign;
int16 aExp, bExp, zExp;
bits32 aSig, bSig;
bits64 zSig64;
bits32 zSig;
aSig = extractFloat32Frac( a );
aExp = extractFloat32Exp( a );
aSign = extractFloat32Sign( a );
bSig = extractFloat32Frac( b );
bExp = extractFloat32Exp( b );
bSign = extractFloat32Sign( b );
zSign = aSign ^ bSign;
if ( aExp == 0xFF ) {
if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {
return propagateFloat32NaN( a, b );
}
if ( ( bExp | bSig ) == 0 ) {
float_raise( float_flag_invalid );
return float32_default_nan;
}
return packFloat32( zSign, 0xFF, 0 );
}
if ( bExp == 0xFF ) {
if ( bSig ) return propagateFloat32NaN( a, b );
if ( ( aExp | aSig ) == 0 ) {
float_raise( float_flag_invalid );
return float32_default_nan;
}
return packFloat32( zSign, 0xFF, 0 );
}
if ( aExp == 0 ) {
if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
normalizeFloat32Subnormal( aSig, &aExp, &aSig );
}
if ( bExp == 0 ) {
if ( bSig == 0 ) return packFloat32( zSign, 0, 0 );
normalizeFloat32Subnormal( bSig, &bExp, &bSig );
}
zExp = aExp + bExp - 0x7F;
aSig = ( aSig | 0x00800000 )<<7;
bSig = ( bSig | 0x00800000 )<<8;
shift64RightJamming( ( (bits64) aSig ) * bSig, 32, &zSig64 );
zSig = zSig64;
if ( 0 <= (sbits32) ( zSig<<1 ) ) {
zSig <<= 1;
--zExp;
}
return roundAndPackFloat32( zSign, zExp, zSig );
}
/*
-------------------------------------------------------------------------------
Returns the result of dividing the single-precision floating-point value `a'
by the corresponding value `b'. The operation is performed according to the
IEC/IEEE Standard for Binary Floating-point Arithmetic.
-------------------------------------------------------------------------------
*/
float32 float32_div( float32 a, float32 b )
{
flag aSign, bSign, zSign;
int16 aExp, bExp, zExp;
bits32 aSig, bSig, zSig;
aSig = extractFloat32Frac( a );
aExp = extractFloat32Exp( a );
aSign = extractFloat32Sign( a );
bSig = extractFloat32Frac( b );
bExp = extractFloat32Exp( b );
bSign = extractFloat32Sign( b );
zSign = aSign ^ bSign;
if ( aExp == 0xFF ) {
if ( aSig ) return propagateFloat32NaN( a, b );
if ( bExp == 0xFF ) {
if ( bSig ) return propagateFloat32NaN( a, b );
float_raise( float_flag_invalid );
return float32_default_nan;
}
return packFloat32( zSign, 0xFF, 0 );
}
if ( bExp == 0xFF ) {
if ( bSig ) return propagateFloat32NaN( a, b );
return packFloat32( zSign, 0, 0 );
}
if ( bExp == 0 ) {
if ( bSig == 0 ) {
if ( ( aExp | aSig ) == 0 ) {
float_raise( float_flag_invalid );
return float32_default_nan;
}
float_raise( float_flag_divbyzero );
return packFloat32( zSign, 0xFF, 0 );
}
normalizeFloat32Subnormal( bSig, &bExp, &bSig );
}
if ( aExp == 0 ) {
if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
normalizeFloat32Subnormal( aSig, &aExp, &aSig );
}
zExp = aExp - bExp + 0x7D;
aSig = ( aSig | 0x00800000 )<<7;
bSig = ( bSig | 0x00800000 )<<8;
if ( bSig <= ( aSig + aSig ) ) {
aSig >>= 1;
++zExp;
}
zSig = ( ( (bits64) aSig )<<32 ) / bSig;
if ( ( zSig & 0x3F ) == 0 ) {
zSig |= ( ( (bits64) bSig ) * zSig != ( (bits64) aSig )<<32 );
}
return roundAndPackFloat32( zSign, zExp, zSig );
}
/*
-------------------------------------------------------------------------------
Returns the remainder of the single-precision floating-point value `a'
with respect to the corresponding value `b'. The operation is performed
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
-------------------------------------------------------------------------------
*/
float32 float32_rem( float32 a, float32 b )
{
flag aSign, bSign, zSign;
int16 aExp, bExp, expDiff;
bits32 aSig, bSig;
bits32 q;
bits64 aSig64, bSig64, q64;
bits32 alternateASig;
sbits32 sigMean;
aSig = extractFloat32Frac( a );
aExp = extractFloat32Exp( a );
aSign = extractFloat32Sign( a );
bSig = extractFloat32Frac( b );
bExp = extractFloat32Exp( b );
bSign = extractFloat32Sign( b );
if ( aExp == 0xFF ) {
if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {
return propagateFloat32NaN( a, b );
}
float_raise( float_flag_invalid );
return float32_default_nan;
}
if ( bExp == 0xFF ) {
if ( bSig ) return propagateFloat32NaN( a, b );
return a;
}
if ( bExp == 0 ) {
if ( bSig == 0 ) {
float_raise( float_flag_invalid );
return float32_default_nan;
}
normalizeFloat32Subnormal( bSig, &bExp, &bSig );
}
if ( aExp == 0 ) {
if ( aSig == 0 ) return a;
normalizeFloat32Subnormal( aSig, &aExp, &aSig );
}
expDiff = aExp - bExp;
aSig |= 0x00800000;
bSig |= 0x00800000;
if ( expDiff < 32 ) {
aSig <<= 8;
bSig <<= 8;
if ( expDiff < 0 ) {
if ( expDiff < -1 ) return a;
aSig >>= 1;
}
q = ( bSig <= aSig );
if ( q ) aSig -= bSig;
if ( 0 < expDiff ) {
q = ( ( (bits64) aSig )<<32 ) / bSig;
q >>= 32 - expDiff;
bSig >>= 2;
aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q;
}
else {
aSig >>= 2;
bSig >>= 2;
}
}
else {
if ( bSig <= aSig ) aSig -= bSig;
aSig64 = ( (bits64) aSig )<<40;
bSig64 = ( (bits64) bSig )<<40;
expDiff -= 64;
while ( 0 < expDiff ) {
q64 = estimateDiv128To64( aSig64, 0, bSig64 );
q64 = ( 2 < q64 ) ? q64 - 2 : 0;
aSig64 = - ( ( bSig * q64 )<<38 );
expDiff -= 62;
}
expDiff += 64;
q64 = estimateDiv128To64( aSig64, 0, bSig64 );
q64 = ( 2 < q64 ) ? q64 - 2 : 0;
q = q64>>( 64 - expDiff );
bSig <<= 6;
aSig = ( ( aSig64>>33 )<<( expDiff - 1 ) ) - bSig * q;
}
do {
alternateASig = aSig;
++q;
aSig -= bSig;
} while ( 0 <= (sbits32) aSig );
sigMean = aSig + alternateASig;
if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) {
aSig = alternateASig;
}
zSign = ( (sbits32) aSig < 0 );
if ( zSign ) aSig = - aSig;
return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig );
}
/*
-------------------------------------------------------------------------------
Returns the square root of the single-precision floating-point value `a'.
The operation is performed according to the IEC/IEEE Standard for Binary
Floating-point Arithmetic.
-------------------------------------------------------------------------------
*/
float32 float32_sqrt( float32 a )
{
flag aSign;
int16 aExp, zExp;
bits32 aSig, zSig;
bits64 rem, term;
aSig = extractFloat32Frac( a );
aExp = extractFloat32Exp( a );
aSign = extractFloat32Sign( a );
if ( aExp == 0xFF ) {
if ( aSig ) return propagateFloat32NaN( a, 0 );
if ( ! aSign ) return a;
float_raise( float_flag_invalid );
return float32_default_nan;
}
if ( aSign ) {
if ( ( aExp | aSig ) == 0 ) return a;
float_raise( float_flag_invalid );
return float32_default_nan;
}
if ( aExp == 0 ) {
if ( aSig == 0 ) return 0;
normalizeFloat32Subnormal( aSig, &aExp, &aSig );
}
zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E;
aSig = ( aSig | 0x00800000 )<<8;
zSig = estimateSqrt32( aExp, aSig ) + 2;
if ( ( zSig & 0x7F ) <= 5 ) {
if ( zSig < 2 ) {
zSig = 0xFFFFFFFF;
}
else {
aSig >>= aExp & 1;
term = ( (bits64) zSig ) * zSig;
rem = ( ( (bits64) aSig )<<32 ) - term;
while ( (sbits64) rem < 0 ) {
--zSig;
rem += ( ( (bits64) zSig )<<1 ) | 1;
}
zSig |= ( rem != 0 );
}
}
shift32RightJamming( zSig, 1, &zSig );
return roundAndPackFloat32( 0, zExp, zSig );
}
/*
-------------------------------------------------------------------------------
Returns 1 if the single-precision floating-point value `a' is equal to the
corresponding value `b', and 0 otherwise. The comparison is performed
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic.
-------------------------------------------------------------------------------
*/
flag float32_eq( float32 a, float32 b )
{
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) )
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) )
) {
if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) {
float_raise( float_flag_invalid );
}
return 0;
}
return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 );
}
/*
--------------
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